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Hello,
I just thought it'd be cool if I could port the Codehandler and Code Types from my Lynx Code Manager to the Switch.
But before I do that I need a few things to be clarified:
Trustworthy persons can be given access to post their codes.
Here's a documentation of the Lynx Code Types: https://www.follow-the-white-rabbit.net/page.php?tools=lynx_code_manager
I just thought it'd be cool if I could port the Codehandler and Code Types from my Lynx Code Manager to the Switch.
But before I do that I need a few things to be clarified:
- What's the effective/logical range of the general purpose memory? (e.g. Wii U has 10000000 - 50000000)
- Is the memory Big Endian or Little Endian?
- Is anyone willing to cooperate with me and can implement the Codehandler into their TCP client or USB client? A communication through TCP or USB is necessary because cheats must be sent from a computer.
- Do I need syscalls in order to write into memory?
4.1. If yes, which are those? Documentation? - Is it possible for the Codehandler to inherit all access privileges?
- Anyone willing to create a cheat code manager? @BullyWiiPlaza maybe you would to port over JGeckoU ^^
Trustworthy persons can be given access to post their codes.
Here's a documentation of the Lynx Code Types: https://www.follow-the-white-rabbit.net/page.php?tools=lynx_code_manager