Random Crashes On Dolphin Core (Retroarch)

tomman321

Well-Known Member
OP
Member
Joined
Feb 4, 2016
Messages
130
Trophies
0
Age
26
XP
393
Country
United States
I downloaded the Dolphin core on Retroarch, and it runs fullspeed, but randomly crashes after playing for about 15 minutes or so. If anyone has any idea what might be causing this and how to fix it, I'd really appreciate it. Thanks.

(btw, the only game I've played long enough for this to happen is Rayman 3. It happens once, then I reload my save and get through the next level or two and it happens again.)
 
Last edited by tomman321,

PattyFatty

Well-Known Member
Newcomer
Joined
Mar 16, 2016
Messages
63
Trophies
0
Age
34
XP
214
Country
United States
Sorry for necroposting but this came up on Google so it may help someone to see.

If you see something I haven't done, please for the love of God tell me.

I'm having the same issue. So far only happens on every GameCube game. For me it's a hang until unresponsive. Sometimes I can get into a game for a few minutes.

For weeks I've tried to fix it. Logging to file doesn't bring anything interesting up either.
I've also enabled all logging settings and verbosity in the dolphin specific folder in systems/User.

There are no error or warning lines.
The last logged line is related to boot U code.

It happens independent of version in RA afai can tell. I've tried every setting imaginable and version 1.9.13 with cores folder from libretro buildbot onwards. Read ahead and rewind are disabled ofc. Vulkan, D3D11 and GL/GLCore. I've downloaded the systems/dolphin-emu/Sys folder from GitHub every time.

In core options I've tried all the shader compilation options. It crashes even with default core options

I've also deleted everything and rebuilt the system, saves, configs completely. As well as re-ripped games.

In windows I have clean installed Windows 10 LTSC, Windows 11 Pro, Revision OS 11. Same on all, no other software installed first except the latest vcruntimes and dx9 June 2010.

I have disabled defender in group policy in the Windows versions that still had it. I've also ran DDU and Nvcleanstall more times than I can count now. I've tried every graphics driver from Nvidia driver 515 on.

I've installed motherboard drivers from website and from SDIO with clean reinstalls between.

According to LatencyMon, OCCT, AIDA64 Stability Test, as well as 24 hour sessions of Furmark, Prime95, and Memtest86 my system should be fine. No problems in anything else.

ASUS Z690 PRIME D4
12900KS
RTX3080
16GB 3200MHZ DDR4
 
Last edited by PattyFatty,

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • K3Nv2 @ K3Nv2:
    It must be the 1st already
  • BakerMan @ BakerMan:
    1st of what?
  • BakerMan @ BakerMan:
    may?
  • K3Nv2 @ K3Nv2:
    Oh yeah it's in September
  • Xdqwerty @ Xdqwerty:
    @BakerMan, yea i think its different
  • BakerMan @ BakerMan:
    ok, because here it's in september, right before the fuckin school year starts
  • Xdqwerty @ Xdqwerty:
    good night
  • BakerMan @ BakerMan:
    as to you
  • K3Nv2 @ K3Nv2:
    How do you know if the night will be good when you're asleep
  • BakerMan @ BakerMan:
    because i didn't say i was asleep
  • BakerMan @ BakerMan:
    i said i was sleeping...
  • BakerMan @ BakerMan:
    sleeping with uremum
  • K3Nv2 @ K3Nv2:
    Even my mum slept on that uremum
  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
    TwoSpikedHands @ TwoSpikedHands: I appreciate the insight!