Okay, I'm late, just saw this on the front page. So a few questions.
- Is this an imrpovement compared to pro cfw? (Or is it just better)
- Should I switch to this and if so, does it have a permeant flasher?
- Is there a benefit to using this on a ps vita over the adrenaline cfw?
Thanks for any help.
1. It is just as compatible as PRO and has many bugfixes that PRO doesn't have as well as an improved Inferno Driver, so technically yes, this is an improvement over PRO. You will at least not loose anything if you switch over.
2- It is compatible with Infinity 2 (a compiled EBOOT is in the download package) so yes you can perma-flash it.
As for Adrenaline VS ARK, a few things to note:
- ARK is better for homebrews, plugins and PSP games, as well as having some bugs fixed that Adrenaline doesn't. The custom launcher also provides a faster game-launcher (Adrenaline requires loading the entire PSP OS, which is just like turning on a PSP just to play PSP games on Vita, a bit of an overkill).
- For some reason Adrenaline sets PSP CPU speed to default (222) or overclock (333), this on Vita actually has detrimental effects as the stock ePSP clock is actually higher than that (about 444 as benchmarks shows), so in this case ARK is better.
- Adrenaline is better for PS1 games and also includes all the native vita patches (native Vita resolution, dual analog in games, etc).
I'd say just use both, it doesn't hurt compatibility.
Hello friends has anyone tested or popsloader on Ps Vita worked?
PS1 games on Vita don't work with ARK due to hardware limitations (missing Media Engine).
Adrenaline "fixes" this by using Sony's official PS1 emulator for Vita (which is just a heavily modified POPS from PSP with all sound emulation handled by Vita OS).
ARK doesn't apply any native patches (good thing is doesn't require henkaku to run as opposed to Adrenaline, any Official Vita with a base PSP game can be used for ARK), but this means it has no native Vita-side patches that Adrenaline has for PS1 games, native screen resolution and dual analog sticks.
A popsloader for Vita can be created and in a sense ARK already has one built-in from the early days where we would inject PSP 6.60 POPS with an external SPU plugin, but this code became obsolete long ago and I haven't bothered reviving it.
Does PSP DLC works on the Vita with this? Because I am not giving up PS1 games otherwise.
PSP DLC should work though I haven't really tested them.
I updated to the latest version on Vita and I have glitches in the launcher..
in-game does not have these problems
and I still can't play psn/pbp games, games packed with unofficial pbp for example with the LMAN tool works
Yeah just noticed those wierd glitches, though they seem to go away when you reload the menu, I'll look into it.
As for PSN games I still can't reproduce the issue, I have a bunch of PSN games that I bought and they run well with ARK, will keep trying to find the issue.