Hi all.
For an university project I wanna try to implement a super Mario Maker 2 level generator by using deep learning technics. I don't know yet how is feasible this projecs in terms of effort but something that could be for sure useful is to know something about how the datas inside a bcd file (couse data) are structured. I saw that there are on the web some level viewer for the first Mario Maker like this, i wonder to know if there exist something like this for Mario Maker 2 or at least if someones are currently working on it, I don't a complete viewer but if someone has understand how the datas are strucutered it would be very helpful.
Thank you so much!
For an university project I wanna try to implement a super Mario Maker 2 level generator by using deep learning technics. I don't know yet how is feasible this projecs in terms of effort but something that could be for sure useful is to know something about how the datas inside a bcd file (couse data) are structured. I saw that there are on the web some level viewer for the first Mario Maker like this, i wonder to know if there exist something like this for Mario Maker 2 or at least if someones are currently working on it, I don't a complete viewer but if someone has understand how the datas are strucutered it would be very helpful.
Thank you so much!