If it has an lua file it doesn't workIs it still not possible to add external item description?
If it has an lua file it doesn't work
Just download a slightly older version of the mod that doesn’t use LUA files, it may be missing a few items but it will workIs it still not possible to add external item description?
Hi, so have you got "recompiled" xci with ext item descr mod?For who need it. I'm trying ro mod the original/vanilla pocketitems.xml and items.xml from the dump in order to build a switch compatible "external item description" mod.
unfortunatly not, I was able to make the previous item description (the one for afterbirth on modding of isaac) to "nearly" work, but it seems that in afterbirth+ the way that the game show the sprites of the items is not the same, or they change some values. I have edited the original "pocketitem.xml" to match the values from the the modded ones but the game still show only the icon part without the description... I think that the values must be adapted to afterbirth+ they change something and new position and/or scale values must be found but I don't have the time to do as much test as it requieres to bring it compatible. To be honest I'm a little bit frustrated... I think that a good way to start will be to adapt the mod for afterbirth+ on pc then it will automaticly work on switch, much easier this way, but like I said, too much work for me.Hi, so have you got "recompiled" xci with ext item descr mod?
If the added images aren't the proper resolution it will cause an error like you're encounteringunfortunatly not, I was able to make the previous item description (the one for afterbirth on modding of isaac) to "nearly" work, but it seems that in afterbirth+ the way that the game show the sprites of the items is not the same, or they change some values. I have edited the original "pocketitem.xml" to match the values from the the modded ones but the game still show only the icon part without the description... I think that the values must be adapted to afterbirth+ they change something and new position and/or scale values must be found but I don't have the time to do as much test as it requieres to bring it compatible. To be honest I'm a little bit frustrated... I think that a good way to start will be to adapt the mod for afterbirth+ on pc then it will automaticly work on switch, much easier this way, but like I said, too much work for me.
It's not compatible with antibirthPlease tell me, why every time I try converting a mod it says 0 mod files found. Every time. The mod I'm trying to attempt is antibirth. I've been stuck for awhile now
I cannot get a mod to load on my wii u. i've been trying with SDcafiine fore 2 days. my directory is something like this the the folder... X:/sdcafiine/[titleid]/vol/content/0010/(resources folder and everything). i even tried without the 0010 folder. i can't figure it out. the mods won't show up at all. i've used SDcafiine before and it worked for mario kart and stuff. so am i doing this wrong?? what do i do to load the mods? please answer when possible. again. im on the wii uIt's not compatible with antibirth
I haven't looked too much into them tbh so I can't provide a good reason sorry. All I know is I couldn't get LUA to run/work during my testing, but I also didn't try too hard tbhUp
I still think an External Item Description mod is a must-have for the Switch version. Any progress or leads on that?
Also, is there a reason why LUA-based mods are not working on Switch while some for Baldur's Gate are?
Which version of the game are you using? US? EU?+1
I've made a simple test with replacing the title menu image and the structure is the following:
/atmosphere/contents/010021C000B6A000/romfs/resources/gfx/ui/main menu/titlemenu_nx.pcx
romfs_metadata.bin gets created but the title is not replaced...
Have I done something wrong?
Which version of the game are you using? US? EU?
If the png and pcx arent the same resolution, that can make it not work. The game is very picky. Have you tried converting the vanilla files to PNGs first, editing them directly, and than converting them back?