I had Castlevania Legacy of Darkness running flawlessly, and now it stutters in a horrendous way. The same with CastleVania 64, WWF No Mercy (even with HD textures) I even finished them with no issues, and now they lag a lot.
Now, the Color Buffer to Dram should be sync, Async or off? Also I played some rom hacks and they where awesome, and now they all crash or have lag like a damn mad dog. Hope you can give me a hand here.
For the record, all of these well emulated times where on full screen, and no problems, I don`t know what happened, but now it sucks pretty bad.
Maybe you could lend me your cfg file?
Thank you.
Color buffer to RDRAM = Async
Sounds to me like your issues are from running on the Stock CPU Clock Speeds. Make sure your CPU Overclock is set to High or Maximum Performance when using the Mupen64Plus-Next core.
If that still doesn't fix your issue, then try setting Framebuffer Emulation: False
If that still doesn't fix your issues, then you've probably gotten your config file too far from the defaults by tweaking and changing settings over time. I would suggest loading up "/retroarch/retroarch-core-options.cfg" and removing all the lines that begin with mupen64plus-
That will put your Mupen Core back to the default settings. Then at that point, I would leave all the settings how they are and ONLY tweak the resolution.
Here is what I use...
16:9 Resolution: 960x540 -OR- 1280x720
Aspect Ratio: 16:9 adjusted
Keep in mind that the higher the resolution you use, the more CPU you will need.
You can also still set Framebuffer Emulation: False as well. Using Framebuffer Emulation is quite CPU intensive so you definitely need to Boost up your CPU Clock Speeds or use a Lower Resolution. You might wonder why not just leave it off then? Well that's because it can cause some games to display weird artifacts. For example, if you're playing LoZ OOT with Framebuffer Emulation OFF, and you press PAUSE to go into the Game menu, this is what you will see...
Last edited by FanboyKilla,