Homebrew [Release] Minesweeper 2DS

Cid2mizard

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Thanks for everything.

I'm running it as a CIA in a new 3DS.

In some frames, the top screen turns black.

I just tested the CIA version, I have no loss of frames. I had the same worries about 3dsx version with the bottom screen , I have not changed anything and the next day had no more lost frames. This is a really strange problem I encounter time and time even with other project.
 

jocopoco

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yeah, thanks. Can u upload also sf2d lib, please I cant build it, there are many bugs compiling it, maybe my ctrulib is old
 
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Intronaut

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Two little details for CIA version:
-when you press home menu and resume, the screen goes black.
-START button exits the application

Anyways, good job. Today I played it and I have a lot of fun. Thanks for your work to the scene :)
 
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hippy dave

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Brilliant game, thanks! :D
Some requests: in the Windows version, you don't actually need to place all the flags to win, as long as the empty spaces have been cleared. Would you be able to implement that?
I find the long-press awkward and sometimes don't press for long enough, and blow myself up... I thought a control scheme like Picross uses might be good, where you hold up or down on the d-pad while tapping the screen for different functions, e.g. up+tap to clear a square and down+tap to place a flag.
Lastly, I miss the feature from the Windows version where you can click on a number, and if it has the right number of flags marked around it, it clears the other squares.

Yeah, I used to play minesweeper pretty obsessively years ago :)
 

Cid2mizard

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Update to v1.1 + add src on fisrt post...

Changelog :
v1.1
- You don't need to place all the flags to win (hippy dave request).
- Reduce timing to put a flag (30 to 20) (hippy dave request).
- Add numbers columns & rows infos in custom mode.
- Update sf2dlib (restore original colors game clearer).
- Update readme.txt.
- Update Thanks (add Black Squirrel for rip gfx).
- Use sf2d_draw_texture_part from sf2dlib (optimize code).
 
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Another_Castle

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Thanks for making this! While messing around with the custom stage setting, I caused a weird graphical glitch. Figured I'd report. Was able to exit back to menu with start (using ironhax) and re-launched minesweeper without any other problems. Figured I'd report!
Here's a video of the glitch. My phone's camera is crap, but it's the best I could do. It was a distorted version of the menus that would be appearing, with a slightly larger area flashing occasionally.
 

DjoeN

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Thanks for this one :)
Great work

But i have a problem.
N3DS FW 9.9.0-26E
Running through
- Ninjhax v2.1beta
- TubeHax
- IronHax

The problem is, the game isn't showing up in the hombrew launcher (transffered from pc to sd, not ftp)

Same for your 100 boxes game :/
 
Last edited by DjoeN,

Cid2mizard

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Thanks for making this! While messing around with the custom stage setting, I caused a weird graphical glitch. Figured I'd report. Was able to exit back to menu with start (using ironhax) and re-launched minesweeper without any other problems. Figured I'd report!
Here's a video of the glitch. My phone's camera is crap, but it's the best I could do. It was a distorted version of the menus that would be appearing, with a slightly larger area flashing occasionally.


Can you test this build, no change just compil with last libctru...


Thanks for this one :)
Great work

But i have a problem.
N3DS FW 9.9.0-26E
Running through
- Ninjhax v2.1beta
- TubeHax
- IronHax

The problem is, the game isn't showing up in the hombrew launcher (transffered from pc to sd, not ftp)

Same for your 100 boxes game :/

Directory must be same name of 3dsx and smdh files...
 
Last edited by Cid2mizard,
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DjoeN

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Can you test this build, no change just compil with last libctru...




Directory must be same name of 3dsx and smdh files...

Think you packed the wrong files in the attached rar ;)
Minesweeper_2DS.3ds
Minesweeper_2DS.smdh

Think it must be the 3dsx version instead of 3ds :D

Anyway, got it working, thx :)
 

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