I haven't tested yet, but when the animation ends, do you have to press a button for closing it? That's the original way I think.
It would be even more realistic, pressing the button was part of the old DS boot process [emoji14].I can have it do that if there's demand for that. [emoji14]
Something related I found using my DSTWO with the Twlbg.cxi applied (I didn't uninstall it as I was under the impression it didn't patch anything if you used the normal card launcher) will cause very abnormal behavior in homebrew applications. nesDS touchscreen failed to respond and Gameyob would give Guru Meditation upon loading roms, and I had a retail game crash at least once. Are these patches applied at system boot or when TWL mode in launched?
Perhapsitwouldhelpisgrammer.Doyouevenrammer?Idontthinkyyou forgot to put nintendo logo under where is says dsi the nintedo logos their when a nds game is in the ds so it would be a good idea to put it their
Have you tried using 4bpp tiles for your frames?
You might be able to make it look a bit smoother by adding more frames and the reduced graphics size should make it possible.
I took a brief look at the code and I'd love to tinker with it if I had more free time but I just thought I'd mention the idea.
Does it work with Gateway Blue Card?
If it does work with Gateway Blue Card, I'd be able to make forwarders for it.Yes both versions of my NTR Launcher work with that card. I own one, so I personally have tested this.