I have a few questions about WIFI in general and kinda the hacking of it:
-1. Is it actually hard to make a game with WIFI? Since lots of developers (homebrew but also real companies) don't put WIFI in there game. It just sucks when there's a cool game, but it lacks WIFI mode, especially worldwide.
-2. Or is it expensive to make use of Nintendo's servers? This seems to be a good reason for me why anybody would spoil a game by don't making a cool multiplayer.
-3. And is WFC the same as local WIFI, but does it just connect to internet, and makes a stronger signal which can travel further?
My question about the hacking part is:
- How hard ('cause I know it has to be hard or impossible) is it to hack a game and add a multiplayer, and how do you do it? If that's even possible.
Let's say a game has local multiplayer, but you would like to see it worldwide multiplayer (WFC). Somebody ever tried that? Excuse me for being a complete ass when I missed like 10 topics about this , or when I'm asking stupid (if not very stupid) questionsXD
-1. Is it actually hard to make a game with WIFI? Since lots of developers (homebrew but also real companies) don't put WIFI in there game. It just sucks when there's a cool game, but it lacks WIFI mode, especially worldwide.
-2. Or is it expensive to make use of Nintendo's servers? This seems to be a good reason for me why anybody would spoil a game by don't making a cool multiplayer.
-3. And is WFC the same as local WIFI, but does it just connect to internet, and makes a stronger signal which can travel further?
My question about the hacking part is:
- How hard ('cause I know it has to be hard or impossible) is it to hack a game and add a multiplayer, and how do you do it? If that's even possible.