Sorry to tick you off, but now I'm a little annoyed.
So am I when people care about these nilly-willy things more than the main meat and potatoes.
You act as if your project is the only way to load snes, gba, nes pce, megadrive games.
I don't remember this being a contest. If you don't like it, I don't care - use whatever else is available to you.
RetroArch Wii is not the center of universe of this project to begin with - you can consider the fact that it came to Wii at all to be a nice afterthought.
At this point, your collection of emulators only shines in the cps1/2 catagory ( Finalburn )
To be honest with you, it's quite laughable we were the first to have bigger ROMS load on Wii to begin with - we didn't do anything special.
But hey, when coders are drunk on stupid shit like bloated GUI libraries, all sorts of unnecessary external libraries that add even more to the memory footprint (like Tiny samba, 7zip support and whatever junk you can think of) more than they are about the end product, then yes, you very quickly run out of memory and you won't be able to play your precious CPS2 games.
The reason we did succeed is that I (and my fellow coders) have different priorities other than doing stupid shit like adding RAR/7z/'name your favorite archive' support, wasting RAM on fancy frills GUIs and other stuff like catering to people that don't want their ZIP files 'unzipped'.
READ: all other emus are better at this point.
You must not have played many SNES and GBA games on real hardware then - because they don't run very well at all on SNES9x GX and VBA GX.
I don't consider 'GBA games running at frameskip 10' to be very tolerable thanks very much. I don't consider running Yoshi's Island on SNES9x with HQ2x to be very appealing either when it runs at frameskip 3/4 by doing so.
They have better file support,
As in what? That they load a ZIP file into a buffer?
If you consider that 'better file support', then yes, they have 'better file support'.
original resolution support
Believe me, I get the message the first time somebody says it - exactly why you think it will make us include it that much faster by people repeating it dozens of times is beyond me.
I'm also not getting paid to do this, so I'll take my time to implement features as I please and on my own time.
As in what? Most of the cores should offer the same compatibility as the latest PC versions - in fact, nearly all emulators should be the latest versions at this point.
If you mean 'VBA Next' and 'SNES9x Next' - then yes, they are in an experimental state. Do note - they also perform MUCH FASTER than what you had on Wii prior.
As in - CPU filters that slow down emulation even more? NO - I won't be including any of that crap either - it's not my problem that the Wii lacks programmable pixel/vertex shaders - and I won't include CPU filters that will slow down emulation even more and leave users wondering 'why can't I load Yoshi's island at fullspeed AND with HQ2x enabled?'.
I love this project, and I'm willing to donate but when these simple suggestions are burnt down this way so fast......
They are not 'simple suggestions' - it's the kind of stuff that gets authors like byuu to drop their project because they feel it's become more about catering to hipster end-users' every latest whim than it is to actually improve meaningful things.
it's stuff we have zero interest in catering to, just like we have zero interest in catering to pathetic shiny GUIs for that matter.
You can provide all the feedback you want - but at a certain point I have to filter it and determine what might be useful feedback, what fits in with the project and what isn't.
If this is what the console crowd thinks is important, then just say the word and I'll no longer visit this forum.
Why are you being so hostile towards your users? We mean well, I'm sure you do also.
I can easily ask you the same question after going through this entire response - you responded in quite a hostile way too by saying 'all emulators' were better than what I provide.
In fact, I think I'm more annoyed right now than you are at your response. Seems you can't respect the fact I will say 'NO' and draw a clear line in the sand as for what you can expect from us -
here's what -
1) There will be ZERO work being done on the GUI - it's good enough as it is
2) If you think RetroArch unzipping your ROMs is so bad that it makes other emulators 'better', then by all means stop using it - because it isn't going to change unless some better solution comes up - deal with it - it's a stupid 'issue' that doesn't even exist if people were not so addicted to zipping small files into even smaller ZIP files.
3) We want to keep RetroArch small, lean and fast. If people want to write frontends around RetroArch, by all means do it - but we won't do it.
4) The prime priority of RetroArch is about providing a multi-platform base and doing a bang-up job in terms of performance and compatibility. Anything that goes against that (such as CPU filters that slow down even more) will not be included if the host platform does not support something like programmable pixel/vertex shaders (for the reason that these shaders would come at zero performance cost).
There - that's a clear 'line in the sand'.