Thank you, I'll use your mod as base. Your cIOS d2x have been updated a lot and I'm very lost. I prefer to take your MC mod so it will be a guarantee that everything works like before.davebaol said:That's weird since after copying SYSCONF through the Manage NAND option a few games work properly.marc_max said:I think I'm back...
That's a good news, really.
Welcome back!
BTW, the Manage NAND option is not enabled on beta6, It shows the window, but it doesn't work yet. It will be done for beta7/final version.marc_max said:davebaol, do you mind if I borrow your mod for beta7?
Yeah, I would be glad.
Those random problems have been fixed in the cios, they were due to dangling pointers in the FAT module.marc_max said:I have been out of MC scene and I don't know what failed on beta6, you continued working on your cIOSd2x so I guess you know the status.
Can you tell me exactly what are the differences between my beta6 and your mod?
Really few differences concerning few lines of code to manage the revision number of the cios and the new --fullmode argument.
BTW, the --fullmode argument was intended for debugging the cios. If you want you can ignore it or make it available in the config menu of each game. That choice is up to you.
QUOTE(marc_max @ Apr 13 2011, 11:23 AM) I remember you having problems when I released beta6. Are those errors fixed in your mod?
QUOTE(marc_max @ Apr 13 2011, 11:23 AM)
Maybe it's due to another null or dangling pointer in the cios.
I'll keep the fullmode argument (I don't think it's needed as a configuration option for each game), but it will come commented as a default.
The SYSCONF thing is impossible