Hacking Possible to Disable the Wii's (De)Flicker Filter?

CheeseBurgerwithLove

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Can someone tell me what are the exact hexadecimal strings to remove the filter in the main.dol?

I know that USB GX already has it implemented but I am using CFG USB and that one does not have that option and I would like to edit the main.dol of my games so I can use them through the alternative dol.

EDIT
I think I already found the hex strings, if I'm not mistaken they are these:

08080A0C0A0808 replace with 00001516150000
 
Last edited by CheeseBurgerwithLove,

NoobletCheese

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Can someone tell me what are the exact hexadecimal strings to remove the filter in the main.dol?

I know that USB GX already has it implemented but I am using CFG USB and that one does not have that option and I would like to edit the main.dol of my games so I can use them through the alternative dol.

EDIT
I think I already found the hex strings, if I'm not mistaken they are these:

08080A0C0A0808 replace with 00001516150000

Yes but different games can use different vfilter values, here are some examples

DonkeyKongCountryReturns,NTSC-U,SF8E01,04041010100404
MetroidOtherM,NTSC-U,R3OE01,08080A0C0A0808
MarioKartWii,NTSC-U,RMCE01,07070C0C0C0707
MarioKartWii,NTSC-U,RMCE01,05050F0E0F0505
SonicColours,NTSC-U,SNCE8P,04040F120F0404
SuperMarioGalaxy,NTSC-U,RMGE01,20002000000000
SuperMarioGalaxy2,NTSC-U,SB4E01,20002000000000

eg. Mario Galaxy you would replace 20002000000000 with 00001516150000

But it's easier and more reliable to just patch GXSetCopyFilter (the function which sets the vfilter) that way the game never gets a chance at setting it.

See also https://gbatemp.net/threads/possible-to-disable-the-wiis-de-flicker-filter.477163/post-9514246
 

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