Nintendo has reportedly gone after the Super Mario 64 PC port, making copyright claims over it

Mario-64-PC-1024x508.jpg

As many expected, Nintendo is likely going after the recently released fanmade Super Mario 64 PC port. After gaining notoriety and popularity throughout the internet, certain YouTube videos and Reddit posts featuring gameplay recordings of the port have been copyright claimed. It appears that Wildwood Law Group LLC, a group that has previously assisted Nintendo in these matters, is responsible for going after the uploads of the game. Not only that, but TorrentFreak is also reporting that they got ahold of a complaint that Nintendo filed with Google, in regards to a Google Drive download link of the game, with the statement, "The copyrighted work is Nintendo's Super Mario 64 video game, including the audio-visual work, software, and fictional character depictions covered by U.S. Copyright Reg No. PA[REDACED]." Links containing a download to an .XCI Nintendo Switch port of the game also appear to have begun making the rounds as well. Seeing that the group behind the Super Mario 64 PC port uploaded the complete game online all at once, many users have probably already backed it up to a variety of sources.

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64bitmodels

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In all fairness, if Sega was nearly as big as Nintendo right now, they'll probably adopt the same mentality too - Nintendo is overly protective of their franchises exactly because of massive amount of responsibiltiy in front of numerous shareholders, while Sega has much less at stake, and more room to screw around with their IPs as a result.
Also, i know ive said this time and time again- but Nintendo already makes critically acclaimed games while Sega's just... mediocre.
They need fan projects to help keep interest in their franchises, and they need those same fans to help them make new games. (cough cough Sonic Mania cough cough) Nintendo on the other hand has much better games, so they are much more protective of their IPs and doesn't nessacarily need fans. not that i approve of what the latter does, A mario 64 port wouldve given us a goldmine of amazing stuff!!!
 
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DSoryu

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It was going to happen anyway, is still their game lol. But as someone said earlier, I really doubt they can take action against the source code if the assets aren't icluded, which means that those could be re-made or taken from another project, or some sort of placehoders.
 

TwistedZeon

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Wouldn't it just make sense to create a program that would allow the average user to compile the port on their own using the legally de-compiled source code plus a rom backup that one has made on their own? This way they can get around the legality of it all and then we'd all be able to openly continue to improve upon this pc port.
 
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Enryx25

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Wouldn't it just make sense to create a program that would allow the average user to compile the port on their own using the legally de-compiled source code plus a rom backup that one has made on their own? This way they can get around the legality of it all and then we'd all be able to openly continue to improve upon this pc port.
I mean that's exactly what happened but someone shared the full compiled game and Nintendo is after that, not the source code.
 
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TwistedZeon

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I mean that's exactly what happened but someone shared the full compiled game and Nintendo is after that, not the source code.
As far as I can see there is absolutely no publicly available tool that allows an average person to take the code and a rom and make the port themselves. It's Only the fully compiled port and the source code that's available.
 

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As many expected, Nintendo is likely going after the recently released fanmade Super Mario 64 PC port. After gaining notoriety and popularity throughout the internet, certain YouTube videos and Reddit posts featuring gameplay recordings of the port have been copyright claimed. It appears that Wildwood Law Group LLC, a group that has previously assisted Nintendo in these matters, is responsible for going after the uploads of the game. Not only that, but TorrentFreak is also reporting that they got ahold of a complaint that Nintendo filed with Google, in regards to a Google Drive download link of the game, with the statement, "The copyrighted work is Nintendo's Super Mario 64 video game, including the audio-visual work, software, and fictional character depictions covered by U.S. Copyright Reg No. PA[REDACED]." Links containing a download to an .XCI Nintendo Switch port of the game also appear to have begun making the rounds as well. Seeing that the group behind the Super Mario 64 PC port uploaded the complete game online all at once, many users have probably already backed it up to a variety of sources.

:arrow: Source
I mean, what were we expecting? It's Nintendo were talking about.
They should be more open to fan-games and stuff like that (like SEGA is)
But yeah, this is basically just an illegal Mario 64, so, ok i guess.
 
Last edited by Stealphie,

Tom Bombadildo

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Not really surprised, of course Nintendo is going to go after any project built off of any of the leaks, it's still copyrighted content, same as any ROM/ISO out there.

Not that it really matters anyways at this point, Nintendo took too long to respond to leaks and to take stuff like this down, it'll never go away now.
 

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It took me all but two minutes to find this file available for download. Also, I had no idea it was ported to the Switch. Awesome!
 

Ericzander

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If you don't aggressively defend your copyright, it can be held as evidence in court as to why you don't deserve it any more. Seriously, if you become too popular and don't defend it, then you lose it. Ot is a broken system, but watcha gonna do.
This. Thank you. Nintendo is doing the smart thing here. If you don't defend your copyright you're at risk of losing it. Disney does the same thing.

I also find it a little ironic that many of the people whining and screaming about how greedy Nintendo is being are also happy to pirate every game they can get ahold of.
 

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That's not how it works from my understanding though, the code on Github is not theirs at all, it's a different source code.

What basically happened is this:

Nintendo's Code:

12 + 12 = 24 (Super Mario 64)

Github Code:

10 x 2 + 2 + 2 = 24 (Super Mario 64)

The compiled end result is the same but the code isn't that's why Nintendo can't do anything about it, that's how I understand it anyway.
How did they get the code? By reverse engineering? Or was it leaked?

I'm not into the legal world, so I'm not so sure about this; but whatever the way it was gotten, even if it's not exactly the same code line by line, it was a byproduct gotten from the game released by Nintendo (Super Mario 64). So, they have the right to sue about it.
 
Last edited by Olmectron,
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Nintendo taking down youtube vids of their IP is old news. I'm still curious to see what happens after this, but as for now the decompiled sc is on github still.
 

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