Yes i already know that ....and i have the cores but my cores have the .elf extension .....am i using the wrong cores? because i know that theres also a version with .rpxYou need the retroarch folder with the cores in it.
Yes i already know that ....and i have the cores but my cores have the .elf extension .....am i using the wrong cores? because i know that theres also a version with .rpxYou need the retroarch folder with the cores in it.
Yes, you need the rpx cores.Yes i already know that ....and i have the cores but my cores have the .elf extension .....am i using the wrong cores? because i know that theres also a version with .rpx
ThanksYes, you need the rpx cores.
Yes, you need the rpx cores.
He is using Retroarch Channel.Except the main RetroArch core, don't use that as it's completely broken for the time being. Use another one to load RetroArch until it's fixed.
Hello!
Could you tell me where should I put that .cmd file (which folder) and how should I name it? And besides that, how do you run it - do you have to run .cmd file in some way, or it runs automatically when the game loads? Thank you a lot for your help.
Best regards,
Davor
x64 -autostart "sd:/roms/c64/Turrican2_SideA.d64" -flipname "sd:/roms/c64/turrican2.vfl"
# Vice fliplist file
UNIT 8
sd:/roms/c64/Turrican2_SideA.d64
sd:/roms/c64/Turrican2_SideB.d64
He is using Retroarch Channel.
But we need those error logs and messages for debuggingMy mistake. Still, if someone uses HBL for any reason, avoid the main RPX until it gets fixed.
But we need those error logs and messages for debugging
instead of loading an D64 img (or anything else) just load the cmd file.
an cmd file could be sd:/roms/c64/Turrican2.cmd :
of course you should also have the corresponding vfl (vice fliplist) file : sd:/roms/c64/turrican2.vflCode:x64 -autostart "sd:/roms/c64/Turrican2_SideA.d64" -flipname "sd:/roms/c64/turrican2.vfl"
Code:# Vice fliplist file UNIT 8 sd:/roms/c64/Turrican2_SideA.d64 sd:/roms/c64/Turrican2_SideB.d64
Retroarch.rpx from 1.6.4 is the latest version that doesn't show a blackscreen. So it broke after that version was released..
Looking back through the stable releases there doesn't seem to be a 1.6.6 WiiU version.?
That maybe true but I'm trying to find out where the error originatedin usb helper, there a forwarder retrochar with 1.6.6 which works (at least, tried yesterday, and it works)
So the main retroarch.rpx worked fine in 1.6.4 but broke in 1.6.5 giving a black screen on boot in every subsequent version?Retroarch.rpx from 1.6.4 is the latest version that doesn't show a blackscreen. So it broke after that version was released..
Looking back through the stable releases there doesn't seem to be a 1.6.6 WiiU version.?
Looking at the Stable builds there was no 1.6.5?So the main retroarch.rpx worked fine in 1.6.4 but broke in 1.6.5 giving a black screen on boot in every subsequent version?
I can't remember what was the last version of the main RPX that I used, perhaps it was that one and after that I deleted it and used standalone cores.
Still haven't got the time to actually test things out, sadly
Interesting.Looking at the Stable builds there was no 1.6.5
For WiiU it goes:
1.6.4 (Last Working WiiU Retroarch.RPX)
1.6.5 (Only an Apple Build)
1.6.6 (No WiiU Build)
1.6.7 (Broken WiiU Retroarch.RPX)
Nightlies are deleted after X amount of days I thinkInteresting.
Then that means I was using nightly builds after that.
I can't remember if I used up to 1.6.5 and it still booted up fine.
Is there any way to test out other nightlies from previous dates?
Flaming-Hot Cheetos then.Nightlies are deleted after X amount of days I think
Snip.
Edit: gateway error