Do I have to do that every time I want to run a game in widescreen?To fix that, install the latest TWLMenu++ CIAs, and launch "TWiLight Menu++ Last-ran ROM" in the Title list, using FBI.
Do I have to do that every time I want to run a game in widescreen?To fix that, install the latest TWLMenu++ CIAs, and launch "TWiLight Menu++ Last-ran ROM" in the Title list, using FBI.
No. You only need to do that once.Do I have to do that every time I want to run a game in widescreen?
Now, the screen turns black, looking like it will go into widescreen but after it's done, it doesn't go into WS. Is it because of the TWPatch filters?No. You only need to do that once.
Maybe.Now, the screen turns black, looking like it will go into widescreen but after it's done, it doesn't go into WS. Is it because of the TWPatch filters?
Do I have to run last ran rom again from titles?Maybe.
Just re-apply the TWL Patcher (3DS version) filter, and copy over the Widescreen .cxi file again. There will be no more issues after that.
Everyone has been waiting long enough. It's 31C at 21:58 and I'm having a heatstroke. Fuck this.
I packaged the secret PC version. No pattern selection, sorry. Not that it's useful because the widescreen patch writes an identity matrix on boot.
Put unpatched TwlBg.cxi or section0.bin next to mkpatch.exe and rename it as section0.bin
Run ./mkpatch.exe asd 1010
That will create TwlBg.cxi which you can copy to your 3DS
The exe is in a zip to bypass "security" checks.
the "asd" part can be anything except "agb"
"1010" is a binary bitmask, 0th bit is rightmost, zerofill
bit list:
0 CTR_Redshift
1 debug text
2 trainer mode
3 DMPGL wide
4 "HID" patch, source code says "remove opposing DPAD check"
7 "DEBUG" patch, source code says "hidden debug patch"
rest of the bits must be zero or else fail
Note for patch selection:
If "bytes used" reports 100% or more then remove either the debug text or the redshift code!
https://puu.sh/E43fN/f7f3eb2f61.zip
Ah, so that is what "No pattern selection" meant, sorry didn't really get the terminology
Allow me some more noob questions: If the widescreen patch writes an identity into the matrix, Does that mean that you can't have both improved image quality (through a filter/pattern) and widescreen at the same time?
If that is the case could changing between them be something trivial or you would have to "settle" with one or another?
God I hope I didn't say something too stupid haha, and please keep taking care of yourself dude, those temperatures sounds like pure dread.
Well, all my hopes and dreams for playing Pokémon HearGold on widescreen vanished. ):Yeah... I tried compiling 32bit, but for some reason (I blame SmartAssScreen) it requires admin rights to run :/
Well, all my hopes and dreams for playing Pokémon HearGold on widescreen vanished. ):
I'm not a developer, man. Unless you tell me the steps for doing that, then I may try.Well... do you have admin rights? If yes then I could upload a 32bit build as a test.
Sorry, I read that wrong, LOLI'm not a developer, man. Unless you tell me the steps for doing that, then I may try.
The patcher works on Original 3ds?
I need to follow the manual guide to get the TwlBg.cxi?
I'm not a developer, man. Unless you tell me the steps for doing that, then I may try.
Yes, I think soThe guides state the differences for old3DS and new3DS. Yes, it works on all 3DSes.
Can you run programs as admin?
Do I need Python 2.7 or 3.0?
edit: Nvm. Saw the readme
Edit 2: But actually "firmtool extract: error: argument infile: can't open 'TWL.firm': [Errno 13] Permission denied: 'TWL.firm'"