Undead Squirrel, you really should read through this thread, most of your questions have been answered in one form or another already.
Didn't all the Pokemon games work perfectly fine even on 1.21 of the emulator?TempGBA beta 7, the PokéGBA Edition, is released. It has the following improvements:
* Hotkeys for fast-forwarding (while held) and muting (toggle) during a game.
* Fixes a bug whereby a frame is rendered out-of-order when automatic frameskip increases or fast-forwarding starts or ends.
** This release modifies many files in the install. Please install it anew, including the TEMPGBA system directory. **
This version is an homage to Pokémon games, which tremendously helped the sales of the GBA. It was made lovingly in recongition of all of its fans worldwide.
Starting with this version, I will work hard on making Pokémon games work better, screw the other games!
They appear to run fine, but in fact they run at 20 FPS, their sound isn't the same as on a GBA, they crackle a lot, and if you set the CPU clock to its lowest speed in order to try to save power, and then you enter a battle, the transition screen sounds like a badly buffering YouTube video.Didn't all the Pokemon games work perfectly fine even on 1.21 of the emulator?
That's a mistake of mine with some file references. As of this post, there were 14 downloads, and I've deleted and re-uploaded beta 7 to fix the bug instead of posting another version.whenever I try to load this I get the message saying some icons are missing, I have the correct 3 files in the dstwo plugin folder and TEMPGBA in the root and the gba_bios in the tempgba folder
Starting with this version, I will work hard on making Pokémon games work better, screw the other games!
Beta 7 already is one, download it and you'll seeWouldn't that make the next version the PokeEdition?
Yeah, that one, and I thought there was another unofficial mod of the DSTwo NDSGBA....?
The SDK doesn't support WiFi or "NiFi" which is the proprietary protocol for near communication on an ad-hoc WiFi network on the DS.[...]
Till we arrive at the multiplayer support level ! (not sure if I'm kidding... I would want it if it was possible... also the DS Wireless is actually usable, even thought the RSA hasn't been hacked yet)
Hey Nebuleon, I was wondering if immediate saving to sd could be implemented as a toggle. I ask this because I remember gpsp kai having either this or the current method as options, so I figured it would be at least partially on the codebase already.
I understand that may not be your priority but it would make me much more comfortable with the emulator, being the save paranoid that I am! Maybe even a manual save to sd button or mappable shortcut? Currently it saves to sd only when exiting or switching games, correct?
That's because you're putting the .plg in /_dstwoplug. If you use arguments to load the program (like with iMenu or BAGPlug), it looks for the system directory in the parent directory of tempgba.plg. So it expects /_dstwoplug/SYSTEM/GUI/boot.bmp, etc.I can get it to work in the dstwo menu but with imenu it always says icons are missing. I have it set up the same as CATSFC and that works perfectly, any reason why it TEMPGBA wont work with imenu?
EDIT: with imenu its looking in the _dstwoplug directory instead of root
I'm also save-paranoid, and had I known about this earlier, I would have fixed it. In the alphas I was concentrating much harder on making saved states work.Hey Nebuleon, I was wondering if immediate saving to sd could be implemented as a toggle. I ask this because I remember gpsp kai having either this or the current method as options, so I figured it would be at least partially on the codebase already.
I understand that may not be your priority but it would make me much more comfortable with the emulator, being the save paranoid that I am! Maybe even a manual save to sd button or mappable shortcut? Currently it saves to sd only when exiting or switching games, correct?
Yeah, I lost my almost 2 hour save on Castlevania AoS because of it hahahaI'm also save-paranoid, and had I known about this earlier, I would have fixed it. In the alphas I was concentrating much harder on making saved states work.
Auto-saving will be in beta 8.
Edit: After briefly testing this feature in Pokémon Emerald, there is a very visible delay (1/4 of a second?) when creating a file on the SD card for the first time during an emulator run. This will assure you that things are being written.
- commit 765afc3: Actually write a .sav to disk 10 frames after the last write to GBA flash.
The exact delay may be card-speed–dependent.