I would like to think im the biggest Dragon Quest
MONSTERS fan on the forums, but there's room for argument. Im learning Japanese just so i can get this game and understand it, since you know, dumping over 300 hours into the original cart isnt enough for me to finally go out and buy some other kinda game, no I just waited for a remake/release on a newer console (pokemon soul silver and heart gold got one, i could dream). Finally it happened.
...in Japanese and japanese only. So finally it broke my back and im learning now. learning to play one game really...
I signed the petition, but i honestly cant see this doing any good, sorry VMM.
looks like Pokemon to me
There are some simularities but DQ blows pokemon out of the water (type) in thousands of ways. Sit down and shuddap cause Bortz the Busdriver is going to take you to Dragon Quest Monsters University.
Both games are centered around collecting... uh monsters or pokemon. You just so happen to be the best of the best in the DQM universe though, kinda like pokemon. But instead of just following a dream to be "the best there ever was", your kingdom is counting on you to be the best. The steaks are much much higher here.
The monsters from the DQ universe are much more kick ass. You have kinda the same "you can only keep 6 monsters with you at a time" thing like pokemon but thats kinda where things break down. In the first game it was 6 was the most you could have but only 3 battled at a time, and 3 backups (that you couldnt switch to in battle). In the second Joker and 2Pro, monsters gained a "size". Taking up more than one slot in your roster, but no more than 3 slots could be used. But since this can leave you with only one monster out, when they get wiped out, you get to switch over to your reserve monsters. Terry's Wonderland has a sizes again, but it looks like you can have 4 slots at a time and 4 reserves.
Monsters are totally bad ass in this game, as opposed to 65% of pokemon. They are taken from the DQ series games, and used as the main focus of the "Monsters" games. And since game one, the biggest thing wasnt collecting monsters, even though it was vitally important to the game, it was breeding. Breeding is the core of this game, catching monsters, breeding them, and making much more powerful ones that you could imagine. I guess thats one of the reason im so appathetic against the pokemon "breeding" system. Its so much work, so much grinding for such a marginally different pokemon. The scope of power and flow of the Monster games is much better set up for this sort of thing. And its the only way to get the most powerful monsters in the game.
Breeding aside, the most enjoyable thing about the game (to me, this could be a total drag to others) is the overworld, where you will spend most of your time. Its a randomly generated field network that you traverse. Instead of pokegrinding in the same section of grass for hours, you hop into a warpgate and find your way though a bunch of areas generated at random each time you travel though that gate. Its like a bunch of mazes to figure out while grinding and scouting new monsters and collecting items to sell or use.
In short, this makes pokemon look like a joke. Both are good games, but im willing to learn a new language for this one.