Source Code for Outlaw Golf released

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The Source Code for Outlaw Golf got released today.
It was found without assets and only contains raw code. Maybe someone will come and fix it?
Outlaw Golf was released in 2002/03 for Playstation 2, Nintendo Gamecube, Xbox and PC.
It was known for its crude humor, particularly in regard to the characters.
 
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FAST6191

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Only 4 megs.
Looks like Gamecube and PC or maybe xbox (Bunch of MS dev toolkit named files, have not toyed with the xbox stuff enough to recognise the unique things in xbox source code, though there are also folders called xbox and folders called WIN so maybe both at once -- parallel development almost for free would be a boon)

File names list
Code:
.:
XGOLF
xgolf_gcn

./XGOLF:
BINARY
binkw32.dll
DDSLoader.cpp
docollect.bat
message.txt
MLString.ini
mssccprj.scc
RepoDemo_PC.dsp
Resource.rdf
RpDMorph.dsp
RpDMorph.plg
RpDMorph.vcproj
RpDMorph.vcproj.vspscc
RpSkin.dsp
RpSkin.dsw
RpSkin.plg
RpSkin.vcproj
RpSkin.vcproj.vspscc
Source
vssver.scc
XGolf.dsw
XGOLF.FLD
XGolf.opt
XGolf_PC.dsp
XGolf_PC.plg
XGolf_PC.vcproj
XGolf_PC.vcproj.vspscc
XGolf.sln
XGolf.suo
XGolf_XBox.dsp
XGolf_XBox.plg
XGolf_XBox.vcproj
XGolf_XBox.vcproj.vspscc

./XGOLF/BINARY:
save.err
save.h
saveimage.xbx
save.rdf
title.err
title.h
titleimage.xbx
title.rdf
vssver.scc

./XGOLF/Source:
App
rpdmorph.old
RpSkin
Rw3d_Engine

./XGOLF/Source/App:
2dvsh.h
2DVSH.vsh
2dvsh.xvu
bad_disc.h
ragabash.sno
vssver.scc
XG_2DAssets.cpp
XG_2DAssets.h
XG_AndrewsControl.cpp
XG_AndrewsControl.h
xg_baddiskdisplaybmp.h
xg_baddiskdisplay.cpp
xg_baddiskdisplay.h
XG_CharliesControl.cpp
XG_CharliesControl.h
XG_CommonControl.cpp
XG_CommonControl.h
XG_DircPath.h
XG_DrivingRangeControl.cpp
XG_DrivingRangeControl.h
XG_flockobj.cpp
XG_flockobj.h
XG_FranksControl.cpp
XG_FranksControl.h
XG_GameControl_AimsCmra.cpp
XG_GameControl_BeatCady.cpp
XG_GameControl.cpp
XG_GameControl_EvryHole.cpp
XG_GameControl_GameOver.cpp
XG_GameControl.h
XG_GameControl_PlyrAims.cpp
XG_GameControl_ShotDone.cpp
XG_GameControl_WtchRctn.cpp
XG_GOBJ_ActionMenu.cpp
XG_GOBJ_ActionMenu.h
XG_GOBJ_AmbientSnds.cpp
XG_GOBJ_AmbientSnds.h
XG_GOBJ_Ball.cpp
XG_GOBJ_Ball.h
XG_GOBJ_BeatMetr.cpp
XG_GOBJ_BeatMetr.h
XG_GOBJ_Caddy.cpp
XG_GOBJ_Caddy.h
XG_GOBJ_CameraTargetFader.cpp
XG_GOBJ_CameraTargetFader.h
XG_GOBJ_Cheats.cpp
XG_GOBJ_Cheats.h
XG_GOBJ_ClubMeter.cpp
XG_GOBJ_ClubMeter.h
XG_GOBJ_ClubSet.cpp
XG_GOBJ_Clubset.h
XG_GOBJ_ClubSetPsh2.h
XG_GOBJ_ClubSetPsh2.psh
XG_GOBJ_ClubSetPsh.h
XG_GOBJ_ClubSetPsh.psh
XG_GOBJ_ClubTrail.cpp
XG_GOBJ_ClubTrail.h
XG_GOBJ_ComposureMeter.cpp
XG_GOBJ_ComposureMeter.h
XG_GOBJ_ContactMetr.cpp
XG_GOBJ_ContactMetr.h
XG_GOBJ_CustomBits.cpp
XG_GOBJ_CustomBitsDefn.h
XG_GOBJ_CustomBits.h
XG_GOBJ_CustomBitsX.cpp
XG_GOBJ_CustomInterface.cpp
XG_GOBJ_CustomInterface.h
XG_GOBJ_DrivingRangeBucket.cpp
XG_GOBJ_DrivingRangeBucket.h
XG_GOBJ_DrivingRangeInfo.cpp
XG_GOBJ_DrivingRangeInfo.h
XG_GOBJ_DropInterface.cpp
XG_GOBJ_DropInterface.h
XG_GOBJ_Flag.cpp
XG_GOBJ_Flag.h
XG_GOBJ_FlockObj.cpp
XG_GOBJ_FlockObj.h
XG_GOBJ_GameCmra.cpp
XG_GOBJ_GameCmra.h
XG_GOBJ_Golfer.cpp
XG_GOBJ_Golfer.h
XG_GOBJ_Golfer.save
XG_GOBJ_Grass.cpp
XG_GOBJ_Grass.h
XG_GOBJ_GrassPsh.h
XG_GOBJ_GrassPsh.psh
XG_GOBJ_GrassStrip.h
XG_GOBJ_GrassVsh.vsh
XG_GOBJ_Grid.cpp
XG_GOBJ_Grid.h
XG_GOBJ_HoleFndr.cpp
XG_GOBJ_HoleFndr.h
XG_GOBJ_InGameInfo.cpp
XG_GOBJ_InGameInfo.h
XG_GOBJ_InGameMesg.cpp
XG_GOBJ_InGameMesg.h
XG_GOBJ_LenzFlare.cpp
XG_GOBJ_LenzFlare.h
XG_GOBJ_MenuText.cpp
XG_GOBJ_MenuText.h
XG_GOBJ_OptionsMenu.cpp
XG_GOBJ_OptionsMenu.h
XG_GOBJ_PauseMenu.cpp
XG_GOBJ_PauseMenu_DEMO.cpp
XG_GOBJ_PauseMenu_DEMO.h
XG_GOBJ_PauseMenu.h
XG_GOBJ_PlayerInfo.cpp
XG_GOBJ_PlayerInfo.h
XG_GOBJ_PowerMeter.cpp
XG_GOBJ_PowerMeter.h
XG_GOBJ_PuttMeter.cpp
XG_GOBJ_PuttMeter.h
XG_GOBJ_ScoreCard.cpp
XG_GOBJ_ScoreCard.h
XG_GOBJ_ShotInfo.cpp
XG_GOBJ_ShotInfo.h
XG_GOBJ_ShotMeter.cpp
XG_GOBJ_ShotMeter.h
XG_GOBJ_SkillPoints.cpp
XG_GOBJ_SkillPoints.h
XG_GOBJ_Spectator.cpp
XG_GOBJ_Spectator.h
XG_GOBJ_Trajectory.cpp
XG_GOBJ_Trajectory.h
XG_GOBJ_TreeShift.cpp
XG_GOBJ_TreeShift.h
XG_GOBJ_TreeShiftPsh.h
XG_GOBJ_TreeShiftPsh.psh
XG_GOBJ_TreeShiftVsh2.h
XG_GOBJ_TreeShiftVsh2.vsh
XG_GOBJ_TreeShiftVsh.h
XG_GOBJ_TreeShiftVsh.vsh
XG_GOBJ_WatrFallPsh.h
XG_GOBJ_WatrFallPsh.psh
XG_GOBJ_WatrFallVsh.h
XG_GOBJ_WatrFallVsh.vsh
XG_GOBJ_Weather.cpp
XG_GOBJ_Weather.h
XG_GOBJ_WindMeter.cpp
XG_GOBJ_WindMeter.h
XG_Golfer_AI.cpp
XG_Golfer_AI.h
XG_Golfer_Utils.cpp
XG_Golfer_Utils.h
XG_Hole.cpp
XG_Hole.h
XG_IntroCtrl.cpp
XG_IntroCtrl.h
XG_JoesControl.cpp
XG_JoesControl.h
XG_LostControllerCheck.cpp
XG_LostControllerCheck.h
XG_MainCtrl.cpp
XG_MainCtrl.h
XG_MemoryCardSupport.cpp
XG_MemoryCardSupport.h
XG_MenuControl.cpp
XG_MenuControl_DEMO.cpp
XG_MenuControl.h
XG_MenuTextEditor.cpp
XG_MenuTextEditor.h
XG_MLStrings.cpp
XG_MLStrings.h
XG_OpenSave.cpp
XG_OpenSave.h
XG_ParticleControl.cpp
XG_ParticleControl.h
XG_ParticleEditor.cpp
XG_ParticleEditor.h
XG_PartSys.cpp
XG_PartSys.h
XG_Precomp.cpp
XG_RichControl.cpp
XG_RichControl.h
XG_SoundControl.cpp
XG_SoundControl.h
XG_TomsControl.cpp
XG_TomsControl.h
XG_TreeRotate.cpp
XG_TreeRotate.h
XG_ViewerControl.cpp
XG_ViewerControl.h

./XGOLF/Source/rpdmorph.old:
bak
dmorph.pj
dmorph.use
dmphanim.c
dmphanim.h
dmphgeom.c
dmphgeom.h
dmphintp.c
dmphintp.h
makefile
rpdmorph.c
rpdmorph.h
RpDMorph.plg
rperror.def
rpplugin.h
vssver.scc

./XGOLF/Source/rpdmorph.old/bak:
dmphanim.c
dmphanim.h
dmphgeom.c
dmphgeom.h
dmphintp.c
dmphintp.h
rpdmorph.c
rpdmorph.h
rpplugin.h

./XGOLF/Source/RpSkin:
generic
makefile
makefile.skin
makefile.skindoc
makefile.skinmatfx
null
rperror.def
rpplugin.h
rpskin.c
RpSkin.plg
skin2.pj
skin2.use
skinapi.h
skin.h
vssver.scc
xbox

./XGOLF/Source/RpSkin/generic:
skincommon.c
skincommon.h
skingeneric.c
skingeneric.h
skinmatfxgeneric.c
vssver.scc

./XGOLF/Source/RpSkin/null:
skinmatfxnull.c
skinnull.c
skinnull.h
skinplatform.c
skinplatform.h
vssver.scc

./XGOLF/Source/RpSkin/xbox:
defaultcfg.pl
dummyshader.h
dummyshader.vsh
emboss.h
embossplusenv.h
embossplusenv.psh
emboss.psh
frotz
mtxbox.pl
output
output.txt
shadercfg.txt
shaderdesc.h
shaderfragmtxbox.c
shaderfragmtxbox.h
shadergen.pl
shaderglue.c
shaders
Shoodergen.pl
skindefs.h
skinplatform.c
skinplatform.h
skinxbox.c
skinxboxconstantmode.c
skinxboxconstantmode.h
skinxboxformat.c
skinxboxformat.h
skinxbox.h
skinxboxinstance.c
skinxboxinstanceOld.c
skinxboxmatfx.c
skinxboxplain.c
skinxboxplain.h
vssver.scc

./XGOLF/Source/RpSkin/xbox/shaders:
matfx0_pre0_wgt4_dir0_pnt0_blnd0.h
matfx0_pre0_wgt4_dir0_pnt0_blnd0.lst
matfx0_pre0_wgt4_dir0_pnt0_blnd0.vsh
matfx0_pre0_wgt4_dir0_pnt0_blnd1.h
matfx0_pre0_wgt4_dir0_pnt0_blnd1.lst
matfx0_pre0_wgt4_dir0_pnt0_blnd1.vsh
matfx0_pre0_wgt4_dir0_pnt0_blnd2.h
matfx0_pre0_wgt4_dir0_pnt0_blnd2.lst
matfx0_pre0_wgt4_dir0_pnt0_blnd2.vsh
matfx0_pre0_wgt4_dir0_pnt0_blnd3.h
matfx0_pre0_wgt4_dir0_pnt0_blnd3.lst
matfx0_pre0_wgt4_dir0_pnt0_blnd3.vsh
matfx0_pre0_wgt4_dir0_pnt1_blnd0.h
matfx0_pre0_wgt4_dir0_pnt1_blnd0.lst
matfx0_pre0_wgt4_dir0_pnt1_blnd0.vsh
matfx0_pre0_wgt4_dir0_pnt1_blnd1.h
matfx0_pre0_wgt4_dir0_pnt1_blnd1.lst
matfx0_pre0_wgt4_dir0_pnt1_blnd1.vsh
matfx0_pre0_wgt4_dir0_pnt1_blnd2.h
matfx0_pre0_wgt4_dir0_pnt1_blnd2.lst
matfx0_pre0_wgt4_dir0_pnt1_blnd2.vsh
matfx0_pre0_wgt4_dir0_pnt1_blnd3.h
matfx0_pre0_wgt4_dir0_pnt1_blnd3.lst
matfx0_pre0_wgt4_dir0_pnt1_blnd3.vsh
matfx0_pre0_wgt4_dir0_pnt2_blnd0.h
matfx0_pre0_wgt4_dir0_pnt2_blnd0.lst
matfx0_pre0_wgt4_dir0_pnt2_blnd0.vsh
matfx0_pre0_wgt4_dir0_pnt2_blnd1.h
matfx0_pre0_wgt4_dir0_pnt2_blnd1.lst
matfx0_pre0_wgt4_dir0_pnt2_blnd1.vsh
matfx0_pre0_wgt4_dir0_pnt2_blnd2.h
matfx0_pre0_wgt4_dir0_pnt2_blnd2.lst
matfx0_pre0_wgt4_dir0_pnt2_blnd2.vsh
matfx0_pre0_wgt4_dir0_pnt2_blnd3.h
matfx0_pre0_wgt4_dir0_pnt2_blnd3.lst
matfx0_pre0_wgt4_dir0_pnt2_blnd3.vsh
matfx0_pre0_wgt4_dir0_pnt4_blnd0.h
matfx0_pre0_wgt4_dir0_pnt4_blnd0.lst
matfx0_pre0_wgt4_dir0_pnt4_blnd0.vsh
matfx0_pre0_wgt4_dir0_pnt4_blnd1.h
matfx0_pre0_wgt4_dir0_pnt4_blnd1.lst
matfx0_pre0_wgt4_dir0_pnt4_blnd1.vsh
matfx0_pre0_wgt4_dir0_pnt4_blnd2.h
matfx0_pre0_wgt4_dir0_pnt4_blnd2.lst
matfx0_pre0_wgt4_dir0_pnt4_blnd2.vsh
matfx0_pre0_wgt4_dir0_pnt4_blnd3.h
matfx0_pre0_wgt4_dir0_pnt4_blnd3.lst
matfx0_pre0_wgt4_dir0_pnt4_blnd3.vsh
matfx0_pre0_wgt4_dir0_pnt8_blnd0.h
matfx0_pre0_wgt4_dir0_pnt8_blnd0.lst
matfx0_pre0_wgt4_dir0_pnt8_blnd0.vsh
matfx0_pre0_wgt4_dir0_pnt8_blnd1.h
matfx0_pre0_wgt4_dir0_pnt8_blnd1.lst
matfx0_pre0_wgt4_dir0_pnt8_blnd1.vsh
matfx0_pre0_wgt4_dir0_pnt8_blnd2.h
matfx0_pre0_wgt4_dir0_pnt8_blnd2.lst
matfx0_pre0_wgt4_dir0_pnt8_blnd2.vsh
matfx0_pre0_wgt4_dir0_pnt8_blnd3.h
matfx0_pre0_wgt4_dir0_pnt8_blnd3.lst
matfx0_pre0_wgt4_dir0_pnt8_blnd3.vsh
matfx0_pre0_wgt4_dir1_pnt0_blnd0.h
matfx0_pre0_wgt4_dir1_pnt0_blnd0.lst
matfx0_pre0_wgt4_dir1_pnt0_blnd0.vsh
matfx0_pre0_wgt4_dir1_pnt0_blnd1.h
matfx0_pre0_wgt4_dir1_pnt0_blnd1.lst
matfx0_pre0_wgt4_dir1_pnt0_blnd1.vsh
matfx0_pre0_wgt4_dir1_pnt0_blnd2.h
matfx0_pre0_wgt4_dir1_pnt0_blnd2.lst
matfx0_pre0_wgt4_dir1_pnt0_blnd2.vsh
matfx0_pre0_wgt4_dir1_pnt0_blnd3.h
matfx0_pre0_wgt4_dir1_pnt0_blnd3.lst
matfx0_pre0_wgt4_dir1_pnt0_blnd3.vsh
matfx0_pre0_wgt4_dir1_pnt1_blnd0.h
matfx0_pre0_wgt4_dir1_pnt1_blnd0.lst
matfx0_pre0_wgt4_dir1_pnt1_blnd0.vsh
matfx0_pre0_wgt4_dir1_pnt1_blnd1.h
matfx0_pre0_wgt4_dir1_pnt1_blnd1.lst
matfx0_pre0_wgt4_dir1_pnt1_blnd1.vsh
matfx0_pre0_wgt4_dir1_pnt1_blnd2.h
matfx0_pre0_wgt4_dir1_pnt1_blnd2.lst
matfx0_pre0_wgt4_dir1_pnt1_blnd2.vsh
matfx0_pre0_wgt4_dir1_pnt1_blnd3.h
matfx0_pre0_wgt4_dir1_pnt1_blnd3.lst
matfx0_pre0_wgt4_dir1_pnt1_blnd3.vsh
matfx0_pre0_wgt4_dir1_pnt2_blnd0.h
matfx0_pre0_wgt4_dir1_pnt2_blnd0.lst
matfx0_pre0_wgt4_dir1_pnt2_blnd0.vsh
matfx0_pre0_wgt4_dir1_pnt2_blnd1.h
matfx0_pre0_wgt4_dir1_pnt2_blnd1.lst
matfx0_pre0_wgt4_dir1_pnt2_blnd1.vsh
matfx0_pre0_wgt4_dir1_pnt2_blnd2.h
matfx0_pre0_wgt4_dir1_pnt2_blnd2.lst
matfx0_pre0_wgt4_dir1_pnt2_blnd2.vsh
matfx0_pre0_wgt4_dir1_pnt2_blnd3.h
matfx0_pre0_wgt4_dir1_pnt2_blnd3.lst
matfx0_pre0_wgt4_dir1_pnt2_blnd3.vsh
matfx0_pre0_wgt4_dir1_pnt4_blnd0.h
matfx0_pre0_wgt4_dir1_pnt4_blnd0.lst
matfx0_pre0_wgt4_dir1_pnt4_blnd0.vsh
matfx0_pre0_wgt4_dir1_pnt4_blnd1.h
matfx0_pre0_wgt4_dir1_pnt4_blnd1.lst
matfx0_pre0_wgt4_dir1_pnt4_blnd1.vsh
matfx0_pre0_wgt4_dir1_pnt4_blnd2.h
matfx0_pre0_wgt4_dir1_pnt4_blnd2.lst
matfx0_pre0_wgt4_dir1_pnt4_blnd2.vsh
matfx0_pre0_wgt4_dir1_pnt4_blnd3.h
matfx0_pre0_wgt4_dir1_pnt4_blnd3.lst
matfx0_pre0_wgt4_dir1_pnt4_blnd3.vsh
matfx0_pre0_wgt4_dir1_pnt8_blnd0.h
matfx0_pre0_wgt4_dir1_pnt8_blnd0.lst
matfx0_pre0_wgt4_dir1_pnt8_blnd0.vsh
matfx0_pre0_wgt4_dir1_pnt8_blnd1.h
matfx0_pre0_wgt4_dir1_pnt8_blnd1.lst
matfx0_pre0_wgt4_dir1_pnt8_blnd1.vsh
matfx0_pre0_wgt4_dir1_pnt8_blnd2.h
matfx0_pre0_wgt4_dir1_pnt8_blnd2.lst
matfx0_pre0_wgt4_dir1_pnt8_blnd2.vsh
matfx0_pre0_wgt4_dir1_pnt8_blnd3.h
matfx0_pre0_wgt4_dir1_pnt8_blnd3.lst
matfx0_pre0_wgt4_dir1_pnt8_blnd3.vsh
matfx0_pre0_wgt4_dir2_pnt0_blnd0.h
matfx0_pre0_wgt4_dir2_pnt0_blnd0.lst
matfx0_pre0_wgt4_dir2_pnt0_blnd0.vsh
matfx0_pre0_wgt4_dir2_pnt0_blnd1.h
matfx0_pre0_wgt4_dir2_pnt0_blnd1.lst
matfx0_pre0_wgt4_dir2_pnt0_blnd1.vsh
matfx0_pre0_wgt4_dir2_pnt0_blnd2.h
matfx0_pre0_wgt4_dir2_pnt0_blnd2.lst
matfx0_pre0_wgt4_dir2_pnt0_blnd2.vsh
matfx0_pre0_wgt4_dir2_pnt0_blnd3.h
matfx0_pre0_wgt4_dir2_pnt0_blnd3.lst
matfx0_pre0_wgt4_dir2_pnt0_blnd3.vsh
matfx0_pre0_wgt4_dir2_pnt1_blnd0.h
matfx0_pre0_wgt4_dir2_pnt1_blnd0.lst
matfx0_pre0_wgt4_dir2_pnt1_blnd0.vsh
matfx0_pre0_wgt4_dir2_pnt1_blnd1.h
matfx0_pre0_wgt4_dir2_pnt1_blnd1.lst
matfx0_pre0_wgt4_dir2_pnt1_blnd1.vsh
matfx0_pre0_wgt4_dir2_pnt1_blnd2.h
matfx0_pre0_wgt4_dir2_pnt1_blnd2.lst
matfx0_pre0_wgt4_dir2_pnt1_blnd2.vsh
matfx0_pre0_wgt4_dir2_pnt1_blnd3.h
matfx0_pre0_wgt4_dir2_pnt1_blnd3.lst
matfx0_pre0_wgt4_dir2_pnt1_blnd3.vsh
matfx0_pre0_wgt4_dir2_pnt2_blnd0.h
matfx0_pre0_wgt4_dir2_pnt2_blnd0.lst
matfx0_pre0_wgt4_dir2_pnt2_blnd0.vsh
matfx0_pre0_wgt4_dir2_pnt2_blnd1.h
matfx0_pre0_wgt4_dir2_pnt2_blnd1.lst
matfx0_pre0_wgt4_dir2_pnt2_blnd1.vsh
matfx0_pre0_wgt4_dir2_pnt2_blnd2.h
matfx0_pre0_wgt4_dir2_pnt2_blnd2.lst
matfx0_pre0_wgt4_dir2_pnt2_blnd2.vsh
matfx0_pre0_wgt4_dir2_pnt2_blnd3.h
matfx0_pre0_wgt4_dir2_pnt2_blnd3.lst
matfx0_pre0_wgt4_dir2_pnt2_blnd3.vsh
matfx0_pre0_wgt4_dir2_pnt4_blnd0.h
matfx0_pre0_wgt4_dir2_pnt4_blnd0.lst
matfx0_pre0_wgt4_dir2_pnt4_blnd0.vsh
matfx0_pre0_wgt4_dir2_pnt4_blnd1.h
matfx0_pre0_wgt4_dir2_pnt4_blnd1.lst
matfx0_pre0_wgt4_dir2_pnt4_blnd1.vsh
matfx0_pre0_wgt4_dir2_pnt4_blnd2.h
matfx0_pre0_wgt4_dir2_pnt4_blnd2.lst
matfx0_pre0_wgt4_dir2_pnt4_blnd2.vsh
matfx0_pre0_wgt4_dir2_pnt4_blnd3.h
matfx0_pre0_wgt4_dir2_pnt4_blnd3.lst
matfx0_pre0_wgt4_dir2_pnt4_blnd3.vsh
matfx0_pre0_wgt4_dir2_pnt8_blnd0.h
matfx0_pre0_wgt4_dir2_pnt8_blnd0.lst
matfx0_pre0_wgt4_dir2_pnt8_blnd0.vsh
matfx0_pre0_wgt4_dir2_pnt8_blnd1.h
matfx0_pre0_wgt4_dir2_pnt8_blnd1.lst
matfx0_pre0_wgt4_dir2_pnt8_blnd1.vsh
matfx0_pre0_wgt4_dir2_pnt8_blnd2.h
matfx0_pre0_wgt4_dir2_pnt8_blnd2.lst
matfx0_pre0_wgt4_dir2_pnt8_blnd2.vsh
matfx0_pre0_wgt4_dir2_pnt8_blnd3.h
matfx0_pre0_wgt4_dir2_pnt8_blnd3.lst
matfx0_pre0_wgt4_dir2_pnt8_blnd3.vsh
matfx0_pre0_wgt4_dir4_pnt4_blnd0.h
matfx0_pre0_wgt4_dir4_pnt4_blnd0.lst
matfx0_pre0_wgt4_dir4_pnt4_blnd0.vsh
matfx0_pre0_wgt4_dir4_pnt4_blnd1.h
matfx0_pre0_wgt4_dir4_pnt4_blnd1.lst
matfx0_pre0_wgt4_dir4_pnt4_blnd1.vsh
matfx0_pre0_wgt4_dir4_pnt4_blnd2.h
matfx0_pre0_wgt4_dir4_pnt4_blnd2.lst
matfx0_pre0_wgt4_dir4_pnt4_blnd2.vsh
matfx0_pre0_wgt4_dir4_pnt4_blnd3.h
matfx0_pre0_wgt4_dir4_pnt4_blnd3.lst
matfx0_pre0_wgt4_dir4_pnt4_blnd3.vsh
matfx0_pre1_wgt4_dir0_pnt0_blnd0.h
matfx0_pre1_wgt4_dir0_pnt0_blnd0.lst
matfx0_pre1_wgt4_dir0_pnt0_blnd0.vsh
matfx0_pre1_wgt4_dir0_pnt0_blnd1.h
matfx0_pre1_wgt4_dir0_pnt0_blnd1.lst
matfx0_pre1_wgt4_dir0_pnt0_blnd1.vsh
matfx0_pre1_wgt4_dir0_pnt0_blnd2.h
matfx0_pre1_wgt4_dir0_pnt0_blnd2.lst
matfx0_pre1_wgt4_dir0_pnt0_blnd2.vsh
matfx0_pre1_wgt4_dir0_pnt0_blnd3.h
matfx0_pre1_wgt4_dir0_pnt0_blnd3.lst
matfx0_pre1_wgt4_dir0_pnt0_blnd3.vsh
matfx0_pre1_wgt4_dir0_pnt1_blnd0.h
matfx0_pre1_wgt4_dir0_pnt1_blnd0.lst
matfx0_pre1_wgt4_dir0_pnt1_blnd0.vsh
matfx0_pre1_wgt4_dir0_pnt1_blnd1.h
matfx0_pre1_wgt4_dir0_pnt1_blnd1.lst
matfx0_pre1_wgt4_dir0_pnt1_blnd1.vsh
matfx0_pre1_wgt4_dir0_pnt1_blnd2.h
matfx0_pre1_wgt4_dir0_pnt1_blnd2.lst
matfx0_pre1_wgt4_dir0_pnt1_blnd2.vsh
matfx0_pre1_wgt4_dir0_pnt1_blnd3.h
matfx0_pre1_wgt4_dir0_pnt1_blnd3.lst
matfx0_pre1_wgt4_dir0_pnt1_blnd3.vsh
matfx0_pre1_wgt4_dir0_pnt2_blnd0.h
matfx0_pre1_wgt4_dir0_pnt2_blnd0.lst
matfx0_pre1_wgt4_dir0_pnt2_blnd0.vsh
matfx0_pre1_wgt4_dir0_pnt2_blnd1.h
matfx0_pre1_wgt4_dir0_pnt2_blnd1.lst
matfx0_pre1_wgt4_dir0_pnt2_blnd1.vsh
matfx0_pre1_wgt4_dir0_pnt2_blnd2.h
matfx0_pre1_wgt4_dir0_pnt2_blnd2.lst
matfx0_pre1_wgt4_dir0_pnt2_blnd2.vsh
matfx0_pre1_wgt4_dir0_pnt2_blnd3.h
matfx0_pre1_wgt4_dir0_pnt2_blnd3.lst
matfx0_pre1_wgt4_dir0_pnt2_blnd3.vsh
matfx0_pre1_wgt4_dir0_pnt4_blnd0.h
matfx0_pre1_wgt4_dir0_pnt4_blnd0.lst
matfx0_pre1_wgt4_dir0_pnt4_blnd0.vsh
matfx0_pre1_wgt4_dir0_pnt4_blnd1.h
matfx0_pre1_wgt4_dir0_pnt4_blnd1.lst
matfx0_pre1_wgt4_dir0_pnt4_blnd1.vsh
matfx0_pre1_wgt4_dir0_pnt4_blnd2.h
matfx0_pre1_wgt4_dir0_pnt4_blnd2.lst
matfx0_pre1_wgt4_dir0_pnt4_blnd2.vsh
matfx0_pre1_wgt4_dir0_pnt4_blnd3.h
matfx0_pre1_wgt4_dir0_pnt4_blnd3.lst
matfx0_pre1_wgt4_dir0_pnt4_blnd3.vsh
matfx0_pre1_wgt4_dir0_pnt8_blnd0.h
matfx0_pre1_wgt4_dir0_pnt8_blnd0.lst
matfx0_pre1_wgt4_dir0_pnt8_blnd0.vsh
matfx0_pre1_wgt4_dir0_pnt8_blnd1.h
matfx0_pre1_wgt4_dir0_pnt8_blnd1.lst
matfx0_pre1_wgt4_dir0_pnt8_blnd1.vsh
matfx0_pre1_wgt4_dir0_pnt8_blnd2.h
matfx0_pre1_wgt4_dir0_pnt8_blnd2.lst
matfx0_pre1_wgt4_dir0_pnt8_blnd2.vsh
matfx0_pre1_wgt4_dir0_pnt8_blnd3.h
matfx0_pre1_wgt4_dir0_pnt8_blnd3.lst
matfx0_pre1_wgt4_dir0_pnt8_blnd3.vsh
matfx0_pre1_wgt4_dir1_pnt0_blnd0.h
matfx0_pre1_wgt4_dir1_pnt0_blnd0.lst
matfx0_pre1_wgt4_dir1_pnt0_blnd0.vsh
matfx0_pre1_wgt4_dir1_pnt0_blnd1.h
matfx0_pre1_wgt4_dir1_pnt0_blnd1.lst
matfx0_pre1_wgt4_dir1_pnt0_blnd1.vsh
matfx0_pre1_wgt4_dir1_pnt0_blnd2.h
matfx0_pre1_wgt4_dir1_pnt0_blnd2.lst
matfx0_pre1_wgt4_dir1_pnt0_blnd2.vsh
matfx0_pre1_wgt4_dir1_pnt0_blnd3.h
matfx0_pre1_wgt4_dir1_pnt0_blnd3.lst
matfx0_pre1_wgt4_dir1_pnt0_blnd3.vsh
matfx0_pre1_wgt4_dir1_pnt1_blnd0.h
matfx0_pre1_wgt4_dir1_pnt1_blnd0.lst
matfx0_pre1_wgt4_dir1_pnt1_blnd0.vsh
matfx0_pre1_wgt4_dir1_pnt1_blnd1.h
matfx0_pre1_wgt4_dir1_pnt1_blnd1.lst
matfx0_pre1_wgt4_dir1_pnt1_blnd1.vsh
matfx0_pre1_wgt4_dir1_pnt1_blnd2.h
matfx0_pre1_wgt4_dir1_pnt1_blnd2.lst
matfx0_pre1_wgt4_dir1_pnt1_blnd2.vsh
matfx0_pre1_wgt4_dir1_pnt1_blnd3.h
matfx0_pre1_wgt4_dir1_pnt1_blnd3.lst
matfx0_pre1_wgt4_dir1_pnt1_blnd3.vsh
matfx0_pre1_wgt4_dir1_pnt2_blnd0.h
matfx0_pre1_wgt4_dir1_pnt2_blnd0.lst
matfx0_pre1_wgt4_dir1_pnt2_blnd0.vsh
matfx0_pre1_wgt4_dir1_pnt2_blnd1.h
matfx0_pre1_wgt4_dir1_pnt2_blnd1.lst
matfx0_pre1_wgt4_dir1_pnt2_blnd1.vsh
matfx0_pre1_wgt4_dir1_pnt2_blnd2.h
matfx0_pre1_wgt4_dir1_pnt2_blnd2.lst
matfx0_pre1_wgt4_dir1_pnt2_blnd2.vsh
matfx0_pre1_wgt4_dir1_pnt2_blnd3.h
matfx0_pre1_wgt4_dir1_pnt2_blnd3.lst
matfx0_pre1_wgt4_dir1_pnt2_blnd3.vsh
matfx0_pre1_wgt4_dir1_pnt4_blnd0.h
matfx0_pre1_wgt4_dir1_pnt4_blnd0.lst
matfx0_pre1_wgt4_dir1_pnt4_blnd0.vsh
matfx0_pre1_wgt4_dir1_pnt4_blnd1.h
matfx0_pre1_wgt4_dir1_pnt4_blnd1.lst
matfx0_pre1_wgt4_dir1_pnt4_blnd1.vsh
matfx0_pre1_wgt4_dir1_pnt4_blnd2.h
matfx0_pre1_wgt4_dir1_pnt4_blnd2.lst
matfx0_pre1_wgt4_dir1_pnt4_blnd2.vsh
matfx0_pre1_wgt4_dir1_pnt4_blnd3.h
matfx0_pre1_wgt4_dir1_pnt4_blnd3.lst
matfx0_pre1_wgt4_dir1_pnt4_blnd3.vsh
matfx0_pre1_wgt4_dir1_pnt8_blnd0.h
matfx0_pre1_wgt4_dir1_pnt8_blnd0.lst
matfx0_pre1_wgt4_dir1_pnt8_blnd0.vsh
matfx0_pre1_wgt4_dir1_pnt8_blnd1.h
matfx0_pre1_wgt4_dir1_pnt8_blnd1.lst
matfx0_pre1_wgt4_dir1_pnt8_blnd1.vsh
matfx0_pre1_wgt4_dir1_pnt8_blnd2.h
matfx0_pre1_wgt4_dir1_pnt8_blnd2.lst
matfx0_pre1_wgt4_dir1_pnt8_blnd2.vsh
matfx0_pre1_wgt4_dir1_pnt8_blnd3.h
matfx0_pre1_wgt4_dir1_pnt8_blnd3.lst
matfx0_pre1_wgt4_dir1_pnt8_blnd3.vsh
matfx0_pre1_wgt4_dir2_pnt0_blnd0.h
matfx0_pre1_wgt4_dir2_pnt0_blnd0.lst
matfx0_pre1_wgt4_dir2_pnt0_blnd0.vsh
matfx0_pre1_wgt4_dir2_pnt0_blnd1.h
matfx0_pre1_wgt4_dir2_pnt0_blnd1.lst
matfx0_pre1_wgt4_dir2_pnt0_blnd1.vsh
matfx0_pre1_wgt4_dir2_pnt0_blnd2.h
matfx0_pre1_wgt4_dir2_pnt0_blnd2.lst
matfx0_pre1_wgt4_dir2_pnt0_blnd2.vsh
matfx0_pre1_wgt4_dir2_pnt0_blnd3.h
matfx0_pre1_wgt4_dir2_pnt0_blnd3.lst
matfx0_pre1_wgt4_dir2_pnt0_blnd3.vsh
matfx0_pre1_wgt4_dir2_pnt1_blnd0.h
matfx0_pre1_wgt4_dir2_pnt1_blnd0.lst
matfx0_pre1_wgt4_dir2_pnt1_blnd0.vsh
matfx0_pre1_wgt4_dir2_pnt1_blnd1.h
matfx0_pre1_wgt4_dir2_pnt1_blnd1.lst
matfx0_pre1_wgt4_dir2_pnt1_blnd1.vsh
matfx0_pre1_wgt4_dir2_pnt1_blnd2.h
matfx0_pre1_wgt4_dir2_pnt1_blnd2.lst
matfx0_pre1_wgt4_dir2_pnt1_blnd2.vsh
matfx0_pre1_wgt4_dir2_pnt1_blnd3.h
matfx0_pre1_wgt4_dir2_pnt1_blnd3.lst
matfx0_pre1_wgt4_dir2_pnt1_blnd3.vsh
matfx0_pre1_wgt4_dir2_pnt2_blnd0.h
matfx0_pre1_wgt4_dir2_pnt2_blnd0.lst
matfx0_pre1_wgt4_dir2_pnt2_blnd0.vsh
matfx0_pre1_wgt4_dir2_pnt2_blnd1.h
matfx0_pre1_wgt4_dir2_pnt2_blnd1.lst
matfx0_pre1_wgt4_dir2_pnt2_blnd1.vsh
matfx0_pre1_wgt4_dir2_pnt2_blnd2.h
matfx0_pre1_wgt4_dir2_pnt2_blnd2.lst
matfx0_pre1_wgt4_dir2_pnt2_blnd2.vsh
matfx0_pre1_wgt4_dir2_pnt2_blnd3.h
matfx0_pre1_wgt4_dir2_pnt2_blnd3.lst
matfx0_pre1_wgt4_dir2_pnt2_blnd3.vsh
matfx0_pre1_wgt4_dir2_pnt4_blnd0.h
matfx0_pre1_wgt4_dir2_pnt4_blnd0.lst
matfx0_pre1_wgt4_dir2_pnt4_blnd0.vsh
matfx0_pre1_wgt4_dir2_pnt4_blnd1.h
matfx0_pre1_wgt4_dir2_pnt4_blnd1.lst
matfx0_pre1_wgt4_dir2_pnt4_blnd1.vsh
matfx0_pre1_wgt4_dir2_pnt4_blnd2.h
matfx0_pre1_wgt4_dir2_pnt4_blnd2.lst
matfx0_pre1_wgt4_dir2_pnt4_blnd2.vsh
matfx0_pre1_wgt4_dir2_pnt4_blnd3.h
matfx0_pre1_wgt4_dir2_pnt4_blnd3.lst
matfx0_pre1_wgt4_dir2_pnt4_blnd3.vsh
matfx0_pre1_wgt4_dir2_pnt8_blnd0.h
matfx0_pre1_wgt4_dir2_pnt8_blnd0.lst
matfx0_pre1_wgt4_dir2_pnt8_blnd0.vsh
matfx0_pre1_wgt4_dir2_pnt8_blnd1.h
matfx0_pre1_wgt4_dir2_pnt8_blnd1.lst
matfx0_pre1_wgt4_dir2_pnt8_blnd1.vsh
matfx0_pre1_wgt4_dir2_pnt8_blnd2.h
matfx0_pre1_wgt4_dir2_pnt8_blnd2.lst
matfx0_pre1_wgt4_dir2_pnt8_blnd2.vsh
matfx0_pre1_wgt4_dir2_pnt8_blnd3.h
matfx0_pre1_wgt4_dir2_pnt8_blnd3.lst
matfx0_pre1_wgt4_dir2_pnt8_blnd3.vsh
matfx0_pre1_wgt4_dir4_pnt4_blnd0.h
matfx0_pre1_wgt4_dir4_pnt4_blnd0.lst
matfx0_pre1_wgt4_dir4_pnt4_blnd0.vsh
matfx0_pre1_wgt4_dir4_pnt4_blnd1.h
matfx0_pre1_wgt4_dir4_pnt4_blnd1.lst
matfx0_pre1_wgt4_dir4_pnt4_blnd1.vsh
matfx0_pre1_wgt4_dir4_pnt4_blnd2.h
matfx0_pre1_wgt4_dir4_pnt4_blnd2.lst
matfx0_pre1_wgt4_dir4_pnt4_blnd2.vsh
matfx0_pre1_wgt4_dir4_pnt4_blnd3.h
matfx0_pre1_wgt4_dir4_pnt4_blnd3.lst
matfx0_pre1_wgt4_dir4_pnt4_blnd3.vsh

./XGOLF/Source/Rw3d_Engine:
RW3D_3DInterface.cpp
RW3D_3DInterface.h
RW3D_AfterEffects.cpp
RW3D_AfterEffects.h
RW3D_AlphaFader.cpp
RW3D_AlphaFader.h
RW3D_AnimPath.cpp
RW3D_AnimPath.h
RW3D_AudioSystem.cpp
RW3D_AudioSystem_DirectSound.cpp
RW3D_AudioSystem_DirectSound.h
RW3D_AudioSystem.h
RW3D_AudioSystem_MIDI.cpp
RW3D_AudioSystem_MIDI.h
RW3D_BinaryTree.h
RW3D_BinkPlayerFS.cpp
RW3D_BinkPlayerFS.h
RW3D_BkgdSky.cpp
RW3D_BkgdSky.h
RW3D_Boundary.cpp
RW3D_Boundary.h
RW3D_CallBack.cpp
RW3D_CallBack.h
RW3D_Camera.cpp
RW3D_Camera.h
RW3D_CollisionDetection.cpp
RW3D_CollisionDetection.h
RW3D_Common2D.cpp
RW3D_Common2D.h
RW3D_Common3D.cpp
RW3D_Common3D.h
RW3D_ConfigFileManager.cpp
RW3D_ConfigFileManager.h
RW3D_Console.cpp
rw3d_console.h
RW3D_DataBase.cpp
RW3D_DataBase.h
RW3D_EditCurv.cpp
RW3D_EditCurv.h
RW3D_Feedback.cpp
RW3D_Feedback.h
RW3D_Fog.cpp
RW3D_Fog.h
RW3D_FrameRate.cpp
RW3D_FrameRate.h
RW3D_Fx.cpp
RW3D_Fx.h
RW3D_GObject.cpp
RW3D_GObject.h
RW3d_HandleList.h
RW3D_HIPFile.cpp
RW3D_HIPFile.h
RW3D_Input.cpp
RW3D_Input.h
RW3D_LibraryFile.cpp
RW3D_LibraryFile.h
RW3D_MemoryCounter.cpp
RW3D_MemoryCounter.h
RW3D_MenuSystem.cpp
RW3D_MenuSystem.h
RW3D_Partsys.cpp
RW3D_PartSysExtension.cpp
RW3D_PartSysExtension.h
RW3D_Partsys.h
RW3D_Path.cpp
RW3D_Path.h
RW3D_PerfMon.cpp
RW3D_PerfMon.h
RW3D_Precomp.cpp
RW3D_Precomp.h
RW3D_QuickEdit.cpp
Rw3D_QuickEdit.h
RW3D_RWInit.cpp
RW3D_RWInit.h
RW3D_SaveGame.cpp
RW3D_SaveGame.h
RW3D_ShadowMap.cpp
RW3D_ShadowMap.h
RW3D_Shadows.cpp
RW3D_Shadows.h
RW3D_SortedList.cpp
RW3D_SortedList.h
RW3D_Terminal.cpp
rw3d_terminal.h
RW3D_Tweaker.cpp
RW3D_Tweaker.h
RW3D_Utils.cpp
RW3d_Utils.h
RW3D_Water.cpp
RW3D_Water.h
RW3D_World.cpp
RW3D_World.h
vssver.scc
Win
XBOX

./XGOLF/Source/Rw3d_Engine/Win:
resource.h
RW3D_WIN_Main.cpp
RW3D_WIN_Main.h
vssver.scc
win.rc

./XGOLF/Source/Rw3d_Engine/XBOX:
dds.h
RW3D_DSPimage.h
RW3D_XBOX_Ground.h
RW3D_XBOX_GroundP2.h
RW3D_XBOX_GroundP2.psh
RW3D_XBOX_GroundP.h
RW3D_XBOX_GroundP.psh
RW3D_XBOX_Groundvh
RW3D_XBOX_Ground.vsh
RW3D_XBOX_Main.cpp
RW3D_XBOX_Main.h
RW3D_XBOX_PartSys.h
RW3D_XBOX_PartSys.psh
RW3D_XBOX_Water.h
RW3D_XBOX_Water.psh
vssver.scc

./xgolf_gcn:
Access Paths.xml
app
OutlawGolf_GCN_Data
OutlawGolf_GCN.mcp
rw3d_engine
vssver.scc

./xgolf_gcn/app:
1405
Access Paths.xml
ARAM_handler.cpp
ARAM_Handler.h
dlfs.c
dlfs.h
dlmem.c
dlmem.h
GCN_HW2_Debug_Prefix.h
GCN_HW2_Debug_Prefix.obj
GCN_HW2_Debug_Prefix.pch
GCN_KB.cpp
GCN_KB.h
GCN_mem_alloc.c
golfapptxt.txt
golfelf_text.txt
GOLF_GCN_mem_alloc.c
GOLFMyNewDelete.cpp
KBDTranslate.c
main.cpp
mt10bmp.h
MyNewDelete.cpp
old_xgmenu.cpp
osalloc.c
RW_GCN_HIP_HW2_Debug_Prefix.h
RW_GCN_HIP_HW2_FRelease_Prefix.h
RW_GCN_HIP_HW2_FR_Prefix.h
RW_GCN_HIP_HW2_Release_Prefix.h
RW_GCN_PAL_HW2_Debug_Prefix.h
RW_GCN_PAL_HW2_FR_Prefix.h
Saveicons.h
t10bmp.h
t10met.h
textmesg.h
vssver.scc
XG_2DAssets.cpp
XG_2DAssets.h
XG_AndrewsControl.cpp
XG_AndrewsControl.h
xg_baddiskdisplaybmp.h
xg_baddiskdisplay.cpp
xg_baddiskdisplay.h
XG_CharliesControl.cpp
XG_CharliesControl.h
XG_CommonControl.cpp
XG_CommonControl.h
XG_DircPath.h
XG_DrivingRangeControl.cpp
XG_DrivingRangeControl.h
XG_GameControl_AimsCmra.cpp
XG_GameControl_BeatCady.cpp
XG_GameControl.cpp
XG_GameControl_EvryHole.cpp
XG_GameControl_GameOver.cpp
XG_GameControl.h
XG_GameControl_PlyrAims.cpp
XG_GameControl_ShotDone.cpp
XG_GameControl_WtchRctn.cpp
XG_GOBJ_ActionMenu.cpp
XG_GOBJ_ActionMenu.h
XG_GOBJ_AmbientSnds.cpp
XG_GOBJ_AmbientSnds.h
XG_GOBJ_Ball.cpp
XG_GOBJ_Ball.h
XG_GOBJ_BeatMetr.cpp
XG_GOBJ_BeatMetr.h
XG_GOBJ_Caddy.cpp
XG_GOBJ_Caddy.h
XG_GOBJ_CameraTargetFader.cpp
XG_GOBJ_CameraTargetFader.h
XG_GOBJ_Cheats.cpp
XG_GOBJ_Cheats.h
XG_GOBJ_ClubMeter.cpp
XG_GOBJ_ClubMeter.h
XG_GOBJ_ClubSet.cpp
XG_GOBJ_Clubset.h
XG_GOBJ_ClubSetPsh2.psh
XG_GOBJ_ClubSetPsh.psh
XG_GOBJ_ClubTrail.cpp
XG_GOBJ_ClubTrail.h
XG_GOBJ_ComposureMeter.cpp
XG_GOBJ_ComposureMeter.h
XG_GOBJ_ContactMetr.cpp
XG_GOBJ_ContactMetr.h
XG_GOBJ_CustomBits.cpp
XG_GOBJ_CustomBitsDefn.h
XG_GOBJ_CustomBits.h
XG_GOBJ_CustomInterface.cpp
XG_GOBJ_CustomInterface.h
XG_GOBJ_DrivingRangeBucket.cpp
XG_GOBJ_DrivingRangeBucket.h
XG_GOBJ_DrivingRangeInfo.cpp
XG_GOBJ_DrivingRangeInfo.h
XG_GOBJ_DropInterface.cpp
XG_GOBJ_DropInterface.h
XG_GOBJ_Flag.cpp
XG_GOBJ_Flag.h
XG_GOBJ_FlockObj.cpp
XG_GOBJ_FlockObj.h
XG_GOBJ_FragGrph.cpp
XG_GOBJ_FragGrph.h
XG_GOBJ_GameCmra.cpp
XG_GOBJ_GameCmra.h
XG_GOBJ_GCN_Perf.cpp
XG_GOBJ_GCN_Perf.h
XG_GOBJ_Golfer.cpp
XG_GOBJ_Golfer.h
XG_GOBJ_Grass.cpp
XG_GOBJ_Grass.h
XG_GOBJ_GrassPsh.psh
XG_GOBJ_GrassStrip.h
XG_GOBJ_GrassVsh.vsh
XG_GOBJ_Grid.cpp
XG_GOBJ_Grid.h
XG_GOBJ_HoleFndr.cpp
XG_GOBJ_HoleFndr.h
XG_GOBJ_LenzFlare.cpp
XG_GOBJ_LenzFlare.h
XG_GOBJ_MenuText.cpp
XG_GOBJ_MenuText.h
XG_GOBJ_OptionsMenu.cpp
XG_GOBJ_OptionsMenu.h
XG_GOBJ_PauseMenu.cpp
XG_GOBJ_PauseMenu.h
XG_GOBJ_PlayerInfo.cpp
XG_GOBJ_PlayerInfo.h
XG_GOBJ_PuttMeter.cpp
XG_GOBJ_PuttMeter.h
XG_GOBJ_ScoreCard.cpp
XG_GOBJ_ScoreCard.h
XG_GOBJ_ShotInfo.cpp
XG_GOBJ_ShotInfo.h
XG_GOBJ_ShotMeter.cpp
XG_GOBJ_ShotMeter.h
XG_GOBJ_SkillPoints.cpp
XG_GOBJ_SkillPoints.h
XG_GOBJ_Spectator.cpp
XG_GOBJ_Spectator.h
XG_GOBJ_Trajectory.cpp
XG_GOBJ_Trajectory.h
XG_GOBJ_TreeShift.cpp
XG_GOBJ_TreeShift.h
XG_GOBJ_TreeShiftPsh.psh
XG_GOBJ_TreeShiftVsh2.vsh
XG_GOBJ_TreeShiftVsh.vsh
XG_GOBJ_WatrFallPsh.psh
XG_GOBJ_WatrFallVsh.vsh
XG_GOBJ_WindMeter.cpp
XG_GOBJ_WindMeter.h
XG_Golfer_AI.cpp
XG_Golfer_AI.h
XG_Golfer_Utils.cpp
XG_Golfer_Utils.h
XG_Hole.cpp
XG_Hole.h
XG_IntroCtrl.cpp
XG_IntroCtrl.h
XG_JoesControl.cpp
XG_JoesControl.h
XG_LostControllerCheck.cpp
XG_LostControllerCheck.h
XG_MainCtrl.cpp
XG_MainCtrl.h
XG_MemoryCardSupport.cpp
XG_MemoryCardSupport.h
XG_MenuControl.cpp
XG_MenuControl.h
XG_MLStrings.cpp
XG_MLStrings.h
XG_OpenSave.cpp
XG_OpenSave.h
XG_ParticleControl.cpp
XG_ParticleControl.h
XG_ParticleEditor.cpp
XG_ParticleEditor.h
XG_PartSys.cpp
XG_PartSys.h
XG_RichControl.cpp
XG_RichControl.h
XG_SoundControl.cpp
XG_SoundControl.h
XG_TomsControl.cpp
XG_TomsControl.h
XG_TreeRotate.cpp
XG_TreeRotate.h
XG_ViewerControl.cpp
XG_ViewerControl.h

./xgolf_gcn/OutlawGolf_GCN_Data:
CWSettingsWindows.stg
Final_Release
GAMECUBE_HW2_Dbg
GAMECUBE_HW2_Rel

./xgolf_gcn/OutlawGolf_GCN_Data/Final_Release:
TargetDataWindows.tdt

./xgolf_gcn/OutlawGolf_GCN_Data/GAMECUBE_HW2_Dbg:

./xgolf_gcn/OutlawGolf_GCN_Data/GAMECUBE_HW2_Rel:
TargetDataWindows.tdt

./xgolf_gcn/rw3d_engine:
resetsnip.c
RW3D_3DInterface.cpp
RW3D_3DInterface.h
RW3D_AfterEffects.cpp
RW3D_AfterEffects.h
RW3D_AlphaFader.cpp
RW3D_AlphaFader.h
RW3D_AnimPath.cpp
RW3D_AnimPath.h
RW3D_AudioSystem.cpp
RW3D_AudioSystem_DirectSound.cpp
RW3D_AudioSystem_DirectSound.h
RW3D_AudioSystem.h
RW3D_AudioSystem_MIDI.cpp
RW3D_AudioSystem_MIDI.h
RW3D_BinaryTree.h
RW3D_BinkPlayerFS.cpp
RW3D_BinkPlayerFS.h
RW3D_BkgdSky.cpp
RW3D_BkgdSky.h
RW3D_Boundary.cpp
RW3D_Boundary.h
RW3D_CallBack.cpp
RW3D_CallBack.h
RW3D_Camera.cpp
RW3D_Camera.h
RW3D_CollisionDetection.cpp
RW3D_CollisionDetection.h
RW3D_Common2D.cpp
RW3D_Common2D.h
RW3D_Common3D.cpp
RW3D_Common3D.h
RW3D_ConfigFileManager.cpp
RW3D_ConfigFileManager.h
RW3D_Console.cpp
rw3d_console.h
RW3D_DataBase.cpp
RW3D_DataBase.h
RW3D_EditCurv.cpp
RW3D_EditCurv.h
RW3D_Feedback.cpp
RW3D_Feedback.h
RW3D_Fog.cpp
RW3D_Fog.h
RW3D_FrameRate.cpp
RW3D_FrameRate.h
RW3D_Fx.cpp
RW3D_Fx.h
RW3D_GCN_SaveGame.cpp
RW3D_GCN_SaveGame.h
RW3D_GObject.cpp
RW3D_GObject.h
RW3d_HandleList.h
RW3D_HIPFile.cpp
RW3D_HIPFile.h
RW3D_Input.cpp
RW3D_Input.h
RW3D_LibraryFile.cpp
RW3D_LibraryFile.h
RW3D_MemoryCounter.cpp
RW3D_MemoryCounter.h
RW3D_MenuSystem.cpp
RW3D_MenuSystem.h
RW3D_Partsys.cpp
RW3D_PartSysExtension.cpp
RW3D_PartSysExtension.h
RW3D_Partsys.h
RW3D_Path.cpp
RW3D_Path.h
RW3D_PerfMon.cpp
RW3D_PerfMon.h
RW3D_PreComp
RW3D_Precomp.h
RW3D_Precomp.pch
RW3D_QuickEdit.cpp
Rw3D_QuickEdit.h
RW3D_RWInit.cpp
RW3D_RWInit.h
RW3D_SaveGame.cpp
RW3D_SaveGame.h
RW3D_ShadowMap.cpp
RW3D_ShadowMap.h
RW3D_Shadows.cpp
RW3D_Shadows.h
RW3D_SortedList.cpp
RW3D_SortedList.h
RW3D_Terminal.cpp
rw3d_terminal.h
RW3D_Tweaker.cpp
RW3D_Tweaker.h
RW3D_Utils.cpp
RW3d_Utils.h
RW3D_Water.cpp
RW3D_Water.h
RW3D_World.cpp
RW3D_World.h
vssver.scc
 
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