In theory higher resolution rendering than you get in adrenaline
It’s still limited to resources available in PSP mode. A native PS Vita app would be able to use all vita hardware and be able to get full speed. The current GPU plugin still has performance issues as it is still locked to PSP hardware limitsDidn't we have a resolution hack, I forgot the name tv sharpscale was it , that unlocks the native res?
If you have a PSP I think you can go online already. I was talking about going online on PSP games playing on the Vita.
So the servers are still functioning but only accessible via an actual PSP it something? Sorry, I don't understand any of this stuff lol. I'd like to play these PSP games online using my Vita but afaik the only way was via a convoluted method involving a PS3.
Wii U uses PPC, PSP uses MIPS, not easy to emulate MIPS on PPC.
If I were emulating the psp's 333mhz mips then I might prefer the wiiu's 1.2ghz ppc over the vita's 500 mhz arm.
I would guess that he'll try to use the vita's mips cpu though.
A wise man once said that there are no N64 emulators - only Mario 64 emulators with extended compatibilityi was making a joke about the n64 library being tiny, and the games actually worth playing even smaller
So it seems at the moment at least... But you never know what the Flow or Rinnegatamante might try soonis the project canceled?
Rahhhh since the flow is now porting Android stuff may e he can port ppsspp too.Boo!
Literally the main thing I want on the Vita though.
The controls on the PSP are crap but display looks nice. Controls on the Vita are nice but the display looks crap.
I'm with you on that! Back in the psp days... I would have killed for another analog stick!.. It simply needed it.... & again when Vita came out.. I rushed out and grabbed one & it is & wa the most hand cramping system I ever had... & even with the other analog stick.. It really only had a few fps shooters.... Still love the damn thing with a Grip & analog caps.. Otherwise i just couldn't play it for long
As speculated in the other thread there has to be a reason why Sony didn't just put an interpretation layer on the software and let it combine both chipsets out of the gate. Quite possibly security concerns but based on the ruminations and bounty its truly the holy grail mod for the Vita as it would unlock PSP games to look/play their very best.
Did anyone get any official confirmation about the status of the project from the modders involved?
one's an emulator, the other's running the game nativelyFurthermore PPSSPP is capable to load custom textures, so think about the chance to mod any psp game graphics.
So basically the answer to "why porting an emulator while we already have an emulator?" is "because they're trying to port a piece of software that's way better, features-wise, than the simple emulator you already have."
im not even sure he is working on it atm ... no msgs on discord twitter or anything ... it would be great on the Vita ////Furthermore PPSSPP is capable to load custom textures, so think about the chance to mod any psp game graphics.
So basically the answer to "why porting an emulator while we already have an emulator?" is "because they're trying to port a piece of software that's way better, features-wise, than the simple emulator you already have."
The Vita's ePSP is still an emulator. Not to mention, hardware-accelerated as a lot of it may be, not all of it is.one's an emulator, the other's running the game natively