Homebrew Super Mario 64 Port

Gericom

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Developer of the Wii U port here. It is worth mentioning that the port is still WIP. While the audio and controls work perfectly fine, the renderer is still entering its early stages. (Nothing will render at the time of writing this post)
Apparently, there is also a memory leak in the title screen if you wait several minutes (doesn't happen during gameplay, though), which I also need to deal with before labeling this port as playable.

The ELF needs to be stripped (using strip from devKitPPC) and converted to an RPX (using elf2rpl from wut) first to prevent this issue.
Looking forward to it being playable! Finally the wii u is getting some love again haha
 

Deleted member 323844

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The ELF needs to be stripped (using strip from devKitPPC) and converted to an RPX (using elf2rpl from wut) first to prevent this issue.
Yes, you already answered me through Discord :D I could skip that memory error screen but game crashed due another memory error (not HBL related, I think).

WiiU is definitely an amazing machine, DS emulation alone.
 
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Gericom

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Yes, you already answered me through Discord :D I could skip that memory error screen but game crashed due another memory error (not HBL related, I think).

WiiU is definitely an amazing machine, DS emulation alone.
Haha yeah. They managed to make that work. It probably worked well, because they did high level emulation of the arm7 (since all commercial games use the default arm7 from the sdk, which only has some sdk version differences, but is further mostly the same).
Breath of the wild was also an incredible last nintendo game for the system.
 
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Haha yeah. They managed to make that work. It probably worked well, because they did high level emulation of the arm7 (since all commercial games use the default arm7 from the sdk, which only has some sdk version differences, but is further mostly the same).
It even features 2x upscaling, which is fairly amazing. And Gamepad is the perfect replacement for the DS control scheme.

My only complain is that it doesn't support DSi at all, not even vanilla DS games with enhanced features, like Avatar (the movie game, Zelda style) or de Blob 2.
 

Apache Thunder

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Man someone needs to port this to old school DirectX 8/9 with software rendering support and/or make one for MS-DOS. I want to see how well it would run on my Pentium 120Mhz machine with Windows 95. But the current source code was designed to build it for modern Windows. :P

Sure the HD textures and other fancy mods would likely not work very well, but I imagine the vanilla version of the game would run well enough. It would be rad to play this on a machine that was way too slow to emulate an N64 well. Plus it would be super cool to see it run on PC hardware that was around at the time the game originally came out. (I have a Compaq Presario 4112 which was made around '96 with it's original keyboard, mouse, and monitor. :D )
 
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TheUltimaXtreme

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Man someone needs to port this to old school DirectX 8/9 with software rendering support and/or make one for MS-DOS. I want to see how well it would run on my Pentium 120Mhz machine with Windows 95. But the current source code was designed to build it for modern Windows. :P

Sure the HD textures and other fancy mods would likely not work very well, but I imagine the vanilla version of the game would run well enough. It would be rad to play this on a machine that was way too slow to emulate an N64 well. Plus it would be super cool to see it run on PC hardware that was around at the time the game originally came out. (I have a Compaq Presario 4112 which was made around '96 with it's original keyboard, mouse, and monitor. :D )
Well, DirectX 9 would ensure it works from 2000 up to 10 without much of a hitch, but if you want it to run on 9x/ME, you'd be wanting something more along the lines of DirectX 5/6. I'm sure it's possible with MS-DOS, but let's be real, no one really wants to do C:\mario.exe_

But it would be a fantastic showcase, and would make the UltraHLE emulator look like a real joke the same way DaedalusX64 is looking on 3DS right now. Yes, this is emulation vs. native hardware, but that's the magic of this being a native port in the first place.

I'm personally more interested in seeing a Dreamcast port, just so we can finally have the counter paradox to "Sonic on a Nintendo console."
 
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Apache Thunder

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I recall 98 having DX9 support?. 95 though maybe not. But yeah I do have a old laptop that has 98 installed and a Presario 5000 with Windows ME installed. Would be super rad to play this on my iMac G3 too. (I have a 333mhz Tangerine tray loader).

Would be funny to see this ported to PS1, but seeing that PS1 doesn't have a z-buffer...yeah I don't think that's happening. Maybe someone could make it run on the PS2. :P

In general would be nice to see this ported to older platforms.
 
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Developer of the Wii U port here. It is worth mentioning that the port is still WIP. While the audio and controls work perfectly fine, the renderer is still entering its early stages. (Nothing will render at the time of writing this post)
Quick update on the Wii U port (posting here since I don't think it deserves its own thread just yet):

The ELF needs to be stripped (using strip from devKitPPC) and converted to an RPX (using elf2rpl from wut) first to prevent this issue.
The Makefile will automatically do this now.
 

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