Unfortunately, this is all stuff I'd already found and done! But I welcome anything that gets us closer to finding text.
Files that are just PNG(s) (and what I've done with them):
ADDBIN.BIN (unused image data, stored at the back end of ID values in the CPK)
advcg.bin (NPC talk prompt)
bingo.bin (Bingo GUI)
bj.bin (Blackjack GUI, translated)
bt_menu.bin (Battle menus, translated)
btef.bin (Battle GUI, cursors)
ca_cmn.bin (Casino GUI with text, translated)
ca_face.bin (Character faces for casino GUI)
ca_hlp.bin (Casino help GUI, translated)
card.bin (All the Persona card images, doesn't need to be touched)
card.bin (Another casino card game)
ch_menu.bin (Character status stuff, translated)
cm_menu.bin (Another menu, three images untranslated)
credit.bin (Image underlays for the endgame credits, two images untranslated)
cut_in.bin (Typical Persona face cut-ins for battle)
datapack.bin (Two images; one is a font table, but both are bit-identical between P2 versions)
dunchar.bin (Main character dungeon sprites)
edit.bin (Four images untranslated)
entry.bin (Two unimportant images)
exresult.bin (Battle result GUI)
gallerycg.bin (Cutscene gallery thumbnails)
img_bunner.bin (Banners for overworld shops, translated)
img_shop.bin (Shop GUI, untranslated)
img_velvet.bin (Velvet Room GUI, translated)
kiyaku.bin (Terms of use for the quest editor probably)
m_ef gim files (fog overlays)
map_w.bin (Map stuff, no translation needed)
poker.bin (duh)
result.bin (Result stuff, one image untranslated)
slot.bin (heh)
ss pngs (Spaceships; test images probably)
syscg.bin (Font tables)
titlecg.bin (Title screen GUI, basic translation done)
Files that definitely contain text:
CD_SHOP.BIN (Shop dialogue and procedure tables)
event.bin (Strongly suspect this is archived text files, no idea how to make them sing)
F_BE.BNP (Some battle event text)
And the decrypted eboot, which contains Persona names, names for the credits, etc. as well as the ISO load order)
Many of the BNP files are visual overlay effects (fusion, minimaps, etc), but some seem to also contain text or game logic. I haven't been over them with a comb.
I've also made an ordered list of the files by their ID in the CPK (attached), which corresponds to their location offset in the CPK. It's clear from the list which files are logically grouped together, even though some contents are still a mystery.
Files that are just PNG(s) (and what I've done with them):
ADDBIN.BIN (unused image data, stored at the back end of ID values in the CPK)
advcg.bin (NPC talk prompt)
bingo.bin (Bingo GUI)
bj.bin (Blackjack GUI, translated)
bt_menu.bin (Battle menus, translated)
btef.bin (Battle GUI, cursors)
ca_cmn.bin (Casino GUI with text, translated)
ca_face.bin (Character faces for casino GUI)
ca_hlp.bin (Casino help GUI, translated)
card.bin (All the Persona card images, doesn't need to be touched)
card.bin (Another casino card game)
ch_menu.bin (Character status stuff, translated)
cm_menu.bin (Another menu, three images untranslated)
credit.bin (Image underlays for the endgame credits, two images untranslated)
cut_in.bin (Typical Persona face cut-ins for battle)
datapack.bin (Two images; one is a font table, but both are bit-identical between P2 versions)
dunchar.bin (Main character dungeon sprites)
edit.bin (Four images untranslated)
entry.bin (Two unimportant images)
exresult.bin (Battle result GUI)
gallerycg.bin (Cutscene gallery thumbnails)
img_bunner.bin (Banners for overworld shops, translated)
img_shop.bin (Shop GUI, untranslated)
img_velvet.bin (Velvet Room GUI, translated)
kiyaku.bin (Terms of use for the quest editor probably)
m_ef gim files (fog overlays)
map_w.bin (Map stuff, no translation needed)
poker.bin (duh)
result.bin (Result stuff, one image untranslated)
slot.bin (heh)
ss pngs (Spaceships; test images probably)
syscg.bin (Font tables)
titlecg.bin (Title screen GUI, basic translation done)
Files that definitely contain text:
CD_SHOP.BIN (Shop dialogue and procedure tables)
event.bin (Strongly suspect this is archived text files, no idea how to make them sing)
F_BE.BNP (Some battle event text)
And the decrypted eboot, which contains Persona names, names for the credits, etc. as well as the ISO load order)
Many of the BNP files are visual overlay effects (fusion, minimaps, etc), but some seem to also contain text or game logic. I haven't been over them with a comb.
I've also made an ordered list of the files by their ID in the CPK (attached), which corresponds to their location offset in the CPK. It's clear from the list which files are logically grouped together, even though some contents are still a mystery.