>Damage Up
Increases the Attack of all your Main, Sub and Special weapons.
>Defence Up
Reduces damage taken from all attacks.
>Ink Saver (Main)
Reduces the amount of ink consumed by your Main weapon.
>Ink Saver (Sub)
Reduces the amount of ink consumed by your Sub weapon.
>Ink Recovery Up
Increases ink tank refill rate when submerged in Squid form.
>Run Speed Up
Increases movement speed while in Inkling form.
>Swim Speed Up
Increases movement speed while submerged in Squid form.
>Special Charge Up
Increases Special Gauge recharge rate.
>Special Duration Up
Increases usage time of Special weapons.
>Quick Respawn
Decreases respawn time after getting splatted.
>Special Saver
Reduces the amount your Special Gauge decreases after getting splatted.
>Quick Super Jump
Makes your Super Jump faster.
>Bomb Range Up
Bombs, Point Sensors and Disruptors travel further when thrown.
>Opening Gambit
Boosts your speed in both Inkling and Squid form for the first 30 seconds of the match.
>Last-Ditch Effort
Boosts ink recovery rate and weapon ink efficiency for the last 30 seconds of the match.
>Tenacity
Special gauge refills automatically if your team has fewer active players than the enemy.
>Comeback
After respawning, some of your abilities are boosted for a short time.
>Cold-Blooded
Shortens the effect of attacks that let enemies track your position, such as Point Sensors.
>Ninja Squid
Swimming in Squid form leaves no trace, but your movement speed is slightly reduced
>Haunt
If you get splatted, the position of the player who got you will be visible to your team.
>Recon
You can see the opposing team on the map while standing on the Spawn Point.
>Bomb Sniffer
Traps and hidden bombs set by your opponent are visible.
>Ink Resistance Up
Damage and movement penalties incurred when moving through enemy ink are reduced.
>Stealth Jump
Your Super Jump landing points are hidden, but your Super Jump speed is slower.