In my opinion, this extends to open-world games with fragile weapons/tools/armour, crafting, and limited stamina, along with a highly obfuscated and unhelpful map (aka no map markers for things like quest locations, towns/cities, dungeons, and the like).
shovelwareIn my opinion, this extends to open-world games with fragile weapons/tools/armour, crafting, and limited stamina, along with a highly obfuscated and unhelpful map (aka no map markers for things like quest locations, towns/cities, dungeons, and the like).
Monetisation is also a red flag, but not nearly as intrusive as inherently poor gameplay mechanics.
If you wanna just call out breath of the wild for the shit that it is just say so. You don't have to beat around the bush so hard your scaring the rabbits.In my opinion, this extends to open-world games with fragile weapons/tools/armour, crafting, and limited stamina, along with a highly obfuscated and unhelpful map (aka no map markers for things like quest locations, towns/cities, dungeons, and the like).
Monetisation is also a red flag, but not nearly as intrusive as inherently poor gameplay mechanics.
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