slendytubies 2 ds port

oscargba

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english:Hello, I'm thinking of creating a port of Slendytubies 2 for DS and I need you to give me the game files, source code or 3d models, maps, sounds...
español:hola estoy pensando en crear un port de slendytubies 2 para ds y necesito que me deen los archivos del juego codigo fuente o modelos 3d mapas sonidos ...
 

FAST6191

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Never heard of it. However it is a unity game by the looks of things ( https://slendytubbies.fandom.com/wiki/Slendytubbies_II ) and there is a project to remake it https://gamejolt.com/games/S2_OS/632591 though it is in progress. It does also mention similar efforts for 1 and 3 being made so those could be a potential source for something -- apparently 2 has some different ideas compared to the other games in the franchise though according to that page.

The DS does not have Unity ported to it so you will have to make your own 3d engine to handle whatever features are needed.
https://devkitpro.org/ is the coding method of choice for most would be DS developers, that will be the C programming language though I imagine you will also want to know some assembly to get it running any kind of speedy.

Alternatively I don't know whether the various dementium games or moon or something might be a suitable basis for a ROM hack total conversion to play something like this game. Could be an option and spares you having to make a 3d engine, or adapt it for one of the existing open source ones.

Whatever you end up doing this is a fairly major project, and if you are asking for source code to a presumably closed source game then you are going to be facing an uphill struggle.
 

Slendy_Tubbie23

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Do you like a good idea for this is:
The top screen could show the Slendytubbie that’s chasing you and if it sees you it will make an expression and start chasing you on the bottom screen.
Maybe you should also make it to where it’s a multiplayer game like the original.

A great idea for this is:
The Slendytubbie’s Head on the top screen and when it finds you the head on the top will make an expression and it will start chasing you on the bottom screen and consider putting a timer on the top screen as well.
Put the tubby custard count on the bottom screen.

and also you should make a multiplayer like the original.

Do you like a good idea for this is:
The top screen could show the Slendytubbie that’s chasing you and if it sees you it will make an expression and start chasing you on the bottom screen.
Maybe you should also make it to where it’s a multiplayer game like the original.
Also add the timer on the top and the count on the bottom screen (count for the custard)
 

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