this is sick. absolutely amazing! i hope the fact that it was leaked doesn't stop people finishing tidying it up. (if it isn't finished already)
@Reecey i thought you might like this bud?
So their plan was, and still is, to release when finished?It's not stopping.
So their plan was, and still is, to release when finished?
Cool. Also happy gbatemp birthdayYes. I've been trying to get it publicly released for awhile at this point.
Heh, I never even realized.Cool. Also happy gbatemp birthday
As someone who has been working with this codebase for quite a while now, it is really a lot more complicated than it looks until you get used to it. Most people's interests are in stuff like adding levels and items and models etc., which cannot be easily done with what was leaked
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Thanks for the heads up! Ive only just red up on this fantastic news! I have been following some really cool Mario64 hacks on YouTube there’s some really interesting projects going on lately, whether these have any connection I’m not sure but the fact we can compile mario 64 to other consoles with freedom is a huge accomplishment, excellent work all involved in the project.this is sick. absolutely amazing! i hope the fact that it was leaked doesn't stop people finishing tidying it up. (if it isn't finished already)
@Reecey i thought you might like this bud?
I'd pay good money for a 3DS port that was completely vanilla, even.Nice, I wish I could have spare time to invest it to make a 3DS port with all the new mechanics introduced in the DS version
So does this mean it's graphics can be drastically upgraded now?
I'd pay good money for a 3DS port that was completely vanilla, even.
wow that's intense. but still, not impossible to work with. maybe a script to parse those drawcalls and make a model...?btw, good luck porting graphics over. there's no internal model format except for the mario head system. so everything basically is just a bunch of n64 drawcalls :^)
That is a misleading statement. Models for almost every individual thing are in neatly-packed binary files. The decompilation did something redundant and turned those binary files into C-like files.wow that's intense. but still, not impossible to work with. maybe a script to parse those drawcalls and make a model...?
no idea but i won't be surprised if someone manages it.
btw, good luck porting graphics over. there's no internal model format except for the mario head system. so everything basically is just a bunch of n64 drawcalls :^)
wow that's intense. but still, not impossible to work with. maybe a script to parse those drawcalls and make a model...?
no idea but i won't be surprised if someone manages it.
You can rewrite the graphics routines to not use F3D if you're porting this, and it's already possible to dump graphics to a higher level format while emulating.Good luck parsing F3D displaylists to a contemporary model format