I have but the controls are buggy. It runs really well though.Anyone tried the Pushmo/Pullblox series on citra core? I've been getting urges to play them again.
I have but the controls are buggy. It runs really well though.Anyone tried the Pushmo/Pullblox series on citra core? I've been getting urges to play them again.
Neko Project II Kai. You'll need to edit some settings to make the games work well though. There should be a YouTube video that tells you what to change.does anyone know if a core exists to play pc98 games? aka touhou, if not is there another way play them on switch?
Sounds like a promising start, thanks!I have but the controls are buggy. It runs really well though.
ParaLLEl RPD uses Vulkan, so it will not come to HOS, maybe in Lakka.Fullspeed Goldeneye maybe? Although not for Switch yet I guess.
ParaLLEl RDP is now being converted to Mupen64Plus Next! Android users should expect modest but still significant performance improvements across the board over ParaLLel N64, and enhanced game compatibility! Paper Mario, Perfect Dark, GoldenEye 007 should all work on M64P Next!
Anyone tried the Pushmo/Pullblox series on citra core? I've been getting urges to play them again.
That's weird.
I have a nightly for it and it's working fine on my end.
I would suggest...
Try disabling both RDRAM options, the color and depth buffer ones, close contents, start the core and check again.
What issue were you having?I can't imagine playing this game without actual 3D, especially the second and third ones.
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Thanks for all your help! I downloaded the 1.8.8 stable release from the website instead of the nightly buildbot, and everything is working great.
I guess that was the problem after all. Go figure.
same as before, nothing has been done to it, rearmed is still superior for switchBeen away a while. How's Beetle PSX run now?
What issue were you having?
Oh yeah.Mupen64Plus-Next was stuttering and dragging when using 16:9-adjusted
Oh yeah.
So using 1.8.8 stable fixed it?
It did. I still have one problem: Majora's Mask is a black screen. I can hear it. I just can't see anything.
I think it is being worked, but I am not sure to what extend atm.
It might have to wait until the AArch64 dynarec is implemented for PCSX Rearmed, either that or the dynarec for Beetle PSX, whatever comes first.
I agree, I'd love to have enhanced res for PSX, because damn the original res for PSX games is just atrocious to my eyes, and the whole subpixel precision fix for PGXP is also something I wish we could see on the Switch for the PSX cores.It seems like AArch64 dynarec has been implemented in PCSX ReARMed since February or thereabouts, but sadly it also seems that the switch to 64bit means only utilising Pete's Software Renderer at the moment.. and not the NEON enhanced GPU accelerated driver, which means no enhanced res
https://www.libretro.com/index.php/pcsx-rearmed-now-has-dynarec-support-across-multiple-platforms/
I keep checking PCSX Switch progress all the time as PS1 is my #1 most desired system to emulate. Everyone is falling over themselves to get N64 working but I legitimately couldn't care less about it, haha! I want some sweet sweet enhanced res PS1 lovin' I really do hope someone, m4xw or anyone, can eventually put out a working Enhanced Res compatible build at some point. Until then, like you, I sit and wait
I decide to try it for you and It works just fine on my latest retroarch on my Switch. Untouch. And if you must know..I am using Europe version.