Hacking Mighty Channels, TriiForce + d2x + nand emulation

davebaol

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Slimmmmmm said:
stfour said:
WiiPower, do you think to add alternate path for nand to triiforce (like mighty channels).. maybe adding it to arg interface ?

Thank you.
This could maybe be used for having more than 1 nand to switch between ?
Of course.
Also, d2x allows you so specify the desired partition.
 

wichoxp

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davebaol said:
Slimmmmmm said:
stfour said:
WiiPower, do you think to add alternate path for nand to triiforce (like mighty channels).. maybe adding it to arg interface ?

Thank you.
This could maybe be used for having more than 1 nand to switch between ?
Of course.
Also, d2x allows you so specify the desired partition.
So, with this new feature could it be possible to launch a game stored in SD or USB NAND using another NAND source as base for launch it
blink.gif
???...

For example:
- Game stored in SD NAND -> Select NAND base: original NAND (SD), USB NAND, Real NAND?

That would be something AWESOME to do
smileipb2.png
!!!
 

davebaol

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TBH I don't understand what you mean.
Anyways rev17 expects the emu nand to be always on the root of the active partition and rev21 expects the emu nand to be always on the root of the 1st partition.
On the other hand d2x can be configured to use the nand in the specified folder and partition.
Of course triiforce needs to be updated to benefit from this feature.

Also I'm going to extend d2x in order to support partition detection (the 1st FAT partition on the device will be automatically used unless you specify explicitly the desired partition).
 

Mad Bawler

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Hi WiiPower!

I've tested the latest TriiForce r92 with my Samsung S2 640 GB.
Now I have the following error message:
ISFS_ReadDir('/') failed ret = -101 No FAT partition?
 

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