Sequel to the unique 2009 DS game, Scribblenauts, Super Scribblenauts is coming now. The developers have taken the negative criticism from the first game and hope to make a better experience this time. The newest trailer shown at Gamescom-
Super Scribblenauts is a unique word-oriented puzzle game. Like its predecessor, it uses a word-based creation utility which lets you type out general nouns and they will appear on screen to help you solve puzzles and conquer levels. New to the sequel is adjective support, which enhances the actions you can make objects do. Coupled with nouns, you can add characteristics to the objects/animals/people you create. They are also looking to enhance level design and objectives to be more like an actual game and less an open sandbox with very little objective or goal. Limitations are what they hope to tear down, but they also wish to eliminate easy ways to spam a specific type of action you type. In the previous game, it was easy to almost "cheat" by using a specific word to dominate the entire game. The developers of Super Scribblenauts claim to be balancing the experience and want users to use more creativity to beat the levels this time. Lastly, they're making improvements to the controls, letting you control Maxwell either by the dpad OR the touch screen. [/p]
Super Scribblenauts is scheduled to release this October in the US. Here's hoping the improvements made are big and make a spectacular game. The first game had excellent ideas but felt only partially finished on a whole. We'll see soon!
Source- GoNintendo
Super Scribblenauts is a unique word-oriented puzzle game. Like its predecessor, it uses a word-based creation utility which lets you type out general nouns and they will appear on screen to help you solve puzzles and conquer levels. New to the sequel is adjective support, which enhances the actions you can make objects do. Coupled with nouns, you can add characteristics to the objects/animals/people you create. They are also looking to enhance level design and objectives to be more like an actual game and less an open sandbox with very little objective or goal. Limitations are what they hope to tear down, but they also wish to eliminate easy ways to spam a specific type of action you type. In the previous game, it was easy to almost "cheat" by using a specific word to dominate the entire game. The developers of Super Scribblenauts claim to be balancing the experience and want users to use more creativity to beat the levels this time. Lastly, they're making improvements to the controls, letting you control Maxwell either by the dpad OR the touch screen. [/p]
Super Scribblenauts is scheduled to release this October in the US. Here's hoping the improvements made are big and make a spectacular game. The first game had excellent ideas but felt only partially finished on a whole. We'll see soon!
Source- GoNintendo