If I already have Haxchi installed and is on my homepage and not in a folder. What steps should I take cuz I was gonna follow this but am not sure where I should start.
What do you want? CBHC instead? Just install it over Haxchi.
If I already have Haxchi installed and is on my homepage and not in a folder. What steps should I take cuz I was gonna follow this but am not sure where I should start.
Yeah that's what I'm confused about. So you only need one or the other? Not both? Yeah I just wanna boot into Mocha when I turn on my Wiiu. Thanks for the help. Well actually I'm not ready to do this cuz I don't have a 64GB SD yet but it's on the way.What do you want? CBHC instead? Just install it over Haxchi.
If you're trying to install it using wupinstaller, the largest file there (00000011.app) should be 4,182,638,592 bytes, which is less than a real 4GB. (4,294,967,296 bytes) Which file were you not able to copy to your FAT32 SD?For those who brought it up in the thread previously, cbf sifting through for a quote;
FE# Tokyo Mirage sessions (EUR) does indeed contain a file over the size of 4GB,
rendering it impossible to install via the current formatting.
Can anyone confirm workarounds or have anything to say regarding this?
Since this is done via cfw it must be just like you do now (sysmenu) but you will be able to actually use your harddrive for other things as well and not just wiiu gamesOnce the Fat32 format is figured out for Wii U can Wii U games install as titles on the system menu just like if it were encrypted or will it require it's own dedicated loader (Wiiflow, Nintendont, etc)
I think you don't need wud files except if you are using cemu fat32 has 4gb files limitation and 2tb storage capacity so... idk the wud file would have to be splittedI sincerely hope that a future fat32 solution will support wud ( or better wux) files + game.key.
Brilliant idea.edit:
Maybe the CFW could auto-install new tickets for FAT32 added games?
if game launching is not working, copy the ticket located in the game's folder, then launch the game, all transparently to the end user?
On Wii, the ticket alone wasn't enough, the game had to be registered in a file as "owned" (UID.sys). maybe the wiiu has a similar file.
I know right ? considering he's the only guy now to be publicly working on a cfw and doing most of the work for the scene , it makes me sad seeing how many requests he keeps getting and they never seem to stop.sharing ideas publicly is helping making progress
I just feel sorry for Dimok who will have to code it.
That doesn't really answer my question. I'm fully aware of the encryption.Since this is done via cfw it must be just like you do now (sysmenu) but you will be able to actually use your harddrive for other things as well and not just wiiu games
WiiU decrypts the titles using the tickets while installing the content on the nand or usb. I think usb isn't encrypted, it's just a whole different format so anything other than WiiU can't recognize anything so if fat32 is used then the files must be decrypted and viewable. If you check the files via ftpiiu everywhere they are like loadiine files. (decrypted)That doesn't really answer my question. I'm fully aware of the encryption.
Set the first option to expert mode...on the setup of Mocha I never got the OTP option or SEEPROM redirection