SD2SNES Pro - What's New?

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In the bygone year of 2014, GBAtemp received an SD2SNES, perhaps the hottest SNES flashcard of its time, for review. Five years later, I sit here with its big brother, the SD2SNES Pro, to bring you an up to date look at what's new, what's the same, and what's changed over the years. With the SD2SNES Pro sharing much with its predecessor, I encourage you to check out @Qtis' review right here before diving into this.

With our review published in 2014, much has happened in the way of progress for this popular cartridge. At the time of publication, the latest firmware was v0.1.6. Though supporting the vast majority of the SNES library, notable exclusions included both the SA-1 and SuperFX special chips. Though a mere 35 games between these two chips, the likes of Kirby, Yoshi's Island, Star Fox, and Super Mario RPG remained unplayable. Of course, thanks to the cartridge's FPGA chip and the continued efforts of creator ikari_01 and others, most notably RedGuy for their SA-1 and SuperFX support, things are now different.

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My favourite change might just be the stylish new label.

Whether you have an SD2SNES or its Pro variant, you can enjoy compatibility with an almost-complete library of games. Though it will perhaps never be perfect, the incompatibility list, kept up to date here, now fills less than a screen and consists of relative obscurities. A part of me remains sad I'll likely never get to experience Crayon Shin Chan's Super Famicom appearance, but it's a sadness I will hold closely. On top of this increased compatibility, both cartridges now boast cheat support, something still in the works as our original review was written. I've used it a little and to my knowledge it's just dandy, but if there are any particular cheat and game combinations you're curious about, let me know and I'll report back.

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A few screenshots of the menu with a swanky Pro theme.

On the hardware front, you'll find one major difference: the FGPA. Upgraded from the Spartan to the Altera Cyclone IV, there's a good bit of extra power available for use. Whether this is applied to an official save state solution (an unofficial one already existing and compatible with both models, with a few limitations), adding compatibility for those last few games, or even Super Game Boy emulation, there's a lot to look forward to in the future. That is, however, in the future. At the time of writing, there's actually very little difference between the two devices, and certainly little that should make a current SD2SNES owner want to sell up and grab the latest model. For newcomers however, the SD2SNES Pro retails at the same price as the original cartridge, with the original now discontinued or discounted across the various online storefronts. $200, or around £160, might be a lot to stomach for a flashcard, especially for some of our younger members coming from one of free solutions for the most modern consoles, or the dime a dozen flashcards of the DS era, but the quality here speaks for itself. It is the best on the market, and it's only going to get better.

If there's anything you want to know, be it games tested, footage recorded, comparisons made, don't hesitate to let me know. I have this beautiful beast sat beside me and a trusty RetroTink for some crisp 480p footage.

:arrow: SD2SNES Pro Store Link
 

zeveroth

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There is no way in hell I'm going to spend that much on the device. After all, the Nintendo switch lite is 200 and we can use Retroarch to play our backed up games.
 

JaapDaniels

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i've got sd2snes pro and a super NT, can test whatever you wanna see... so far had some minor glitches in the pro i didn't have before with the non pro version, but it's first quality batch version and most of the software still works like in the non pro edition... since there's no real pro fw except for the menu.
the menu got better resolution, but still snes like resolution.
the software will take some time to get it going...
 

Scarlet

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What do you expect? It uses an FPGA and is compatible with like, 99% of the SNES library. Screw paying hundreds of dollars for mint condition carts.
Man the price of English carts is scary. I have an SFC and JP carts are pennies in comparison.
 

CMDreamer

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Myself being a classic console lover, the experience of playing those games I grew up with on an original console has no comparison (even though, I emulate many of them on a PSP for portability reasons).

But paying $200 USD for a SNES flashcart is a no, no way for me.

I'd rather invest those USD on another SNES Classic Mini, which to say the least, works as a charm (even though it is an emulation machine).

The same can be said for those overpriced flashcarts for the 3DS (not the NDS ones).

We (the end users) have many emulating options and as always have been, we will search for the cheapest one that is.
 

Sakitoshi

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this is a case where emulation convenience wins over real hardware.
sure, with real hardware and this flashcart you have pretty much all the library at your hands and perfect compatibility. but emulation isn't that far behind and for a fraction of the price.
though if you don't care about money, go for it.
 

Scarlet

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This is what passes for an "official GBAtemp review" now?

-Another World
No? I never said it was. The Pro is so similar to the original that I felt it didn't warrant a full review, and instead chose to focus on what'd changed over the years. Having a full review with the exact same points as Qtis seemed entirely pointless.
 

thewannacryguy

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Personally, I think the best method to play SNES games is to connect a PC to an old CRT screen, play the game on higan and use a SNES controller to USB adapter. I'd still buy like-new copies of the games I really love. If only I could afford a good PC and the Donkey Kong Country trilogy.
 

the_randomizer

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Myself being a classic console lover, the experience of playing those games I grew up with on an original console has no comparison (even though, I emulate many of them on a PSP for portability reasons).

But paying $200 USD for a SNES flashcart is a no, no way for me.

I'd rather invest those USD on another SNES Classic Mini, which to say the least, works as a charm (even though it is an emulation machine).

The same can be said for those overpriced flashcarts for the 3DS (not the NDS ones).

We (the end users) have many emulating options and as always have been, we will search for the cheapest one that is.

Snes Classic Mini only has 80% compat at best, many special chip games don't even run well, some games have missing audio, but to each their own. FPGA emulation is superior to software but whatevs.
 

Archangel22

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wow so expensive. these days flashcarts really are getting out of hand expensive it defeats the purpose of them at times as most consoles dont have near the levels of that many games you would play and this is a retro market most gamers play the current new modern stuff and when they burnt out or there is a few months of poor quality of games releasing only then do you go back to retro gaming. I can only hope someday flashcarts go cheaper around the $50 range like the old days but $200 or more is just super expensive
 

Ninn

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What do you expect? It uses an FPGA and is compatible with like, 99% of the SNES library. Screw paying hundreds of dollars for mint condition carts.
Screw that! With a little more money I'd rather get a switch with the endless possibilities it offers, but if you are ok with the high price, its fine.
 
Last edited by Ninn,

thewannacryguy

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wow so expensive. these days flashcarts really are getting out of hand expensive it defeats the purpose of them at times as most consoles dont have near the levels of that many games you would play and this is a retro market most gamers play the current new modern stuff and when they burnt out or there is a few months of poor quality of games releasing only then do you go back to retro gaming. I can only hope someday flashcarts go cheaper around the $50 range like the old days but $200 or more is just super expensive
While I don't play retro games very much it's quite narrow minded to write them off.

I assume you are comparing the price of retro flash carts to GameBoy Advance and Nintendo DS flash carts. They were cheaper for a number of reasons. These were mass-produced with custom ASICs and didn't have to emulate any SNES special chips. Each unit was far cheaper to produce. Piracy enabling tools for what was then current hardware sold way better than tools with niche audiences and manufacturers had more competitors to compete with forcing them to either add extra features or lower their prices to make sales.

Some manufacturers included time-bombs so the flash cart would die after a certain time, prompting the customer to buy a new one. They weren't quite as cheap as they looked.
 

Ninn

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I dont like it for one reason only, and it's the price. Nothing wrong with that.
I am a cheap bastard by nature.
 

the_randomizer

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I dont like it for one reason only, and it's the price. Nothing wrong with that.
I am a cheap bastard by nature.

I mean, yes, it is steep, and I get that. The thing is, once you get it, you don't need another flashcart ever again. Well built, ridiculously compatible, etc.
No sense in me trying to convince others on why I like my OG SD2SNES *shrug*. :ph34r:
 

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