Homebrew TWPatcher - DS(i) mode screen filters and patches

  • Thread starter Sono
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Are you interested in a complete replacement of TwlBg which includes all patches?

  • Yes, I don't care how broken it will be!

    Votes: 188 79.3%
  • No, I don't want to use even more broken stuff

    Votes: 20 8.4%
  • Yes, but only in GBA mode, because I play DSi exclusives

    Votes: 12 5.1%
  • No, because I only use DS and DSi mode

    Votes: 17 7.2%

  • Total voters
    237
  • Poll closed .

Sono

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@Raylight, @Robz8, and @Hyper99: the patcher is 64bit, and the patcher can both accept the the DECRYPTED .app, extracted .firm (ctrtool extracts it as exefs.bin), or section0.bin from the .firm as long as it's named section0.bin

Thanks @Sono, Does this patch include both the widescreen option and improved image quality in general for other games right?

Did you manage to use Lanczos to further improve the image or that wasn't the intention of this patch?

Apologies if I misunderstood something, I've been following the thread closely but many things fly over my head.

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Nope. As I said, this only includes patches, not scale matrixes. But it doesn't matter, because this patcher is for widescreen-only, and the widescreen patch writes an identity (which produces the input) into the X matrix unit, so it doesn't really matter.

I did nothing since the last status update I posted. It's too warm and too low air pressure, and my brain is just disabled from it.
 

PrincessLillie

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Thanks for this, Sono! It works great in conjunction with TWLMenu++.
One small issue I've noticed (not sure if it's intentional) is there are still small black bars on both sides of the screen. They're much smaller than they were before the patch, but they're still there.
 
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RocketRobz

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Thanks for this, Sono! It works great in conjunction with TWLMenu++.
One small issue I've noticed (not sure if it's intentional) is there are still small black bars on both sides of the screen. They're much smaller than they were before the patch, but they're still there.
It's due to a limitation in the matrix hardware.
 
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Hyper99

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@Raylight, @Robz8, and @Hyper99: the patcher is 64bit, and the patcher can both accept the the DECRYPTED .app, extracted .firm (ctrtool extracts it as exefs.bin), or section0.bin from the .firm as long as it's named section0.bin



Nope. As I said, this only includes patches, not scale matrixes. But it doesn't matter, because this patcher is for widescreen-only, and the widescreen patch writes an identity (which produces the input) into the X matrix unit, so it doesn't really matter.

I did nothing since the last status update I posted. It's too warm and too low air pressure, and my brain is just disabled from it.
64 bit? Well, that explains everything
 

Filipe Diniz

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Hey guys! Congratulations for your work! I`m a huge fan of you guys!

Is the Original Patch somehow necessery in order to the widescreen to work?

I`m asking because i`ve followed the tutorial (twice already: using the '1000' and the '1010'), already updated the TWL Cias... the Luma external modules are set... I really dont have a clue where is the problem.
 

RocketRobz

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Hey guys! Congratulations for your work! I`m a huge fan of you guys!

Is the Original Patch somehow necessery in order to the widescreen to work?

I`m asking because i`ve followed the tutorial (twice already: using the '1000' and the '1010'), already updated the TWL Cias... the Luma external modules are set... I really dont have a clue where is the problem.
Are you referring to the instructions in my thread?
Oh wait, is the "sysmodules" folder in the "luma" folder on the SD root?
 
Last edited by RocketRobz,

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