ROM Hack Triangle Strategy modding

MarvinXLII

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It isn't impossible, but unlike OT and BD2, it would be a huge undertaking. The saved data have some differences in their data structure. It would require fully parsing all data from a switch save file and reorganizing it to the PC format. I tried a while ago, couldn't make sense of all of it, and gave up.
 

Dark_Ansem

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It isn't impossible, but unlike OT and BD2, it would be a huge undertaking. The saved data have some differences in their data structure. It would require fully parsing all data from a switch save file and reorganizing it to the PC format. I tried a while ago, couldn't make sense of all of it, and gave up.
painful. Are there any repositories of semi-complete data around?
 

GoatToHeal

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Hello! Just hopping in as I wanted to ask how progress on the PC version currently is.
I would love a simple mod someday to just remove the XP dampening to allow grinding if a player wants to.
 

pandavova

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@khuong, the recruitment and leveling are done via lua scripts. I modified the 1st chapter script to call the recruitment function for all characters. For certain characters, they were either at set levels (i.e. Anna at Level 2) or has a formula based on current level (i.e. Avlora is current level + 2) so I also updated that file to be entirely set at level 1. Compiled the lua scripts and utilized the Unreal Engine pak patching method.

@Dark_Ansem, no, this is just having everyone recruited at level 1 at the beginning of a fresh new game. The level edits I had made previously was just a test.

I've attached the save file (NG Hard).

I've also attached the mod file. If you want to test this, start a new game, wait until you are able to open the Roster screen, save, and remove the mod file. I suspect this will also work for PC versions. Maybe someone can try it out.
Could you please tell me how you work with .lub files? I tried to search for .lub decryption/ decompiling, tried "unluac" can decompile for example your script but not the scripts from the switch version and I'm completely lost at the .lub files from the PC version.
How do I decrypt them? @MarvinXLII, do you maybe know?
 
Last edited by pandavova,

TobiasAmaranth

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Current build is "9CB4490E8A718BAE" v1.1.0 and there seem to be no cheats out there for this build. I was hoping to revisit the game and work on some alternate paths, but I don't want to be held back by the gameplay at this time.

Anyone got some advice for me? Last build with cheats I found was "F7C20294EFF7E6FA"
 

Wtdragoon

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So regarding the recruit everyone at level 1 mod at beginning. Is this functioning on PC (steam) do we just move the zip files to the game folder and it’s done? Sorry noob here
 

gh0stslayr

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@Wtdragoon, I am unsure as I do not have the PC version. You are free to try it out and see if it works. Since this is the PC version, I am assuming that the .pak file will go into Triangle Strategy\Newera\Content\Paks\~mods

Let me know if that works.
 

Coolmotif30

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@khuong, the recruitment and leveling are done via lua scripts. I modified the 1st chapter script to call the recruitment function for all characters. For certain characters, they were either at set levels (i.e. Anna at Level 2) or has a formula based on current level (i.e. Avlora is current level + 2) so I also updated that file to be entirely set at level 1. Compiled the lua scripts and utilized the Unreal Engine pak patching method.

@Dark_Ansem, no, this is just having everyone recruited at level 1 at the beginning of a fresh new game. The level edits I had made previously was just a test.

I've attached the save file (NG Hard).

I've also attached the mod file. If you want to test this, start a new game, wait until you are able to open the Roster screen, save, and remove the mod file. I suspect this will also work for PC versions. Maybe someone can try it out.
Any idea if this save file works with the new Triangle Strategy update that happened?
 

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