This started off a a request by a friend of mine for a PC code that would make his life easier making a 2.5D platformer.
The idea is to use screen-dimension-friendly coordinates for your 3d scene, low memory footprint and fast enough for any type of game. So this engine can also be used for Pacman clones, Space shooters, etc.
I was easy enough coding it for the PC but very hard when I rescaled it to the DS. So instead of each tile being f32(16x16), I just used f32(1x1). Yeah DS's v16 vertex suxxors.
Anyways, I'm posting it here for some of you who may want to develop this into say a paper mario, metroid, megaman type of game.
Update:
Screen:
DL:
http://www.rel.phatcode.net/nds_temp/Jo-RassicPlusNo%24GBA.zip
1. Used JP's sprite as the main char.
2. 4 types of projectiles (Y)
3. Castlevania SotN style familiars (Damn Iike Hooke's Law in spring physics!)
I still have no idea how to use the familiar fairy but it's there when we need it. :*) The idea came after JP pointed out a nice DS game called "Moster Tale". Maybe we can use it for shields and short range attacks?
The idea is to use screen-dimension-friendly coordinates for your 3d scene, low memory footprint and fast enough for any type of game. So this engine can also be used for Pacman clones, Space shooters, etc.
I was easy enough coding it for the PC but very hard when I rescaled it to the DS. So instead of each tile being f32(16x16), I just used f32(1x1). Yeah DS's v16 vertex suxxors.
Anyways, I'm posting it here for some of you who may want to develop this into say a paper mario, metroid, megaman type of game.
Update:
Screen:
DL:
http://www.rel.phatcode.net/nds_temp/Jo-RassicPlusNo%24GBA.zip
1. Used JP's sprite as the main char.
2. 4 types of projectiles (Y)
3. Castlevania SotN style familiars (Damn Iike Hooke's Law in spring physics!)
I still have no idea how to use the familiar fairy but it's there when we need it. :*) The idea came after JP pointed out a nice DS game called "Moster Tale". Maybe we can use it for shields and short range attacks?