That would be feasible.Would it be possible to create a patched AGB_FIRM that has the feature where you tap the top part of the touch screen and its back-light turns off?
That would be feasible.Would it be possible to create a patched AGB_FIRM that has the feature where you tap the top part of the touch screen and its back-light turns off?
Not sure how workable that would be as that might be adding a whole new function to the AGB firmware. It might be possible to disable the crappy video filters, though. As for having a 3DS application use the hardware similar to how AGB_Firm does, it's not realistically possible.Would it be possible to create a patched AGB_FIRM that has the feature where you tap the top part of the touch screen and its back-light turns off?
As far as I know it would just be adding a not command to a part of it not dedicated to the GBA game itself.Not sure how workable that would be as that might be adding a whole new function to the AGB firmware.
That would also be nice.It might be possible to disable the crappy video filters, though.
I wasn't exactly sure if it was to begin with.As for having a 3DS application use the hardware similar to how AGB_Firm does, it's not realistically possible.
You wouldn't have this dark glow box when playing GBA games on the ARM7 part of a 3DS...I can't say it'd be worth the time and effort, if it is possible.
It's not worth the effort to recode parts of AGB Firm to add one tiny feature for a small niche community when you can get equally impressive results with a cut piece of cardboard and tape.As far as I know it would just be adding a not command to a part of it not dedicated to the GBA game itself.That would also be nice.I wasn't exactly sure if it was to begin with.You wouldn't have this dark glow box when playing GBA games on the ARM7 part of a 3DS...
I really don't know what AGB_FIRM supports. You have to remember, it's a separate firmware from your 3DS's firmware. It might not have the same support, including being able to turn off the screen. Anyway, if you think it's worth the time and effort, then go for it.As far as I know it would just be adding a not command to a part of it not dedicated to the GBA game itself. That would also be nice. I wasn't exactly sure if it was to begin with. You wouldn't have this dark glow box when playing GBA games on the ARM7 part of a 3DS...
Unfortunately even though I think it's worth both the time and the effort I can't do it, I'm fucking dumb when it comes to any sort of coding.Anyway, if you think it's worth the time and effort, then go for it.
Learn math, it's a good starting point.Unfortunately even though I think it's worth both the time and the effort I can't do it, I'm fucking dumb when it comes to any sort of coding.
Two plus two equals four.Learn math, it's a good starting point.
I cannot find x in a mathematical sense.f(x) = 2x
f(x) = 4
Find x.
Then learn. A lot of coders here are self taught, use homebrew the hone their knowledge, and/or do it as a hobby. You probably won't convince anyone who currently can do something like that that it's worth it. Also, chances are the better someone understand what would be required, the less they'll think it's worth it.Unfortunately even though I think it's worth both the time and the effort I can't do it, I'm fucking dumb when it comes to any sort of coding.
God help you.I cannot find x in a mathematical sense.
I realize this.Then learn. A lot of coders here are self taught, use homebrew the hone their knowledge, and/or do it as a hobby.
I can hardly convince myself to be somebody, so you're right with that.You probably won't convince anyone who currently can do something like that that it's worth it.
At that point would they even play petty GBA games on a petty 3DS?[/QUOTE]Also, chances are the better someone understand what would be required, the less they'll think it's worth it.
I'm a fucking idiot who somehow hasn't killed himself (ether by a mistake made/stupidity or suicide, it doesn't matter), what hope is there?God help you.
FF6 plays fine for a while, I'm at the beggining when you're running from the guards in the caves. When all of a sudden the emulator stutters and just froze. So I turned it back on, loaded up the emu again, and it did it again. I'm using RetroArch GPSP v1.3.4 stable, I wonder if I should revert to an older version.
Has anyone ever done a long playthrough of Final Fantasy 6 using GPSP and N3DS? I'm wondering if this is one of those games that randomly crash the emulator for no reason. It's hard to trust the emulator at all and it's a tease with it's fullspeed. mGBA is much slower.
I've been using 1.3.3 since it came out - no issues there. However, I started just after arriving at Figaro Castle for the first time (continued my save from my cartridge). Maybe get past that bit on PC and continue after?
In my case, the game stutters and the emulator freezes, without crashing to the home menu. All I can do is hold the power button down for more than usual just to turn it off.The issue that he's describing is a common issue with gpsp, but only some users seem to have it. The music stutters, it goes to home screen, flashes an error, and then reboots. I honestly don't understand what it is that's causing the issue - I am literally running the exact same setup as you, down to the MH4U LE hardware, but my gpsp is unable to get through a 2 hour session of FE without crashing.
The issue that he's describing is a common issue with gpsp, but only some users seem to have it. The music stutters, it goes to home screen, flashes an error, and then reboots. I honestly don't understand what it is that's causing the issue - I am literally running the exact same setup as you, down to the MH4U LE hardware, but my gpsp is unable to get through a 2 hour session of FE without crashing.
For me it is happening with Super Mario Advance 4. Sometimes it crashes after 2 minutes, sometimes I can play 30 minutes. But it never lastet longer than that.
I really hope the devs are Aware of the Problem and trying to solve it...
Shit like this are just some of the reasons people should work on improving the AGB_FIRM, even if it's just having the bottom screen not being initialized until you press the home-button.In my case, the game stutters and the emulator freezes, without crashing to the home menu. All I can do is hold the power button down for more than usual just to turn it off.
I wonder if I have to enable clock on Luma3DS via the configuration. I'm also about to try 1.3.2 instead of 1.3.4 to see if I get the same results. I doubt it will work, gpsp has always crashed since it first became playable on 3DS.
I am literally running the exact same setup as you, down to the MH4U LE hardware, but my gpsp is unable to get through a 2 hour session of FE without crashing.
In my case, the game stutters and the emulator freezes, without crashing to the home menu. All I can do is hold the power button down for more than usual just to turn it off.