http://problemkaputt.de/gba.htm
No$gba Release Notes
16 May 2020 - version 3.02
[*]3ds/vfp/help: multiply note about FMUL X,X,X.. and FMAC Y,Y,Y.. (thanks kemal)
[*]3ds/gpu/help: added triangle drawing examples (thanks to profi200 for help)
[*]3ds/gpu/help: created I/O map chapters for gpu internal/external registers
[*]3ds/gpu/help: renamed several registers, especially ATTR_BUF related ones
[*]3ds/gpu/help: swapped/renamed width and height to match up with actual usage
[*]3ds/gpu/help: important details/corrections for rendering pipeline registers
[*]3ds/gpu/help: better GPUREG_IRQ_xxx and GPU_MEMCOPY descriptions
[*]3ds/gpu/help: info on undocumented flat shading and striped/dotted modes
[*]3ds/gpu/help: info on undocumented memory traffic and vertex/polygon counters
[*]3ds/gpu/help: added undocumented gpu register stubs (inside of gpu chapters)
[*]3ds/gpu/help: started to rewrite and rearrange unclear gpu descriptions
[*]3ds/gpu/help: removed meaningless sentences alike this register is used to...
[*]3ds/gpu/help: removed nonsense definitions alike unsigned 1bit enable flag
[*]3ds/gpu/help: gpu external registers: added memory control/status registers
[*]a22i/float: .float16/24/32/64/80 supports multiple operands (using commas)
https://www.patreon.com/martin_korth
Anybody wants to test it and see if some 3DS are playable ?