ROM Hack [NTR Cheats Plugin] Ported from Gateshark

AegonTargaryen

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Hi, here is a plugin for Fire Emblem Warriors EUR ^_^ (should works with the USA version)
note: to be able to use ZR/ZL you need to enable the input redirection with Rosalina
note 2: You can't go back to the home menu, to quit the game, in the plugin menu go to "Tools" and choose "Reboot the 3DS"

ei bro, i was wondering why is the all material cheat wasnt working.?
 

unipablojorge

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Well, we can't say that for certain as of now, Sun and Moon ended up getting a plugin which worked with O3DS, and SuMoHax shows up on the NTR Menu for it if you redirect the plg to the correctly named folder (None of the codes work, the cheat menu shows up), so yeah, It's possible. And besides, Retail N3DSes Are impossible to cfw without a flashcard :,) (providing they're updated)
Edit: And if you don't believe me, the cheat menu clearly shows up on the O3DS.
I actually tried and got the no outlines hack to work (not the one with Luma game patching but the one with ntr) I'm trying to get the money codes to work, but they crash the game for some reason. Also, a lot of the GateShark codes are different from the SuMo ones so translating them takes a longer time. If I get something good I'll put it here. For now I don't think someone wants the no outlines hack when you can do it with Luma :P
 
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Nulla

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I am attempting to modify the original Sun and Moon cheat plugin by AnalogMan for Ultra Sun and Ultra Moon so I can get it to work on my O3DS

Would it be as simple as modifying the GateShark.txt file included in the source? The entire menu itself is custom written in C, which probably explains how he managed to get the plugin size to compile small enough for Mode 3 O3DS'. Shame gateshark2ntr compiles plugins far too big even if I just want a single cheat (EXP modifier) to work
 

unipablojorge

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I am attempting to modify the original Sun and Moon cheat plugin by AnalogMan for Ultra Sun and Ultra Moon so I can get it to work on my O3DS

Would it be as simple as modifying the GateShark.txt file included in the source? The entire menu itself is custom written in C, which probably explains how he managed to get the plugin size to compile small enough for Mode 3 O3DS'. Shame gateshark2ntr compiles plugins far too big even if I just want a single cheat (EXP modifier) to work
No, the plugin was written completely by hand. You can see it by going into the Gateshark.txt file. It doesn't have anything to do with codes. You would need to translate the gateshark codes into c codes for it to work.
 

Kaitonic

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Hey! there
Does anyone have a plugin for Bonds of the skies US and Symphony of Eternity US e-shop game?
Thanks in advance
 
Last edited by Kaitonic,

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It didn't work before, and Sc0tline updated the file that he attached here after I reported the issue. If you downloaded the file within the last few hours then that should be the most recent version, and it should work. Maybe try turning on InputRedirection before using the plugin?

Hi, I added new cheats in the plugin of Fire Emblem Warriors, all you need to know is in the readme :)

Hey there! Sorry to bug you guys. I accidentally updated to the newest FE Warriors version (I believe that's 1.2?). 1.1 was not working for me, it would crash before I get to the main screen if I had NTR enabled. Got everything working game-wise, and the screen flashes and the menu appears, but I've not been able to get any cheats to work. Probably because it's built for 1.1 - any chance there's a work around either to downgrade the update back to 1.1 or to have a 1.2 NTR plugin? Thanks a lot!
 

Sc0tline

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Hey there! Sorry to bug you guys. I accidentally updated to the newest FE Warriors version (I believe that's 1.2?). 1.1 was not working for me, it would crash before I get to the main screen if I had NTR enabled. Got everything working game-wise, and the screen flashes and the menu appears, but I've not been able to get any cheats to work. Probably because it's built for 1.1 - any chance there's a work around either to downgrade the update back to 1.1 or to have a 1.2 NTR plugin? Thanks a lot!
For the moment I can't update my codes to Fire Emblem Warriors 1.2, you need to search for the 1.1 cia sorry
 

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Any way you can edit the code for Shin Megami Tensei: Devil Survivor Overclocked? I'd like to have the first Demon's abilities changed if at all possible.
 

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Linebacker

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For the moment I can't update my codes to Fire Emblem Warriors 1.2, you need to search for the 1.1 cia sorry
That's fair! I can wait. Any chance you'd know when you'd be able to update them? No pressure, just want to get an idea.

Thanks for all you do! I really appreciate your time to make all your plugins work.
 

TheWord21

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guys i dont know how to reply to this post without insulting this guy's intelligence or calling him stupid. what do?

(Shrugs) Call me dumb if you want; not like I'll lose any sleep over it.

Let me explain the context of my question for you: I found a Mega Evolution Gateway code for Ultra Moon, made by ymyn. Apparently he says it won't work for Gateshark2NTR, stuff like that. That's why I asked this question...
 
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supermariorick

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(Shrugs) Call me dumb if you want; not like I'll lose any sleep over it.

Let me explain the context of my question for you: I found a Mega Evolution Gateway code for Ultra Moon, made by ymyn. Apparently he says it won't work for Gateshark2NTR, stuff like that. That's why I asked this question...
that context would have been important yeah be sure not to leave that out or you'll have everyone confused thinking that. now that you brought up context instead of assuming we know what you were talking about it can be answered properly.

so anyway as for codes like that they were made with gateshark and don't account for ntr range so they don't work since they are out of ntr range and can't be converted unless a code that works the same is made in ntr range. I can imagine the simplest way to do this is by finding the code again using ntr ranges instead. it's not a simple convert. although it's odd because the mega evolution codes I was able to use without a Gateway by using some tool that activates the gateshark codes over ntr debugger and not using some plugin. luckily @Nanquitas is developing a Gateshark code handler for ctrpf plugins that can make use of these gateshark range only codes so in the future no one will have to worry about having to get an obsolete flashcart to use cheats ever again.
 

Latios12

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That's fair! I can wait. Any chance you'd know when you'd be able to update them? No pressure, just want to get an idea.

Thanks for all you do! I really appreciate your time to make all your plugins work.

Yea, same here, I can wait, I made the same mistake as well, but I basically got everything I needed beforehand, such as all materials and money, huge help for me, so thank you for that. I just basically wanted to say I do support a v1.2 FE warriors plugin following the newest updates, whenever that is.

Also I had a question with one of that cheats, whats the use for 99,999 KOs, I never really understood what it did outside of just change the number for no reason. Could it have helped, for example, unlocked the true power of a characters weapon (and if it doesnt already is it possible to change it so all weapons already have the 10,000 KO requirement unlocked)?
 

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