No. If so it'll work the other way too. Nintendo could make the RPX 5MB and kill compatibility. I'm thinking you are right. and Golden45 said it does the loading in up to 5x4MB chunks, as needed. I presume if theres a game with an RPX thats bigger than 20 443 328 but smaller than 20 445 424 it'd work. Good eye on the update sizes though, they would change as the executable gets revamped.[/QUOTE]
OK. So an example is that the Mass effect EUR disc rpx is 22MB according to this thread.
Update v16 for mass effect eur makes the rpx 20,555,456.
Update v96 for smash eur makes the smash rpx 21,104,448 bytes
update v80 for smash usa makes the smash rpx 21,104,000
I think if someone has a dump of mass effect, decrypts the v16 mass effect update and overwrites in the code directory, and installs v64 smash EUR update via WUP it would test my theory very nicely.
OK. So an example is that the Mass effect EUR disc rpx is 22MB according to this thread.
Update v16 for mass effect eur makes the rpx 20,555,456.
Update v96 for smash eur makes the smash rpx 21,104,448 bytes
update v80 for smash usa makes the smash rpx 21,104,000
I think if someone has a dump of mass effect, decrypts the v16 mass effect update and overwrites in the code directory, and installs v64 smash EUR update via WUP it would test my theory very nicely.
Last edited by andrewperry1234,