The .3gx plugin works with bootNTR Selector right? do you know if you can have multiple plugins for a certain game on the SD card at one time, or will I have to manually switch between the two?I havent taken up actually patching games. I usually just derp around in RAM and tinker with what little ASM (basically machine code instructions) I understand.
Newest .3gx format blank plugin (requires custom Luma 9.1 payload to use)
If you need the older .plg format, it's here in the ActionReplay.7z attachment.
I've also 'taken over' JourneyOver's repository of Gateshark and CTRPFAR codes on my fork, as he stopped maintaining it in favor of Sharkive and jsut IRL in general. I've been adding a number of my own codes, too - though they're usually for the latest update on games that have them. The only codes I've seen that won't work there are some of ymyn's 'gateshark only' codes that were part of the original Fort42 dump. Regardless, if there's other codes you might want (like Instant Messages), they should be in there.
do I drop the .3gx file in the plugin folder like the framework or does it need a different filepath to work?
Last edited by Brianm120,