Hello all, hope everyone is well
I had a few questions about NO$GBA's debugging functionality. I have learned quite a bit over the past few months trying to mod Tales of Phantasia GBA, including what most of the instructions do and how to trace them around and figure out what does what. I tried today assembling my own instructions into the ROM, and it worked! I was able to make an instruction that heals you after every battle.
Unfortunately, this did not save when i closed out of NO$GBA and reloaded the ROM, which i was expecting it to.
Some of the culprits I was thinking of was:
I had a few questions about NO$GBA's debugging functionality. I have learned quite a bit over the past few months trying to mod Tales of Phantasia GBA, including what most of the instructions do and how to trace them around and figure out what does what. I tried today assembling my own instructions into the ROM, and it worked! I was able to make an instruction that heals you after every battle.
Unfortunately, this did not save when i closed out of NO$GBA and reloaded the ROM, which i was expecting it to.
Some of the culprits I was thinking of was:
- NO$GBA's assembler just doesn't work like that and the session isn't really saved to the file
- The part that I was assembling in was in RAM, not in ROM (If it was in ROM, wouldn't it save for the future instead of being like RAM where it is volatile?)
- The address that I was writing in was 0x8096F08