But for some reason, the audio channels are reversed; left channel is on the right and the right channel is on the left. I know this because when you fire your charge beam on Mega Man X2, the *whoosh* sound comes from the wrong side when the channels pan.
Whoops, that issue again. I'm going to run this through OV2 and come up with a fix for Wii.
Also - allow me, even the leader code of this project, to be pleasantly surprised by the performance we've managed with SNES9x Next on Wii. The last time I tried running Yoshi's Island on Wii with SNES9x Next/REtroArch, it was a 50-55fps fest - so I put it down to it never being able to reach fullspeed on Wii.
Well - just replayed Yoshi's Island again on RetroArch Wii and it's running at 60fps fullspeed now - even at the world map. (Xbox 1 by comparison is much slower at this game)This is all with no frameskipping and using a core based on SNES9x 1.52. Guess those optimizations I rammed through really made a difference after all.