- Joined
- Jan 29, 2008
- Messages
- 2,330
- Trophies
- 1
- Age
- 52
- Location
- Ya Cant Get There From Here
- Website
- www.backwoodzstudioz.com
- XP
- 3,036
- Country
Yes, it supports up to four players through wiimotes, gamecube controllers, or a combination of the twoso can i play up to 4 players with this emulator or no?
Should work fine with both versions, but I have no classic controllers to test with, so best bet would be to download it and try yourself. (Don't forget you have to set them up for each core!)Great! Doom with music support! thanks
Unfortunately not in this release.Cheat support?
Congratulations. Great job!
The only thing that is really missing is an option to support 240p resolution, like others Wii emulators. Particularly, the way wii-mednafen handles 240p is the best method, since it correctly adjust the resolution no matter what is the emulated system.
On the Wii we can't really afford any additional frills that eat up RAM. The reason it took people so long to get a CPS2 emu out on Wii that can load large ROMs such as Street Fighter Alpha 3 and Vampire Savior I put largely down to people's fetishism with fancypants GUIs. On the Wii, every megabyte counts, every 100 kilobytes even counts - a few megabytes laid to waste means a few more ROMs that will not work because of it.
On the Wii we can't really afford any additional frills that eat up RAM. The reason it took people so long to get a CPS2 emu out on Wii that can load large ROMs such as Street Fighter Alpha 3 and Vampire Savior I put largely down to people's fetishism with fancypants GUIs. On the Wii, every megabyte counts, every 100 kilobytes even counts - a few megabytes laid to waste means a few more ROMs that will not work because of it.
I see... In that sense, even a static image with small .png icons would be too much. BTW, if RA would load the core and restart AFTER the choice was made by the specified system icon click, would it still eat RAM?
BTW, if RA would load the core and restart AFTER the choice was made by the specified system icon click, would it still eat RAM?
On the Wii we can't really afford any additional frills that eat up RAM. The reason it took people so long to get a CPS2 emu out on Wii that can load large ROMs such as Street Fighter Alpha 3 and Vampire Savior I put largely down to people's fetishism with fancypants GUIs. On the Wii, every megabyte counts, every 100 kilobytes even counts - a few megabytes laid to waste means a few more ROMs that will not work because of it.
I see... In that sense, even a static image with small .png icons would be too much, function before form.
BTW, if RA would load the core and restart AFTER the choice was made by the specified system icon click, would it still eat RAM?
Would editable rom directories for each core be possible?
About the CPS1 roms on the Wii i get the error when loading them. However, here's what the PC FBA rom browser shows:
if i click on the part of the games with no red icon, they play just fine.
Is there a way to ''trim'' the unecessary files so that the Wii FBA can load them too? E.g. Captain Commando ver.911014 plays fine, where as version 911202does not
Congratulations. Great job!
The only thing that is really missing is an option to support 240p resolution, like others Wii emulators. Particularly, the way wii-mednafen handles 240p is the best method, since it correctly adjust the resolution no matter what is the emulated system.
Congratulations. Great job!
The only thing that is really missing is an option to support 240p resolution, like others Wii emulators. Particularly, the way wii-mednafen handles 240p is the best method, since it correctly adjust the resolution no matter what is the emulated system.
Yes, this is something I've been intrigued by and will look into this.
I'm also thinking of borrowing ekeeke's gamma code in vi_encoder.c so that we have more gamma options available instead of the 3 pre-supplied gamma levels GX provides.
Of course, keep in mind that many HDTVs do not support this resolution natively* and will only show a black screen. Just sayin'... but I believe Mednafen called it "double strike".
*If you want to use 240p/240i, you need a device that tricks the TV into displaying the signal.