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Horizon Zero Dawn. The N64 port apparently.what the hell eveniswas this game...
Horizon Zero Dawn. The N64 port apparently.what the hell eveniswas this game...
Hey now, even the n64 wasn't that uglyHorizon Zero Dawn. The N64 port apparently.
I don't get it, is XBSX lacking something Ps5 and PC have?
It's funny because X-Box sucksI don't get it, is XBSX lacking something Ps5 and PC have?
thats an opinionIt's funny because X-Box sucks
Initially I think it was about the graphics in Halo Infinite being subpar by next-gen standards, now it also works for laughing about the delay.I don't get it, is XBSX lacking something Ps5 and PC have?
Here I though that the PS5 GPU was a tiny bit less powerful than XBSX'sInitially I think it was about the graphics in Halo Infinite being subpar by next-gen standards, now it also works for laughing about the delay.
It is indeed, but that doesn't mean every game/engine is going to be able to make good use of the extra power. Hopefully Infinite comes out the other side of the delay looking a bit more impressive.Here I though that the PS5 GPU was a tiny bit less powerful than XBSX's
tbh it will never be as impressive as whatever happens at the end of this next gen. infinite is just showing how obvious it is that devs aren't well accustomed to utilizing the extra power well yetIt is indeed, but that doesn't mean every game/engine is going to be able to make good use of the extra power. Hopefully Infinite comes out the other side of the delay looking a bit more impressive.
I don't think that's necessarily the case across the board. The Demon's Souls remaster and the new Ratchet and Clank title looked a lot more impressive than Halo Infinite, not to mention games like Cyberpunk 2077 which are "cross-gen." The amount of power on offer from PS5 and XBSX has been available in PC GPUs for a good five years now, so it's more a question of which developers have been pushing the limits during that time and which have been playing it safe.tbh it will never be as impressive as whatever happens at the end of this next gen. infinite is just showing how obvious it is that devs aren't well accustomed to utilizing the extra power well yet
well, ya, I'm not saying there all as bad.I don't think that's necessarily the case across the board. The Demon's Souls remaster and the new Ratchet and Clank title looked a lot more impressive than Halo Infinite, not to mention games like Cyberpunk 2077 which are "cross-gen." The amount of power on offer from PS5 and XBSX has been available in PC GPUs for a good five years now, so it's more a question of which developers have been pushing the limits during that time and which have been playing it safe.
hmm...wouldn't that just be transitioning from being alive to being dead :think: