Hacking Nintendont

SunnyDelacote

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it has to have those options or else it was very incomplete, just dont use usbloader gx use nintendont directly while you wait for the update if you have lots of game saves with diferent ids it was individual if not it was multi
if i play the games from the USB then the saves are in the usb? or they are keeped in the SD?
 

gig71

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Hey guys. I don't want to go messing with the Wiki at all without checking here first. I think that Luigis Mansion and Mario Golf have been broken. I'm on 260 at the moment. I know that Luigis Mansion used to work. But if anyone could post how there's is going.

Luigi mansion Pal here broken too on 2.260, works in 2.259

n.b
2.260 fixed frogger beyond pal not booting in previous revs
 

FIX94

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check out this version:
-fixed a little bug in disc reading which now fixes reading burned gc discs on old wiis
Just to test my code btw I took my old burned pal disc of luigis mansion and it runs fine, so no idea what you are talking about.
 

darkseekerliu

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check out this version:
-fixed a little bug in disc reading which now fixes reading burned gc discs on old wiis
Just to test my code btw I took my old burned pal disc of luigis mansion and it runs fine, so no idea what you are talking about.

Thanks nice addition!

Fix, Could you change the default setting on WiiU Widescreen to "ON"? Otherwise every game when lauched from usb loaders are always widescreen.... and to fix this,
the usb loaders will have to be updated with the new settings.

It is just a personal request..

thank you!
 

AbdallahTerro

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90t5z9.jpg

http://copy.com/vRN3HgFVyk9u7YuB/Public/wiiflow_mastermod_wiiuwide.7z

please test if it works as it should
 
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never use trimmed isos unless your sure they game worked, trimmed games freezing after some point is a very comon thing. go full 1.35 gb iso
Trimmed ISOs work perfectly. I can understand that some trimmed games have issues, but this is a problem with Nintendon't more than anything, so don't spread lies, please, we already have the "compatibility list" for that.
 

pedro702

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Trimmed ISOs work perfectly. I can understand that some trimmed games have issues, but this is a problem with Nintendon't more than anything, so don't spread lies, please, we already have the "compatibility list" for that.
its not lies certain trimming tools break the alligment on audiostreaming games like gcit.exe and so on.
 

OriginalHamster

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Thanks nice addition!

Fix, Could you change the default setting on WiiU Widescreen to "ON"? Otherwise every game when lauched from usb loaders are always widescreen.... and to fix this,
the usb loaders will have to be updated with the new settings.

It is just a personal request..

thank you!

What ULGX are you using?
I'm using nintedont v260 and I got 4:3 screen when widescreen is disabled, it reverts to 16:9 (widescreen) only when exit.
 

gig71

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check out this version:
-fixed a little bug in disc reading which now fixes reading burned gc discs on old wiis
Just to test my code btw I took my old burned pal disc of luigis mansion and it runs fine, so no idea what you are talking about.

Hi fix, thanx for this release.

tested it out the 2.261

tested some burned discs
-sphinx
-animaniac
-splinter cell
-bomberman generation
-taz wanted

all boots fine from dvd( using usb optin)

not lucky yet with Luigi mansion(pal) (iso on usb) black screen on start.

cause i'm not sure how to do it, can you explain me how to obtain a log to post here?, thanx

and, a question (not a request) : are multi game dvds supported?

Thanx again for your time and your great work on thi piece of gold !
 

pedro702

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Hi fix, thanx for this release.

tested it out the 2.261

tested some burned discs
-sphinx
-animaniac
-splinter cell
-bomberman generation
-taz wanted

all boots fine from dvd( using usb optin)

not lucky yet with Luigi mansion(pal) (iso on usb) black screen on start.

cause i'm not sure how to do it, can you explain me how to obtain a log to post here?, thanx

and, a question (not a request) : are multi game dvds supported?

Thanx again for your time and your great work on thi piece of gold !
i tested that and it seems random

i did about 10 boots 3 failled and frooze nintendont itself while 7 booted and worked fine.
 

gig71

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well, thi is my ndebug.log after a black screen on luigi mansion boot.

n.b.
i don't know how to use spoiler


Nintendont IOS58 v24.32
Built : Dec 21 2014 16:25:35
Version : 2.261
Game path: /games/Luigis mansion[GLMP01]/game.iso
EXIInit Start
Trying to open /saves/GLMP.raw
Connected Classic Controller Pro
DIP:DOL Size:3739652 MinOff:0x00003100 MaxOff:0x004CB0E0
DIP:DOL EntryPoint::0x01201500, GameEntry::0x80003140
Patch:Offset:0x00003100 EOffset:0x004CB0E0 Length:004C7FE0
Patch:Game ID = 474c4d50
Patch:[SI] applied 19 times
Patch:[AI] applied 20 times
Patch:[DI] applied 41 times
Patch:[SetInterruptMask] applied (0x001DFD28)
Patch:[__OSDispatchInterrupt] applied (0x001E0110)
Patch:[__OSResetSWInterruptHandler] applied (0x001E1258)
Patch:[OSGetResetButtonState A] applied (0x001E12F4)
Patch:[EXIImm B] applied (0x001E3774)
Patch:[EXIDMA B] applied (0x001E3A70)
Patch:[EXISync C] applied (0x001E3B5C)
Patch:[__EXIProbe B] applied (0x001E3E28)
Patch:[EXISelect B] applied (0x001E4298)
Patch:[EXIDeselect B] applied (0x001E43C4)
Patch:[EXIntrruptHandler C] applied (0x001E44DC)
Patch:[TCIntrruptHandler C] applied (0x001E45A4)
Patch:[EXILock B] applied (0x001E4990)
Patch:[EXIUnlock B] applied (0x001E4AE4)
Patch:[CompleteTransfer A] applied (0x001E5228)
Patch:[SIEnablePollingInterrupt A] applied (0x001E5898)
Patch:[SIEnablePollingInterrupt A] applied (0x001E589C)
Patch:[SIInit D] applied (0x001E5ADC)
Patch:[SIInterruptHandler] applied (0x001E54F4)
Patch:[SIInterruptHandler] applied (0x001E5620)
Patch:[__SITransfer A] applied (0x001E5B8C)
Patch:[__SITransfer A] applied (0x001E5C74)
Patch:[SIGetType A] applied (0x001E6574)
Patch:[__DVDInterruptHandler]: 0x001E7844 (0x001E7844)
Patch:[VIConfigure] applied (0x001ECA48)
Patch:[PADRead A] applied (0x001EE4C0)
Patch:[PADControlMotor B] applied (0x001EE88C)
Patch:[ARStartDMA] applied (0x001EFCF4)
Patch:[ARInit] skipped (0x001EFE4C)
Patch:[__ARHandler] skipped (0x001EFF18)
Patch:[__ARChecksize A] applied (0x001F050C)
Patch:[ARQPostRequest] applied (0x001F0ADC)
Patch:[__CARDReadStatus] applied (0x001F1098)
Patch:[__CARDClearStatus] applied (0x001F1188)
Patch:[__CARDStat A] applied (0x001F1614)
Patch:[GXInit] stw r5,-0xE710(r13) (0x001F5DDE)
Patch:[PI_FIFO_WP] rlwinm r6,r6,0,3,1 (0x001F7054)
Patch:[PI_FIFO_WP] rlwinm r0,r0,0,3,1 (0x001F70D0)
Patch:[PI_FIFO_WP] rlwinm r3,r0,0,3,1 (0x001F72E0)
Patch:[GXInitTlutObj A] applied (0x001FB3FC)
Patch:[PI_FIFO_WP] extrwi r30,r0,1,2 (0x001FE630)
Patch:[patch_fwrite_Log] skipped (0x00207D84)
Patch:[DSP v11] patched (0x00380480)
Patch:[PADInit] applied (0x001EE4BC)
Patch:[__OSInitAudioSystem] not found
Patch:[PatchBuffer] not found
Patch:[PatchBuffer] not found
Patch:[PatchBuffer] not found
Patch:[PatchBuffer] not found
Patch:[PrsLoad] not found
Patch:[DolEntryMod] not found
Patch:[PADControlAllMotors] not found
Patch:[PADIsBarrel] not found
Patch:Using a EXI Timing of 3800
Jumping to 0x80003140
Nintendont IOS58 v24.32
Built : Dec 21 2014 16:25:35
Version : 2.261
Game path: /games/Luigis mansion[GLMP01]/game.iso
EXIInit Start
Trying to open /saves/GLMP.raw
Connected Classic Controller Pro
DIP:DOL Size:3739652 MinOff:0x00003100 MaxOff:0x004CB0E0
DIP:DOL EntryPoint::0x01201500, GameEntry::0x80003140
Patch:Offset:0x00003100 EOffset:0x004CB0E0 Length:004C7FE0
Patch:Game ID = 474c4d50
Patch:[SI] applied 19 times
Patch:[AI] applied 20 times
Patch:[DI] applied 41 times
Patch:[SetInterruptMask] applied (0x001DFD28)
Patch:[__OSDispatchInterrupt] applied (0x001E0110)
Patch:[__OSResetSWInterruptHandler] applied (0x001E1258)
Patch:[OSGetResetButtonState A] applied (0x001E12F4)
Patch:[EXIImm B] applied (0x001E3774)
Patch:[EXIDMA B] applied (0x001E3A70)
Patch:[EXISync C] applied (0x001E3B5C)
Patch:[__EXIProbe B] applied (0x001E3E28)
Patch:[EXISelect B] applied (0x001E4298)
Patch:[EXIDeselect B] applied (0x001E43C4)
Patch:[EXIntrruptHandler C] applied (0x001E44DC)
Patch:[TCIntrruptHandler C] applied (0x001E45A4)
Patch:[EXILock B] applied (0x001E4990)
Patch:[EXIUnlock B] applied (0x001E4AE4)
Patch:[CompleteTransfer A] applied (0x001E5228)
Patch:[SIEnablePollingInterrupt A] applied (0x001E5898)
Patch:[SIEnablePollingInterrupt A] applied (0x001E589C)
Patch:[SIInit D] applied (0x001E5ADC)
Patch:[SIInterruptHandler] applied (0x001E54F4)
Patch:[SIInterruptHandler] applied (0x001E5620)
Patch:[__SITransfer A] applied (0x001E5B8C)
Patch:[__SITransfer A] applied (0x001E5C74)
Patch:[SIGetType A] applied (0x001E6574)
Patch:[__DVDInterruptHandler]: 0x001E7844 (0x001E7844)
Patch:[VIConfigure] applied (0x001ECA48)
Patch:[PADRead A] applied (0x001EE4C0)
Patch:[PADControlMotor B] applied (0x001EE88C)
Patch:[ARStartDMA] applied (0x001EFCF4)
Patch:[ARInit] skipped (0x001EFE4C)
Patch:[__ARHandler] skipped (0x001EFF18)
Patch:[__ARChecksize A] applied (0x001F050C)
Patch:[ARQPostRequest] applied (0x001F0ADC)
Patch:[__CARDReadStatus] applied (0x001F1098)
Patch:[__CARDClearStatus] applied (0x001F1188)
Patch:[__CARDStat A] applied (0x001F1614)
Patch:[GXInit] stw r5,-0xE710(r13) (0x001F5DDE)
Patch:[PI_FIFO_WP] rlwinm r6,r6,0,3,1 (0x001F7054)
Patch:[PI_FIFO_WP] rlwinm r0,r0,0,3,1 (0x001F70D0)
Patch:[PI_FIFO_WP] rlwinm r3,r0,0,3,1 (0x001F72E0)
Patch:[GXInitTlutObj A] applied (0x001FB3FC)
Patch:[PI_FIFO_WP] extrwi r30,r0,1,2 (0x001FE630)
Patch:[patch_fwrite_Log] skipped (0x00207D84)
Patch:[DSP v11] patched (0x00380480)
Patch:[PADInit] applied (0x001EE4BC)
Patch:[__OSInitAudioSystem] not found
Patch:[PatchBuffer] not found
Patch:[PatchBuffer] not found
Patch:[PatchBuffer] not found
Patch:[PatchBuffer] not found
Patch:[PrsLoad] not found
Patch:[DolEntryMod] not found
Patch:[PADControlAllMotors] not found
Patch:[PADIsBarrel] not found
Patch:Using a EXI Timing of 3800
Jumping to 0x80003140
Nintendont IOS58 v24.32
Built : Dec 21 2014 16:25:35
Version : 2.261
Game path: /games/Luigis mansion[GLMP01]/game.iso
EXIInit Start
Trying to open /saves/GLMP.raw
Connected Classic Controller Pro
DIP:DOL Size:3739652 MinOff:0x00003100 MaxOff:0x004CB0E0
DIP:DOL EntryPoint::0x01201500, GameEntry::0x80003140
Patch:Offset:0x00003100 EOffset:0x004CB0E0 Length:004C7FE0
Patch:Game ID = 474c4d50
Patch:[SI] applied 19 times
Patch:[AI] applied 20 times
Patch:[DI] applied 41 times
Patch:[SetInterruptMask] applied (0x001DFD28)
Patch:[__OSDispatchInterrupt] applied (0x001E0110)
Patch:[__OSResetSWInterruptHandler] applied (0x001E1258)
Patch:[OSGetResetButtonState A] applied (0x001E12F4)
Patch:[EXIImm B] applied (0x001E3774)
Patch:[EXIDMA B] applied (0x001E3A70)
Patch:[EXISync C] applied (0x001E3B5C)
Patch:[__EXIProbe B] applied (0x001E3E28)
Patch:[EXISelect B] applied (0x001E4298)
Patch:[EXIDeselect B] applied (0x001E43C4)
Patch:[EXIntrruptHandler C] applied (0x001E44DC)
Patch:[TCIntrruptHandler C] applied (0x001E45A4)
Patch:[EXILock B] applied (0x001E4990)
Patch:[EXIUnlock B] applied (0x001E4AE4)
Patch:[CompleteTransfer A] applied (0x001E5228)
Patch:[SIEnablePollingInterrupt A] applied (0x001E5898)
Patch:[SIEnablePollingInterrupt A] applied (0x001E589C)
Patch:[SIInit D] applied (0x001E5ADC)
Patch:[SIInterruptHandler] applied (0x001E54F4)
Patch:[SIInterruptHandler] applied (0x001E5620)
Patch:[__SITransfer A] applied (0x001E5B8C)
Patch:[__SITransfer A] applied (0x001E5C74)
Patch:[SIGetType A] applied (0x001E6574)
Patch:[__DVDInterruptHandler]: 0x001E7844 (0x001E7844)
Patch:[VIConfigure] applied (0x001ECA48)
Patch:[PADRead A] applied (0x001EE4C0)
Patch:[PADControlMotor B] applied (0x001EE88C)
Patch:[ARStartDMA] applied (0x001EFCF4)
Patch:[ARInit] skipped (0x001EFE4C)
Patch:[__ARHandler] skipped (0x001EFF18)
Patch:[__ARChecksize A] applied (0x001F050C)
Patch:[ARQPostRequest] applied (0x001F0ADC)
Patch:[__CARDReadStatus] applied (0x001F1098)
Patch:[__CARDClearStatus] applied (0x001F1188)
Patch:[__CARDStat A] applied (0x001F1614)
Patch:[GXInit] stw r5,-0xE710(r13) (0x001F5DDE)
Patch:[PI_FIFO_WP] rlwinm r6,r6,0,3,1 (0x001F7054)
Patch:[PI_FIFO_WP] rlwinm r0,r0,0,3,1 (0x001F70D0)
Patch:[PI_FIFO_WP] rlwinm r3,r0,0,3,1 (0x001F72E0)
Patch:[GXInitTlutObj A] applied (0x001FB3FC)
Patch:[PI_FIFO_WP] extrwi r30,r0,1,2 (0x001FE630)
Patch:[patch_fwrite_Log] skipped (0x00207D84)
Patch:[DSP v11] patched (0x00380480)
Patch:[PADInit] applied (0x001EE4BC)
Patch:[__OSInitAudioSystem] not found
Patch:[PatchBuffer] not found
Patch:[PatchBuffer] not found
Patch:[PatchBuffer] not found
Patch:[PatchBuffer] not found
Patch:[PrsLoad] not found
Patch:[DolEntryMod] not found
Patch:[PADControlAllMotors] not found
Patch:[PADIsBarrel] not found
Patch:Using a EXI Timing of 3800
Jumping to 0x80003140
 

MassiveRican

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Yes, I know that, I just think it would be nice to have it built in to Nintendont because WiiFlow doesn't work well with Nintendont for me, USB Loader GX sometimes doesn't load it, etc..
Nintendont will not have a more advanced GUI nor will it support tags. Loader support will increase with time. If you want a WiiFlow with latest Nintendont support use Abz mastermod versions.
 
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