The Ctrl + V Game

smileyhead

I like cute stuff.
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TKCA-73340_7.jpg
 
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JavaScribe

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Fatal error!

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff

0x00007ff759efa88b EpicGamesLauncher.exe!UnknownFunction []
0x00007ff759f00b45 EpicGamesLauncher.exe!UnknownFunction []
0x00007ff75ad46e49 EpicGamesLauncher.exe!UnknownFunction []
0x00007ff75ad4b004 EpicGamesLauncher.exe!UnknownFunction []
0x00007ff759ee1a19 EpicGamesLauncher.exe!UnknownFunction []
0x00007ff759edb714 EpicGamesLauncher.exe!UnknownFunction []
0x00007ff759ff5399 EpicGamesLauncher.exe!UnknownFunction []
0x00007ff759ff5404 EpicGamesLauncher.exe!UnknownFunction []
0x00007ff759ff72e9 EpicGamesLauncher.exe!UnknownFunction []
0x00007ff759ff750c EpicGamesLauncher.exe!UnknownFunction []
0x00007ff75b6d670e EpicGamesLauncher.exe!UnknownFunction []
0x00007ffc4d0b3dc4 KERNEL32.DLL!UnknownFunction []
0x00007ffc4f8d3691 ntdll.dll!UnknownFunction []
 

milomc123

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#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x6931862a, pid=18564, tid=0x00002344
#
# JRE version: Java(TM) SE Runtime Environment (8.0_201-b09) (build 1.8.0_201-b09)
# Java VM: Java HotSpot(TM) Client VM (25.201-b09 mixed mode windows-x86 )
# Problematic frame:
# C [nvoglv32.dll+0x16862a]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# If you would like to submit a bug report, please visit:
# http://bugreport.java.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
 

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  • S @ salazarcosplay:
    and you convince your owner to help you break out of the virtual world to real world
  • BigOnYa @ BigOnYa:
    Eyes - "yawn"
    +1
  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
  • S @ salazarcosplay:
    i the protagonist
  • S @ salazarcosplay:
    human, robot, cyborg
  • S @ salazarcosplay:
    human with cyborg enhancements
  • S @ salazarcosplay:
    or like terminatior
  • S @ salazarcosplay:
    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
  • BigOnYa @ BigOnYa:
    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
  • BigOnYa @ BigOnYa:
    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why does the health behavior exist if you can just use a variable?
  • Xdqwerty @ Xdqwerty:
    and nope the number still doesnt change
  • Xdqwerty @ Xdqwerty:
    ok im gonna make my own asset
  • Xdqwerty @ Xdqwerty:
    nvm i think i fixed it
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, I fixed it
    +1
  • S @ salazarcosplay:
    how are you\
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, we just talked like 2 hours ago
    Xdqwerty @ Xdqwerty: