hablas español xd veo que te gusta el resident evil code verónica,estoy esperando tu versión para jugarlo en el dolphin te esta quedando genial.
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Yes, but here i think is forbidden talk in another languages, i work on dolphin version because in ishiiruka emu i can play on 60 fps INTERNALLY in hybrid mode with the vsync off and the patch, and the latin voiceovers from lugerdorada project is planned on dolphin ver. i not see something better in this moment, the ps3/xbox360 versions are far away from texture packs it seems, and sincerely i cant play this game with blur/flat textures, its a suffering for me.hablas español xd veo que te gusta el resident evil code verónica,estoy esperando tu versión para jugarlo en el dolphin te esta quedando genial.
here i leave a progressive code made for felixthecat
Code:
gametitle=Resident Evil - Code - Veronica X (Europe) (En,Fr,De,Es) SLES_503.06;1) Game CRC = 0x6EA9DDA9
comment=Enable progressive scan mode v1 test by felixthecat1970
//v1
patch=0,EE,002D25D4,extended,24060050
patch=0,EE,202D25D0,extended,0000282D
patch=0,EE,202D25E0,extended,00000000
patch=0,EE,201002F4,extended,10A40029
patch=0,EE,1010030C,extended,260202D0
patch=0,EE,00100370,extended,26450023
patch=0,EE,10100398,extended,64E30134
patch=0,EE,202F3D60,extended,1443FFFA
patch=0,EE,002D2678,extended,3C0A0002
patch=0,EE,002D267C,extended,3C010082
patch=0,EE,002D267C,extended,3C010082
patch=0,EE,102D2680,extended,342C3000
patch=0,EE,2029CBD0,extended,0000182D
patch=0,EE,202D27CC,extended,0C0B49FD
patch=0,EE,202D27D0,extended,00000000
patch=0,EE,202D27FC,extended,00000000
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i send you a PM, i dont know if the code is copied wrong or something, in the beginning its says 480 progresive and emulator raise to 60fps, internal video still in 30, if felix the cat tell you its not possible you cant achieve the dolphin framerate, (leaving out the audio syncro problem in cutscenes) once in game i dont see difference with the interlace effect its still with blurriness scrolling, and after a time the game hang up. check it out for yourself, something is wrong or i dont know.here i leave a progressive code made for felixthecat
Code:gametitle=Resident Evil - Code - Veronica X (Europe) (En,Fr,De,Es) SLES_503.06;1) Game CRC = 0x6EA9DDA9 comment=Enable progressive scan mode v1 test by felixthecat1970 //v1 patch=0,EE,002D25D4,extended,24060050 patch=0,EE,202D25D0,extended,0000282D patch=0,EE,202D25E0,extended,00000000 patch=0,EE,201002F4,extended,10A40029 patch=0,EE,1010030C,extended,260202D0 patch=0,EE,00100370,extended,26450023 patch=0,EE,10100398,extended,64E30134 patch=0,EE,202F3D60,extended,1443FFFA patch=0,EE,002D2678,extended,3C0A0002 patch=0,EE,002D267C,extended,3C010082 patch=0,EE,002D267C,extended,3C010082 patch=0,EE,102D2680,extended,342C3000 patch=0,EE,2029CBD0,extended,0000182D patch=0,EE,202D27CC,extended,0C0B49FD patch=0,EE,202D27D0,extended,00000000 patch=0,EE,202D27FC,extended,00000000
Last edited by JuanchoTexHD,
i am starting a new version for the gamecube with another method since the pcsx2 scene never will make patches for the interleacing and fps drama, and much people says it is too sharp... maybe the incorrect process but the sharpening is another thing. but this time i take my time, i will not running only for receive bullshit, but dont look for me on dolphin forums, im tired of children trying to teaching me how things should look , only my YT channel:
I know exactly what they're talking about. Some upscaling algorithms can make things seem really oversharpened and it ends up looking weird when applied to old game models and environments. Also sometimes people go overboard with adding details or changing the look of the game, which some people don't like. Unfortunately, it can be hard to avoid this without going in and doing textures by hand, which would take an unbelievable amount of time.
I actually think Zombie's texture pack is a really good example of a well done upscale that's not overdone and doesn't try to change the original art too much. It looks like higher resolution versions of the original assets, not brand new ones.
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i understand perfectly what are you saying, the problem is the people dont understand my criteria. The zombie pack its ok for a clearer and aliased picture, for purists its ok, but not for me, i want enhancements, graphic depth, a middle way between upscale and a full new, like a modding. A better resolution of a plane texture gives a plane texture with no saw borders, nothing more, that is not my target. its pointless another pack like the Zombie s one, like you say, redone from the scratch its only for artists and takes time, like the Dante inconcluded pack, with results worst than expected, new textures simply change the ambient of the game, dont work, i am only Extracting juice of the original ones, in better way in case of the dolphin version, the pcsx2 is the first try and when worked on it sometimes searching for an improvement the eyes go crazy seeing things from another perspective, this is good to do things better in the future, but produce undesired results,I know exactly what they're talking about. Some upscaling algorithms can make things seem really oversharpened and it ends up looking weird when applied to old game models and environments. Also sometimes people go overboard with adding details or changing the look of the game, which some people don't like. Unfortunately, it can be hard to avoid this without going in and doing textures by hand, which would take an unbelievable amount of time.
I actually think Zombie's texture pack is a really good example of a well done upscale that's not overdone and doesn't try to change the original art too much. It looks like higher resolution versions of the original assets, not brand new ones.
Makes sense. Never a bad thing to have more options.i understand perfectly what are you saying, the problem is the people dont understand my criteria. The zombie pack its ok for a clearer and aliased picture, for purists its ok, but not for me, i want enhancements, graphic depth, a middle way between upscale and a full new, like a modding. A better resolution of a plane texture gives a plane texture with no saw borders, nothing more, that is not my target. its pointless another pack like the Zombie s one, like you say, redone from the scratch its only for artists and takes time, like the Dante inconcluded pack, with results worst than expected, new textures simply change the ambient of the game, dont work, i am only Extracting juice of the original ones, in better way in case of the dolphin version, the pcsx2 is the first try and when worked on it sometimes searching for an improvement the eyes go crazy seeing things from another perspective, this is good to do things better in the future, but produce undesired results,
i am starting a new version for the gamecube with another method since the pcsx2 scene never will make patches for the interleacing and fps drama, and much people says it is too sharp... maybe the incorrect process but the sharpening is another thing. but this time i take my time, i will not running only for receive bullshit, but dont look for me on dolphin forums, im tired of children trying to teaching me how things should look , only my YT channel:
One for the gamecube version?
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This is my last entry in this thread, just to inform that the dolphin version is finished for those who are interested.
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