Hmmm, it could be possible. Go and ask in the fowarder thread i bet they will know if it is, would kinda be nice to have something like thatAny chance to make autoboot forwarder versions of retroarch?
Hmmm, it could be possible. Go and ask in the fowarder thread i bet they will know if it is, would kinda be nice to have something like thatAny chance to make autoboot forwarder versions of retroarch?
It's possible with the 3dsx versions.Hmmm, it could be possible. Go and ask in the fowarder thread i bet they will know if it is, would kinda be nice to have something like that
It's possible with the 3dsx versions.
If you're using Mashers' GridLauncher, make a folder, make an xml that looks like this:That would be perfect. How?
<shortcut>
<executable>/gridlauncher/folders/Emulators/genesis_plus_gx_libretro/genesis_plus_gx_libretro.3dsx</executable>
<icon>/gridlauncher/folders/RetroArch/batman.smdh</icon>
<arg>/roms/gen/batman.bin</arg>
</shortcut>
If you're using Mashers' GridLauncher, make a folder, make an xml that looks like this:
and save it to the folder.Code:<shortcut> <executable>/gridlauncher/folders/Emulators/genesis_plus_gx_libretro/genesis_plus_gx_libretro.3dsx</executable> <icon>/gridlauncher/folders/RetroArch/batman.smdh</icon> <arg>/roms/gen/batman.bin</arg> </shortcut>
executable = 3dsx location
icon = smdh icon location
arg = ROM location
If you're using Mashers' GridLauncher, make a folder, make an xml that looks like this:
and save it to the folder.Code:<shortcut> <executable>/gridlauncher/folders/Emulators/genesis_plus_gx_libretro/genesis_plus_gx_libretro.3dsx</executable> <icon>/gridlauncher/folders/RetroArch/batman.smdh</icon> <arg>/roms/gen/batman.bin</arg> </shortcut>
executable = 3dsx location
icon = smdh icon location
arg = ROM location
Yes.However, the forwarder would appear in gridlauncher and not in the home menu. Is that right?
Don't use PAL Roms?Using quicknes on .3dsx the pal games run too fast at 60 fps, but they are suppose to run on 50 fps, is there any way to fix this?
I think if I dont find a solution I'm going to do that, I read somewhere that 1.1 build doesn't have this issue, but I don't know if they support the 3ds so earlyDon't use PAL Roms?
I personally think 1.3.3 is near perfect anyway as it is, there aren't really that many things wrong with it. I really wish someone skilled enough would pick up this project, because it is so great already.
I'm assuming he means in terms of the Dynarec and screen tearing issues...Ok... that's not insulting...
That is correct.I'm assuming he means in terms of the Dynarec and screen tearing issues...
Sorry Radius4 i did not mean to offend anyone, i am just really hoping that Retroarch could be improved, you know?Ok... that's not insulting...
Not sure if this is already known, but I'll mention it anyways because it makes certain games much more difficult than they should be. I have only tested this with Kirby's Dreamland 3, but it seems to happen 100% of the time. For some reason, water and leaves are completely solid, when they should be semi-transparent. A good example of this is level 1-6. The leaves in the overlay effect make the door and most of a room impossible to see. The same thing happens with water. I haven't tested it in fully-submerged levels yet, but I'd imagine it is the same. If it is, defeating Acro would be nearly impossible. I am using the CIA version of PocketSNES 1.3.3. I have not touched any of the settings.
So if I update to the latest version of PocketSNES it will work?Yeah, that's present in earlier versions of SNES9X, which PocketSNES (now SNES9X 2002) is based on. The only solution is to use a more current version of SNES9X or hope someone backports the fixes to it.
NoSo if I update to the latest version of PocketSNES it will work?