Tutorial  Updated

PS5 Exploit Guide

PS5 HACK STATUS:

Recommended FW: 4.03
Highest kernel exploit: 4.51
KEX offsets found: 3.00-4.51
Highest webkit entrypoint: 5.50
Mast1C0re entrypoint: 6.50 (PS2 brew)
BD-JB entrypoint: 7.61
HEN: etaHEN latest
HERE
PS5 backup loading: Itemzflow for 3.XX-4.5X HERE
PS4 backup loading: FPKG Enabler 3.XX-4.5X (rest mode & backports work, can crash).
Spoofing: 9.99
(Higher FW games won’t run without backport patch. Also breaks FW detection)

PS5debug released:
HERE
PS5 trainers/cheats: Work
PS5 dumper: 3.XX-4.5X works with most games, use Itemzflow
(Dumps need rebuilding/cracking to avoid crashing)

Full chain exploit: Not public (2.XX by FlatZ)
PSN access: NEVER
Latest OFW: 9.20 (24/04/24)
Latest beta OFW: 9.00 b4 (03/03/24)
OFW Updates:
HERE
Legit PKG Updates: HERE

PS5 Itemzflow compatibility list:

Recommended hosts:
AL-AZIF WEB HOST:
DNS 1: 165.227.83.145
DNS 2: 192.241.221.79

https://cthugha.thegate.network/
https://ithaqua.thegate.network/

NOMADIC20000 HOST:
DNS 1: 62.210.38.117

(Leave DNS 2 blank)
http://es7in1.site/
https://zecoxao.github.io/ps5jb/

https://ps5jb.pages.dev/
https://sleirsgoevy.github.io/ps4jb2/ps5-403/index.html

PS5 game updates: https://psxpatches.com/

Summarised OFW/Model guide: HERE

Update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP

4.51 SYS MD5: 1330b7bf63bf5c93d809b1eb1f4e1f01
4.50 SYS MD5: 74e80b800b90a6d01c4b2a25839b1ff5
4.03 SYS MD5: 3716e4e6e0d223cd94cd4a8e5bd4fb94
4.51 REC MD5: da78ca268da90a963d89b0f45db0f061
4.50 REC MD5: 934bbc448321fdc5b4f6e2984bbe1d1b
4.03 REC MD5: e6dcc800d8d1dcada4f2bcd6e7ff162c


PS5 OFW 3.xx runs PS4 games up to 8.50
PS5 OFW 4.xx runs PS4 games up to 9.00

PS4 backported FPKGs work perfectly on PS5.

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

First BD-J + Kernel access exploit provided by Sleirsgoevy (29/9/22)

Note: Though there are three USERLAND exploits and one KERNEL exploit, there are no public HYPERVISOR exploits available to complete the full exploit chain. A hypervisor exploit was rumoured to be held in private that only works on <3.00 firmware, and recently Flatz confirmed he has developed his own 2.50 HV exploit (kept private) which was chained from a PS4 save game, and has successfully dumped PlayStation Secure Processor (27/07/23).

As of August 4th 2022: We can now install PS4/PS5 PKG games and updates (and by extension FPKGs) however official PKGs cannot be run unless you legitimately owned them previously digitally and have a licence for them on your current console, or if you own the disc (for update pkgs).

As of October 6th PS4 FPKG can be played on 4.03 OFW thanks to Sliersgoevy FPKG enabler!

Payload: https://gbatemp.net/download/4-03-fpkg-enabler-hen.38248/

As of October 21st PS4 FPKG can be played on 4.50 thanks to cheburek3000 porting offsets.

Payload: https://gbatemp.net/download/4-50-fpkg-enabler-hen.38279/

As of October 25th theflow0 fixes BD-J path traversal and native code execution for 7.61
https://x.com/theflow0/status/1717088032031982066?s=46&t=PIYQV4jmWEyCbVfx3Nx26g

As of November 4th ktuff is fixed for 4.51:

Payload: https://gbatemp.net/download/fpkg-enabler-4-51-hen.38306/

Nov 7th PS5 backups loaded via Itemzflow by Lightningmodz and Echostretch. Fully decrypted dumps require system files bundled into them in order to run without crashing with Libhijacker (no hen required), details here: https://gbatemp.net/threads/ps5-exploit-guide.613891/page-109#post-10290677

As of November 30th ps5debug has been released by SiSTR0: https://github.com/GoldHEN/ps5debug
Mirror: https://gbatemp.net/download/ps5debug.38333/

Dec 1st: first PS5 trainer (Dark Souls) is completed ready for the imminent release of REAPER Multi Trainer II by CTN.

Dec 25th: PS5 back up loading via ITEMZFLOW now released: https://pkg-zone.com/details/ITEM00001

As of Jan 2nd 2024 Sleirsgoevy has ported K-Stuff offsets for 3.xx firmwares.

As of Jan 4th 2024 LM had added 3.XX Kstuff to Itemzflow meaning 3.XX-4.51 is now supported for PS4/PS5 backups and dumping.
1: Never enable IDU mode.
If you do you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2 and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait it out for hacks.

If you are on 1.XX-2.XX do not update at all, it may take years but HV exploit exists in private for this firmware range.
If you are on 3.XX-4.02: the advice is to update to 4.03, but don’t be tempted to update to 4.51 yet.

3: PS5 FPKGs won’t work as HEN and HV/kernel patches do not publicly exist for PS5 content yet.

4: Installing legit game PKGs you do not own will not work, even if spoofed.

5: If you get stuck in a boot loop at the PS logo, this means the SNVS is corrupted (if hash check fails on boot this causes a “soft brick”).

It’s not “bricked”, just reinstall your current firmware RECOVERY PUP in safe mode!

USB: PS5 > UPDATE > PS5UPDATE.PUP

WEBKIT EXPLOIT:
Webkit > Kernel exploit chain for 3.00-4.51 via SpectreDev & ChendoChap:
https://github.com/Cryptogenic/PS5-4.03-Kernel-Exploit

https://github.com/ChendoChap/PS5-IPV6-Kernel-Exploit/tree/wip_branch

4.03 only: https://sleirsgoevy.github.io/ps4jb2/ps5-403/index.html

BD-JB EXPLOIT:
BD-JB > Kernel exploit chain for 4.51 via Sleirsgoevy:
https://github.com/sleirsgoevy/bd-jb/commit/159253464afde59c3007a706210bec65b91f38f3

PS2 CLASSICS EXPLOIT:
PS2 Classics > Userland via CTurt:
(Implementation by McCaulay)

Note: this is currently limited to swapping the loaded PS2 iso, or loading PS2 elf homebrew on PS5 (or PS4) for emulators or basic PS2 brew.

Mast1c0re PS2 exploit for PS2 homebrew:
https://cturt.github.io/mast1c0re.html

Mast1c0re part 2:
https://cturt.github.io/mast1c0re-2.html

Mast1c0re payload framework:
https://github.com/McCaulay/mast1c0re

Okrager save game exploit generator for Okage:
https://github.com/McCaulay/okrager

Mast1c0re payloader TCP Client GUI for PS5 6.50:
https://github.com/Master-s/PS4-PS5-Mast1c0re-Payloader/releases

TCP network ISO loader:
https://github.com/McCaulay/mast1c0re-ps2-network-elf-loader/releases

ExFat USB ISO loader:
https://github.com/McCaulay/mast1c0re-ps2-usb-game-loader/releases

4.03 PAYLOADS:
PS5 self dumper (Sleirsgoevy):
https://github.com/sleirsgoevy/ps4jb-payloads/tree/bd-jb/ps5-self-dumper

PS4 FPKG Enabler (Sleirsgoevy):
https://gbatemp.net/download/4-03-fpkg-enabler-hen.38248/

4.5X PAYLOADS:
(Coming soon)

MISC PAYLOADS + TOOLS:
PS5 version display payload by SiSTR0 (compiled by Logic-68):
https://github.com/logic-68/Portage_PS5Version_Mast1c0re/releases/tag/V1.0.0

Libhijacker (by Astrelsky):
https://github.com/astrelsky/libhijacker

60 FPS patches for Libhijacker (by illusion0001):
https://github.com/illusion0001/libhijacker
Console/exploit information:

PS5 SDK REPO:

https://github.com/PS5Dev

PS5 factory mode PUP installation path:
/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

You can install free/demo PKGS (legit pkgs) via debug pkg installer, providing you have all the files/json/licences required.

(Astro’s Playroom has no licences and can be installed and played from official pkgs and update up to 1.60)
 
Last edited by KiiWii,

godreborn

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Same here, already plat FF1 lol
you gain trophies like crazy in that one. I just got the mystic key. I remember beating it on the nes as well as another console. I'm going to go through them in order, but I may need to get back to metroid prime. I just got the varia suit in that one, and I don't want to forget things.
 

Newhouse-Estates

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you gain trophies like crazy in that one. I just got the mystic key. I remember beating it on the nes as well as another console. I'm going to go through them in order, but I may need to get back to metroid prime. I just got the varia suit in that one, and I don't want to forget things.
Bro it's soo much quicker in PR since you can speed up battles and turn off encounters. The hardest trophy to get was the bestiary since Warmech has like a 1 in a billion chance to be encountered and finding him prolly took more time than playing the rest of the game lol.
 
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godreborn

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Bro it's soo much quicker in PR since you can speed up battles and turn off encounters. The hardest trophy to get was the bestiary since Warmech has like a 1 in a billion chance to be encountered and finding him prolly took more time than playing the rest of the game lol.
Is he missable?
 
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godreborn

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Nahh, I actually got him after beating Tiamat. But it took a looong time dude.
The ps5 is quickly becoming my favorite system. Because of the bullshit that Nintendo pulls, I've been pre-ordering games for ps4 and 5 instead of the switch. I just preordered trinity trigger for ps5.
 

Newhouse-Estates

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The ps5 is quickly becoming my favorite system. Because of the bullshit that Nintendo pulls, I've been pre-ordering games for ps4 and 5 instead of the switch. I just preordered trinity trigger for ps5.
Hey that's awesome! Secret of mana is prolly my favorite video game so I am too looking forward to trinity trigger. And yeah dude, why buy switch game when you can get it on a PS5 with MUCH better performance?
By now the switch has really got to go.
 
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godreborn

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Hey that's awesome! Secret of mana is prolly my favorite video game so I am too looking forward to trinity trigger. And yeah dude, why buy switch game when you can get it on a PS5 with MUCH better performance?
By now the switch has really got to go.
I just platinum'd ff1. it took less than an hour to run into war mech. I was still missing two enemies after that, but I found them. I did it all in less than 15 hours. I didn't use a guide going through the game, but I used an faq to get the things I missed. not sure how anyone would figure out the minigame thing.
 
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KiiWii

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RAD is coming to PS5

IMG_8617.jpeg
 
Last edited by KiiWii,

jakl_53

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Man this stuff is exciting. I really need to pick up a PS5 and just sit on it. It's been a while since I've had a modern powerful modded console.
 

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Latest OFW: 7.20 (19/04/23)
Highest PS5 OFW hackable: 4.51 (highest for Znulls new method)
Highest for Mast1c0re native code exec: 6.00 (unreleased)
Highest for Mast1c0re PS2 classics: 6.50 (relies on offsets)

First BD-J + Kernel access exploit provided by Sleirsgoevy (29/9/22)

Note: Though there are three USERLAND exploits and one KERNEL exploit, there are no public HYPERVISOR exploits available to complete the exploit chain, so there is no chance of HEN, and therefore no PS4/PS5 backup loading yet.

(Note: a hypervisor exploit is rumoured to be held in private that works on <2.50 firmware).

• 4.51 OFW for BD-JB entry point.
• 3.00/3.20/3.21/4.02/4.03/4.50/4.51 OFW for webkit entry point
• No firmware requirement for Mast1c0re PS2 classics entry point

NOTE: NEVER TURN ON IDU MODE

NOTE 2: Always stay on the lowest FW possible, if you are on 3.00-4.03 etc, don’t be tempted to update to 4.51 yet, stay as low as possible for now.

If you get stuck in a boot loop at the PS logo, this means the SNVS is corrupted (if hash check fails on boot this causes a “soft brick”).

DONT WORRY it’s not “bricked”, just reinstall your current firmwares RECOVERY PUP in safe mode!

USB: PS5 > UPDATE > PS5UPDATE.PUP

WEBKIT EXPLOIT:
Webkit > Kernel exploit chain for 3.00-4.51 via SpectreDev & ChendoChap:
https://github.com/Cryptogenic/PS5-4.03-Kernel-Exploit

https://github.com/ChendoChap/PS5-IPV6-Kernel-Exploit/tree/wip_branch

BD-JB EXPLOIT:
BD-JB > Kernel exploit chain for 4.51 via Sleirsgoevy:
https://github.com/sleirsgoevy/bd-jb/commit/159253464afde59c3007a706210bec65b91f38f3

PS2 CLASSICS EXPLOIT:
PS2 Classics > Userland > ?? via CTurt:
(Implementation by McCaulay)

Note: this is currently limited to swapping the loaded PS2 iso, or loading PS2 elf homebrew on PS5 (or PS4) for emulators or basic PS2 brew.

Mast1c0re PS2 exploit for PS2 homebrew:
https://cturt.github.io/mast1c0re.html

Mast1c0re part 2:
https://cturt.github.io/mast1c0re-2.html

Mast1c0re payload framework:
https://github.com/McCaulay/mast1c0re

Okrager save game exploit generator for Okage:
https://github.com/McCaulay/okrager

Mast1c0re payloader TCP Client GUI for PS5 6.50:
https://github.com/Master-s/PS4-PS5-Mast1c0re-Payloader/releases

TCP network ISO loader:
https://github.com/McCaulay/mast1c0re-ps2-network-elf-loader/releases

ExFat USB ISO loader:
(Coming soon)

PS5 version display payload by SiSTR0 (compiled by Logic-68):
https://github.com/logic-68/Portage_PS5Version_Mast1c0re/releases/tag/V1.0.0

Console/exploit information and updates:

PS5 FIRMWARE REPO:

https://darthsternie.net/ps5-firmwares/

PS5 SDK REPO:
https://github.com/PS5Dev

With debug setting you can install LEGIT PS5 game update pkg’s from:
https://prosperopatches.com/

You can also install free/demo PKGS (legit pkgs) via debug pkg installer, providing you have all the files/json/licences required.

https://github.com/TheOfficialFloW/Presentations/blob/master/2022-hardwear-io-bd-jb.pdf

https://github.com/sleirsgoevy/bd-jb

https://github.com/psxdev/bd-jb (NOTE: File listing working up to 5.10)

4.03 PAYLOADS:
RET.BIN (Hello world payload by Zeco): https://www17.zippyshare.com/v/awY1gGiJ/file.html

FTP.BIN (by Zeco)
https://www102.zippyshare.com/v/244hmTgp/file.html

4.5X PAYLOADS:
(Coming soon)

/System mount payload elf for BD-J:
https://gbatemp.net/download/remount-system-with-write-permissions.37807/

https://github.com/john-tornblom/ps5-payload-sdk

https://github.com/john-tornblom/bdj-sdk/actions/workflows/bdjb.yml
this seems to be very helpful! i will bookmark it
 
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jakl_53

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Probably not the best thing to do. There has been an influx of posts about multiple consoles suggesting non use may be worse than overuse.
What do you mean? I mean more for keeping it on a low firmware. In reality I would just keep it offline and play older games that are below a particular FW.
 

godreborn

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What do you mean? I mean more for keeping it on a low firmware. In reality I would just keep it offline and play older games that are below a particular FW.
well, it depends, I guess. in all the history of say the 360, microsoft made only one mistake with the hypervisor. who's to say the same won't be true of the ps5? I can't say which firmware will turn out to be the golden firmware, but you should know that hypervisor exploits seem to be rare unless the device fucked up royally.
 
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Randqalan

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What do you mean? I mean more for keeping it on a low firmware. In reality I would just keep it offline and play older games that are below a particular FW.
The sdk probably has major changes to game access if not totally different for PS5. Just to let you know the sdk for PS4 was leaked and allowed people to make fpkg for games below there ofw version. If sdk for PS5 is different and I am sure it is then the back porters cannot backport anything for PS5.
 
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godreborn

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The sdk probably has major changes to game access if not totally different for PS5. Just to let you know the sdk for PS4 was leaked and allowed people to make fpkg for games below there ofw version. If sdk for PS5 is different and I am sure it is then the back porters cannot backport anything for PS5.
indeed, liborbispkg, the only pkg creating tool that's not official, requires an official app to mirror off of. if there are no ps5 sdk leaked, that means there are no packages that can be made.
 
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jakl_53

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well, it depends, I guess. in all the history of say the 360, microsoft made only one mistake with the hypervisor. who's to say the same won't be true of the ps5? I can't say which firmware will turn out to be the golden firmware, but you should know that hypervisor exploits seem to be rare unless the device fucked up royally.
Oh I get that for sure. But it's just exciting with the amount of effort the scene is putting into it. And I just know earlier consoles whether that is early hardware or software tend to fare a little better for modding. I'm sure I have plenty of time to pick one up.
 

Randqalan

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EV is
indeed, liborbispkg, the only pkg creating tool that's not official, requires an official app to mirror off of. if there are no ps5 sdk leaked, that means there are no packages that can be made.
Truly why even with HV will not happen.
If sdk got leaked could potentially get around HV.
We know this is very unlikely.
 

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