Homebrew no$GBA v3.0.2 released!

spotanjo3

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renderTimingPixel.png

http://problemkaputt.de/gba.htm

No$gba Release Notes

16 May 2020 - version 3.02


  • [*]3ds/vfp/help: multiply note about FMUL X,X,X.. and FMAC Y,Y,Y.. (thanks kemal)


    [*]3ds/gpu/help: added triangle drawing examples (thanks to profi200 for help)


    [*]3ds/gpu/help: created I/O map chapters for gpu internal/external registers


    [*]3ds/gpu/help: renamed several registers, especially ATTR_BUF related ones


    [*]3ds/gpu/help: swapped/renamed width and height to match up with actual usage


    [*]3ds/gpu/help: important details/corrections for rendering pipeline registers


    [*]3ds/gpu/help: better GPUREG_IRQ_xxx and GPU_MEMCOPY descriptions


    [*]3ds/gpu/help: info on undocumented flat shading and striped/dotted modes


    [*]3ds/gpu/help: info on undocumented memory traffic and vertex/polygon counters


    [*]3ds/gpu/help: added undocumented gpu register stubs (inside of gpu chapters)


    [*]3ds/gpu/help: started to rewrite and rearrange unclear gpu descriptions


    [*]3ds/gpu/help: removed meaningless sentences alike this register is used to...


    [*]3ds/gpu/help: removed nonsense definitions alike unsigned 1bit enable flag


    [*]3ds/gpu/help: gpu external registers: added memory control/status registers


    [*]a22i/float: .float16/24/32/64/80 supports multiple operands (using commas)
Patreon page of nocash:

https://www.patreon.com/martin_korth

Anybody wants to test it and see if some 3DS are playable ? :)
 

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