Was meaning taking the HD Textures and everything. But I am thinking it would not be able to Load it all, huh?Not clear what you mean. There is an 800px option, which is as close to HD as you are going to get on a 3DS.
Was meaning taking the HD Textures and everything. But I am thinking it would not be able to Load it all, huh?Not clear what you mean. There is an 800px option, which is as close to HD as you are going to get on a 3DS.
Ah. Well, I never thought I’d see a native port of Mario 64 to the 3DS, so I guess never say never. There is a variant floating around with Mario replaced with an HD model. But no textures (other than those on Mario’s model) are changed I believe.Was meaning taking the HD Textures and everything. But I am thinking it would not be able to Load it all, huh?
If I wanted to change the Button Mapping from Press Y to Moonjump, and change it to Press B to Moonjump, what would it be?
Currently - Using SM64 3DNFS60 Version (3D, No Frame Skip, 60FPS from 19 Sept 2020)
[Moonjump Press Y 3DNFS60]
DD000000 00000800
00D566AC 42200000
D2000000 00000000
Preferred -
[Moonjump Press B 3DNFS60]
DD000000 00000002
00D566AC 42200000
D2000000 00000000
Awesome. Found the Control Changer and want to change the Controls Scheme to something that would match the other Builds. 3DS Default Controls are a bit different than the Switch.That should be what the B button activator should be for the code.
There are MANY BuildsHas anyone made a 3D implementation of this without the widescreen hack? It would be interesting to see it in action as the pop in effect seems to only be on the widescreen parts and I'm wondering if that wouldn't be the case in the original aspect ratio.
There are MANY Builds
Pack Tags: va = Vanilla / 3d = 3D Mode / 60 = 60FPS / nofskip = No frameskip if game runs under 30FPS / puppy = PuppyCam (free camera).
️ Requires Luma v10.1.1+ for Multi-threaded Audio
Works best on a N3DS system for All. O3DS has slightly less Memory and Video Memory.
There is a plain and simple Build of it. But do not believe it is 3D. The only Codes I have created are for the Following.....All of them have widescreen and thats where the main graphic glitching is as I said.
Wow that's a lot of cheats. How feasible would you say it would be to make a cheat or change removing the limited air/losing health under water? I might give that a shot myself at some point I just wanted to hear from someone with experience.There is a plain and simple Build of it. But do not believe it is 3D. The only Codes I have created are for the Following.....
Super Mario 64 3DS Build
19 Sept Build
SM64 SM64 Older Build
SM64 3D Version - SM64 3D
SM64 3D NFS 60FPS SM64 - 3DNFS60
SM64 3D NFS 60FPS Pup - 3DNFS60Pup
NOT Mini Map Versions
000400000000FB00
Created by Smoker1
-----------------------------------------------
[Inf Health 3DNFS60]
20D5670F 00000008
[Inf Lives 3DNFS60]
20D5670D 00000064
[Moonjump Press Y 3DNFS60]
DD000000 00000800
00D566AC 42200000
D2000000 00000000
[Moonjump Press B 3DNFS60]
DD000000 00000002
00D566AC 42200000
D2000000 00000000
[No Hits 3DNFS60]
10D56686 0000FFFF
[No Fall Damage 3DNFS60]
10D5671E 0000FFFF
[Walk on Quicksand 3DNFS60]
00D56720 00000000
[Inf Hat Time 3DNFS60]
10D56716 00007000
[FlyInvMet Hat 3DNFS60]
10D56664 0000011E
[FlyInv Hat 3DNFS60]
10D56664 0000011A
[Normal Hat 3DNFS60]
10D56664 00000111
[Inf Health 3DNFS60Pup]
20D59BC7 00000008
[Inf Lives 3DNFS60Pup]
20D59BC5 00000064
[Moonjump Press Y 3DNFS60Pup]
DD000000 00000800
00D59B64 42200000
D2000000 00000000
[No Hits 3DNFS60Pup]
10D59B3E 0000FFFF
[No Fall Damage 3DNFS60Pup]
10D59BD6 0000FFFF
[Walk on Quicksand 3DNFS60Pup]
00D59BD8 00000000
[Inf Hat Time 3DNFS60Pup]
10D59BCE 00007000
[FlyInvMet Cap 3DNFS60Pup]
10D59B1C 0000011E
[FlyInv Cap 3DNFS60Pup]
10D59B1C 0000011A
[Normal Cap 3DNFS60Pup]
10D59B1C 00000111
[Inf Health 3D]
20D2B123 00000008
[Inf Lives 3D]
20D2B121 00000064
[Moonjump Press Y 3D]
DD000000 00000800
00D2B0C0 42200000
D2000000 00000000
[No Hits 3D]
10D2B09A 0000FFFF
[No Fall Damage 3D]
10D2B132 0000FFFF
[Walk on Quicksand 3D]
00D2B134 00000000
[Inf Hat Time 3D]
10D2B12A 00007000
[Hat FlyInvMet 3D]
10D2B078 0000011E
[Hat FlyInv 3D]
10D2B078 0000011A
[Normal Hat 3D]
10D2B078 00000111
[Inf Health 3D Older Build]
20D2A113 00000008
[Inf Lives 3D]
20D2A111 00000064
[No Hits 3D]
10D2A08A 0000FFFF
[No Fall Damage 3D]
10D2A122 0000FFFF
[Walk on Quicksand 3D]
00D2A124 00000000
[Moonjump Press Y 3D]
DD000000 00000800
00D2A0B0 42200000
D2000000 00000000
[Inf Hat Time 3D]
10D2A11A 00007000
[Hat FlyInvMet 3D]
10D2A068 0000011E
[Hat FlyInv 3D]
10D2A068 0000011A
[Normal Hat 3D]
10D2A068 00000111
[Inf Health SM64]
20D28113 00000008
[Inf Lives SM64]
20D28111 00000064
[No Hits SM64]
10D2808A 0000FFFF
[No Fall Damage SM64]
10D28122 0000FFFF
[Walk on Quicksand SM64]
00D28124 00000000
[Moonjump Press Y SM64]
DD000000 00000800
00D280B0 42200000
D2000000 00000000
[Inf Hat Time SM64]
10D2811A 00007000
[Hat FlyInvMet SM64]
10D28068 0000011E
[Hat FlyInv SM64]
10D28068 0000011A
[Normal Hat SM64]
10D28068 00000111
I actually was wanting to look into a few Codes of that type. That way, remove the Gauge, also try to find a way to make it so the Final Bowser's Shock Waves do nothing to you, but that did not work out last Night. Will try again later.Wow that's a lot of cheats. How feasible would you say it would be to make a cheat or change removing the limited air/losing health under water? I might give that a shot myself at some point I just wanted to hear from someone with experience.
Yeah I mean the problem with an infinite air cheat is that you might possibly become invulnerable under water (?).I actually was wanting to look into a few Codes of that type. That way, remove the Gauge, also try to find a way to make it so the Final Bowser's Shock Waves do nothing to you, but that did not work out last Night. Will try again later.
Oh, that is already done. Both the Inf Health deals with Breath as well, and also the No Hits makes Enemies pass through you.Yeah I mean the problem with an infinite air cheat is that you might possibly become invulnerable under water (?).
3d effect changes "FOV" necessarily, anyway, so there's really no point to implementing that. Pop-in got fixed in a recent commit, as far as I can tell.Has anyone made a 3D implementation of this without the widescreen hack? It would be interesting to see it in action as the pop in effect seems to only be on the widescreen parts and I'm wondering if that wouldn't be the case in the original aspect ratio.
3d effect changes "FOV" necessarily, anyway, so there's really no point to implementing that. Pop-in got fixed in a recent commit, as far as I can tell.
Yes, but what I was asking was a cheat/patch that would keep damage from enemies etc as normal, but remove damage from being under water losing air. So a normal game with infinite air under water.Oh, that is already done. Both the Inf Health deals with Breath as well, and also the No Hits makes Enemies pass through you.
Which fork are you using? mkst's works fine for me like 90% of the time.I've tried it on my (old) 3DS and enjoyed it, but I had to turn off the audio because it was starting to bothering me hearing how choppy it is and it also lags. The game looks great, like a 3DS remaster just done unofficially.
Since I can't play the game correctly on my 3DS, I'll just have to get Mario 64 DS.
Using this:Which fork are you using? mkst's works fine for me like 90% of the time.
SM64_800PX_NOAA_VANILLA