What am I missing?
I have CBHC autoboot to system menu, the wiiu usb helper formatted sd card with boot.dol and nincfg.bin, created the install files (The Legend of Zelda Ocarina of Time-Master Quest [00050000FF343345]) from iso that I then installed on the nand... I get error code: 199-9999 (see attachment)
View attachment 103543
ok thanks for your advice but when i do what you said, i got an error 199-9999 (same of ricktendo
https://gbatemp.net/attachments/wp_20171021_19_05_59_pro-jpg.103543/), and i must reboot the console manually
I adore this program.
I’ve used the GC injection feature a tremendous amount lately. However, as of yesterday it doesn’t work on my WiiU. Namely Strikers and party7. Every title for US I have installed and successfully launched/played. But those two titles, which are the most recent, won’t.
I install using wup installer gx and launch. The splash screen comes up for the particular title, the Wii logo comes on then the screen goes black. With stickers the Wii U will actually just shut down.
Anyone else getting this?
Edit: installing the problem title on nand produces a Wii U system error when launching the game, 199-9999.
First it appears GC injections cannot be installed to NAND, in fact they all show the 199-9999 error code.
After some research, I have determined the cause of the issue was the titleid generated by USB Helper, which for some reason cannot be launched from NAND but can be launched from USB.
The latest version of the application will patch the titleid on the fly to avoid the issue.
Please note that the titleid displayed in USB Helper will not change to avoid creating confusion, since the app indexes games by their title id and changing it would mean the app would think those are new entries.
So to install to sysNAND, delete the game on your WiiU. Close and restart USB Helper so it can update, then build your game again.
Regarding Mrmagillicutti's issue, that's weird, I have not changed anything in particular for those two titles and I have not been able to reproduce the issue with freshly built games.
That's said I have received a few other reports like yours.
- GameCube games get stuck at the Wii logo or on a blackscreen.
- Very rarely the games lunch once but they fail to boot the next time
- All the reports seem to indicate that people were using an external usb hard drive.
Unfortunately although I have installed each GameCube game available on USB Helper on my own console, I have never had any issue like this. (I am using a USB flash drive to install the games by the way).
So the logical conclusion would be to think that, as pointed out before, some usb hard drives might not be compatible with this system. That would however not explain why it worked for you before (could you try with a usb flash drive just to make sure?).
Unfortunately, if that is the case, I am not sure what I could do to help since this would probably require tinkering with the fw.img image, and I'm not qualified to do it.
For all I know it could also be an issue with Nintendont. Perhaps someone with the issue could try with another sd card, freshly formatted and only containing the files produced by the "Prepare my SD" button ?
@Hikari06 loving the Wii VC inject btw, works great and I really appreciate all the work you are doing, and have done so far!
I do have a bit of constructive feedback:
- any chance for wbfs file support? as all my Wii games are in that format (not a huge deal, as converting it back to iso/cios worked fine)
- Is it possible for you to add the VC title banner to the icons? For both GCN and Wii titles.
- The Legend of Zelda: Four Swords Adventures tooltip has the title name with an extra character return in it, so there's a blank line.
- Could you add support for the Gamepad for the Wii games that support the classic controller or gamecube controllers? (Like Muramasa) list is here:
http://wiki.gbatemp.net/wiki/WiiU_VC_Wii_inject_compatibility_list
1-Wbfs support has been added to the latest revision of the app
2-I really do prefer the icons without it since I believe this way the games feel like they were designed for the WiiU, which is what I am trying to achieve with the custom splash screens and boot sounds. Perhaps I will add an option to apply the overlay in a future revision though.
3-I think this was addressed, do you remember when you built the title?
4-This was indeed an oversight, support was added in the latest revision of the app(NOTE : while testing I had to remove the previously installed version before installing the new one otherwise it would show a '?' icon)