I don't know why but lately I thought about how video game consoles can be made piracy-free. Piracy is either enabled by modifications to the DVD drive, through firmware modifications and external memory or when a console uses cartridges by using flash carts.
Flash carts can obviously be ruled out by not using cartridges for games, but optical disc drives. Drive modifications can be ruled out by drives like the new Wii drives, that only support retails discs, even with modchips. And firmware modifications can be ruled out by not adding any external device ports like USB ports or SD slots. Of course that would make a console less appealing (to be honest, nobody would buy them anyway), but it would be nonetheless a good anti-piracy measure. For DLC, save games, settings etc. a big enough flash based memory is sufficient since flash memory doesn't cost a lot these days.
The only issue I see here is perhaps using a wireless network connection to transfer homebrew files to the console and thus allowing piracy by streaming games from the PC to the console. Granted this would require a good enough transfer speed and the console manufactorers can still limit the speed to a point, which makes it impossible for a game to be streamed fast enough for running it properly.
Oh I almost forgot about such USB solutions like WODE, that replaces dvd drives completly. Granted I don't know if developing such devices is possible without even gathering knowledge off hacking and homebrew in the first place.
Thoughts?
Flash carts can obviously be ruled out by not using cartridges for games, but optical disc drives. Drive modifications can be ruled out by drives like the new Wii drives, that only support retails discs, even with modchips. And firmware modifications can be ruled out by not adding any external device ports like USB ports or SD slots. Of course that would make a console less appealing (to be honest, nobody would buy them anyway), but it would be nonetheless a good anti-piracy measure. For DLC, save games, settings etc. a big enough flash based memory is sufficient since flash memory doesn't cost a lot these days.
The only issue I see here is perhaps using a wireless network connection to transfer homebrew files to the console and thus allowing piracy by streaming games from the PC to the console. Granted this would require a good enough transfer speed and the console manufactorers can still limit the speed to a point, which makes it impossible for a game to be streamed fast enough for running it properly.
Oh I almost forgot about such USB solutions like WODE, that replaces dvd drives completly. Granted I don't know if developing such devices is possible without even gathering knowledge off hacking and homebrew in the first place.
Thoughts?